Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:39 UTC.
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2026-09-02 14:59 UTC · Community Announcements · LadyElessar
Hello there 👋🏻,StellarX 1.35.0 brings updates to VR interactions, a new node, and bug fixes.⚠️ Important – VR Grab Controls UpdateThe VR grab controls have been updated.The grip button is now the primary button for grabbing assets, while the trigger remains used for laser and UI interactions. Play ModeUse the grip button to grab assets.The trigger is used for UI and laser interactions.Create ModeAssets can be grabbed directly using either the grip button or trigger.The trigger is used for raycast and far interactions.Space gripping and avatar resizing remain mapped to the grip buttons.Deskt
2026-06-23 20:58 UTC · Community Announcements · LadyElessar
Hello there 👋🏻,StellarX 1.30.0 is here with new vector system tools, Web Portal improvements and canvas updates!New FeaturesPlayer Transform Reference NodeThis new node provides access to the player's position and rotation. These values can be used with other nodes to move objects to the player's location or move the player to a new position using the Set Value Node.Magnitude NodeThe new Magnitude Node allows creators to calculate the magnitude of a Vector3 value, making it easier to work with distances and vector-based calculations.ImprovementsEnhanced Math NodesMath nodes have been expande
2026-05-05 19:32 UTC · Community Announcements · LadyElessar
Hello there 👋🏻,StellarX 1.25.0 is here with new vector system nodes and improvements to make your Spaces easier to update and build more advanced scenarios.New FeaturesVector Collision NodeThe new Vector Collision Node lets assets send out a direction-based ray (like an invisible laser) to detect collisions during Play Mode. Choose a direction (Up, Down, Forward, Back, Left, Right) and detect when it hits another asset.Move NodeThe new Move Node lets assets move in a chosen direction over a set distance and time during Play Mode. Movement follows the asset’s local direction, even if it’s rot
2026-03-16 21:48 UTC · Community Announcements · LadyElessar
Hello there 👋🏻,StellarX 1.20.0 is here with new nodes, a new type of asset, and more to make your Spaces more interactive and dynamic!New FeaturesFace Target NodeWe are introducing the Face Target Node, which allows an asset to automatically face another asset. Wherever your target asset moves, your chosen asset will rotate to face it. You can choose which side of the asset faces the target using a dropdown, with six direction options across the X, Y, and Z axes. An optional Pivot Axis constraint lets you limit rotation to specific axes for more controlled behavior.Here is an example of a sc
2026-01-14 20:56 UTC · Community Announcements · LadyElessar
We went dark here for a minute, but that doesn't mean there weren't some big changes happening behind the scenes. Some of you have already noticed and making good use of the new features that have come, so let's get into it formally. We are excited to share with you two new additions to StellarX this month. The all new User Management System and open access to our Masterclass. This post includes everything you need to know about the new updates, including how-tos—strap in!User Management SystemYou asked and we heard. For those of you using StellarX in your organization or with a team, we have
2025-07-29 20:54 UTC · Community Announcements · tsahni
A New Way To Share XR ExperiencesHey there!Thank you for waiting patiently for new updates! This past Spring we've been working on some larger features to make even more possible with StellarX. This is just the beginning of what is to come this Summer.This brand new release brings major improvements for a more seamless and secure experience. The new Space Hub enables users to manage uploaded cloud spaces directly from the web portal. Multi-account management ensures that users only see the spaces they create or download. Controllers have also been redesigned for a more intuitive and user-frien
2025-02-25 21:12 UTC · Community Announcements · DoummeBoulou
Hello there, 👋🏻 With the winter season in full swing, we’re excited to share something special! This February, we’re rolling out a fresh update with improvements designed to enhance your experience. ❄️ New Features 💫 Canvas access in Multiplayer Create Mode In Multiplayer Create Mode sessions, the Canvas can now be opened in View-Only mode, allowing users to explore the scenario's content and nodes, something previously unavailable. This enhancement makes it easier to showcase scenario construction, highlight node usage, and suggest alternatives for better optimization. It also helps users
2024-12-18 19:48 UTC · Community Announcements · DoummeBoulou
Hello there, As we step into the festive season, we’re thrilled to share something special! This December, we’re rolling out a fresh update filled with new features and improvements crafted to bring more joy and ease to your experience. 🌟 New Features 💫 3D Asset Viewer Our new asset viewer, available on the Asset Hub, makes managing your resources efficient: Preview 3D assets instantly without the fuss of guessing what objects you’ve imported Customize backgrounds to see how assets look in different settings Access detailed information including specs and metadata Here is how to view Assets
2024-10-17 21:15 UTC · Community Announcements · DoummeBoulou
Hello there, 👋🏻 As the leaves change colors and fall settles in, the StellarX team is buzzing with excitement to roll out a wave of new updates that bring fresh features, and several enhancements. New Features 💫 Transparency for imported / cloud assets Transparent textures will now be supported across all imported and cloud assets, enhancing the realism of your environments. {STEAM_CLAN_IMAGE}/36506504/b8494f563708f707fac7c69f8c0db21afa46007e.gif Teleport Access We've added a feature to allow or prevent teleporting onto specific assets, making navigation smoother and more intuitive. {STEAM_
2024-08-05 14:16 UTC · Community Announcements · DoummeBoulou
Hello there, 👋🏻 As summer gets into full swing, the StellarX team is excited to bring you a host of improvements! Improvements 💫 Avatar Recorder The avatar recorder’s remix panel has been improved to make it even easier to use. {STEAM_CLAN_IMAGE}/36506504/0ac7d5fc116ca860763039b7ea11ac8163d660d1.png We are also pleased to announce that the Avatar recorder is now also available in Multiplayer Create sessions! Grab Interaction In VR, we enabled users to be able to grab assets with their virtual hand in addition to the pointer tip of the controller that was previously the default. This will ea
2024-06-18 17:39 UTC · Community Announcements · DoummeBoulou
Hello there, 👋🏻 To kick off summer in style, the StellarX team is back with plenty of new features and improvements that will help you keep your experiences clear and tidy. 🧼 New Features 💫 Learning Analytics An exciting new feature is the implementation of Learning Analytics. This is an essential tool to keep track of an XR learning experience’s success, so we thought it’d be time to implement it right into StellarX. {STEAM_CLAN_IMAGE}/36506504/121cb43c670d64fa6506bc779692eaeec21fcad3.gif 3 types of users will be able to benefit from this feature: The Creator can track and untrack nodes t
2024-04-09 15:02 UTC · Community Announcements · DoummeBoulou
Hello there, 👋🏻 We’re back with something exciting for StellarX: version 2.0.0 of the web portal! 🥳 New Features 💫 The Sketchfab Importer ⬇️ With this new feature, StellarX users will be able to search and import 3D models from the Sketchfab store, right into their Asset Hub — without ever leaving the Web Portal page. To do so, just follow the following steps: Log in to the StellarX web portal Go to the ‘My asset’ section Click on ‘+’ Select Sketchfab Log in to Sketchfab Search for the 3D model you wish to include in your StellarX spaces Select the 3D model Click on ‘Import’ Voilà! The 3D
2024-04-02 17:43 UTC · Community Announcements · DoummeBoulou
Hello there, 👋🏻 Dive into optimization and efficiency with our latest release, featuring the addition of our performance profiling tool, designed to empower you with insights into your system's efficiency and speed.🚀 New Features 💫 Introducing the Performance Profiling Tool Our Performance Profiling Tool offers a comprehensive suite of features tailored to provide deep insights into your application's performance metrics. With an integrated FPS meter, you gain real-time visibility into frame rate performance, enabling you to identify and address any bottlenecks that may impact user experie
2024-02-06 16:39 UTC · Community Announcements · DoummeBoulou
Hello there, 👋🏻 Embark on an upgraded journey of StellarX with our team's latest release, featuring numerous enhancements and bug fixes that promise a more intuitive user experience. 🌞🚀 Improvements 👍🏾 🎉 Big rework of the radial menu 🎉 Radial menu items can now be selected with a simple flick of the joystick, instead or having to flick and click! This push-to select feature is meant to improve user experience by making selection quicker and more intuitive. {STEAM_CLAN_IMAGE}/36506504/1a81ee6b910d52755b6b1fe84e8cd8979bea08af.png Introducing a UI revamp for both the asset radial menu and
2023-10-26 17:10 UTC · Community Announcements · DoummeBoulou
Hello there, 👋🏻 After a summer of dedication and innovation, we're thrilled to introduce our next major feature to StellarX 🌞🚀 Asset Hub💫 IIntroducing the Asset Hub! Within the StellarX Web Portal, you can now effortlessly import your personal assets. From music and sounds to videos and 3D assets, you can upload them and they'll be instantly available for you to use within StellarX. he best part? Your imagination is the limit as you breathe life into your spaces using assets that make your Space uniquely yours. It's time to turn your visions into reality! 🚀🎨 To make this feature accessi
Full appinfo as delivered by Steam PICS, changenumber 38318954. Also at /api/app/1214640/raw.
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