Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-03-22 18:50 UTC · Community Announcements · Nezon
Hello! 23 Mar 2020 Shieldwall was released in Early Access on Steam. To celebrate the anniversary, I've prepared an update, which includes a new map called Mountain Junction. The map is available in Custom Battles and Multiplayer. List of changes: New map for Custom Battles and Multiplayer was added. It's called Mountain Junction. Easy difficulty in Сampaign became even more easier. The player has got more Gold and GPM factor in all campaign missions on Easy difficulty. So if you get stuck on one of the missions, you can now try to complete it again on the easy difficulty. You will have a bett
2023-04-18 18:22 UTC · Community Announcements · Nezon
Hello there! Shieldwall is out of Early Access now! It gets the final act of the campaign, Steam Achievements, new translations and some other improvements! It's v.1.0.0 now! Thank you for your support and feedback! I'm very happy to have such friendly and responsive community! Check out new trailer Changes: Added 3 new missions (Act IV) Added Steam Achievements Added new translations (check out the list below) Added new UI element showing the number of hit enemies after using the Missiles command Added new music tracks in the game (those tracks for the last campaign missions) Improved AI hero
2021-12-22 07:20 UTC · Community Announcements · Nezon
Hello everyone and happy holidays! Shieldwall Soundtrack is now available on Steam! Andrey Kovalchuk composed beautiful music for Shieldwall. The album includes all the tracks made for each campaign mission and also main menu theme. Available in both MP3 and WAV formats. Please, enjoy the music! https://store.steampowered.com/app/1809830 What's next? Now I'm planning to finish the last three missions of the campaign and polish the game to prepare it for a full release in Q1 2022. Thank you for your support! Kind regards, Maxim Eltsov Nezon Production
2021-09-25 22:03 UTC · Community Announcements · Nezon
Hello there! Here is an update including a new map with an epic arena! List of changes: Coliseum map for Multiplayer and Custom battles The map includes new type of flags - flags with a blue asterisk. Those flags can't be captured, also they don't give team points, so the map creates new interesting game conditions One more music track was added to the game. There are two tracks left before the album will be uploaded on Steam Multiplayer synchronization was improved. It's about soldiers logic. Now they should work smoother Mouse sensitivity was added to the settings An option to switch off cha
2021-09-03 17:34 UTC · Community Announcements · Nezon
Hello there! Multiplayer Beta is going well. Here is the first update based on your feedback. New features A new map (Desert Arena) is available for Custom Battles and Multiplayer Matches Chat in multiplayer lobby Now the host can allow/disallow changing settings for clients in MP lobby Map list was improved Server list was improved, now it shows more information New loading screen art was added to the game Better match statistics shows GPM and faction without hovering over anything. It helps to share/save match results using screenshots without losing this information Also match statistics sh
2021-08-21 11:23 UTC · Community Announcements · Nezon
Hello there! Multiplayer is available now. Test your strategy playing against friends on different maps! According to your many suggestions I started working on multiplayer for Shieldwall. So now I'm happy to invite you to join the open beta of multiplayer! To take a part just download a regular update and then host or join a multiplayer game. This version is stable and fully playable in multiplayer, but it's not polished enough yet. It may include some hidden issues or bugs, so I need your help to improve it. Feel free to post the actual information in the comments below or in Steam discussio
2021-05-22 18:31 UTC · Community Announcements · Nezon
Hello there! Three new missions and Persia with its own unique soldiers and heroes have come! NEW FEATURES Shieldwall moved from UE 4.21 to UE 4.26. Now it works on the latest version of the engine! New 3 missions were added to the Campaign. The Act 3 is now comleted. Persia faction with its own unique heroes, soldiers and Standard now is in the game. It takes part in Missions 12 and 13, and also it's available for custom battles. Catapults accuracy was fixed according to your suggetions! Now it has two modes: accurate (previous one) and not accurate. Campaign missions use not accurate one, bu
2021-01-14 04:48 UTC · Community Announcements · Nezon
Hello there, here is a big update and fresh roadmap. I've made lots of changes according to your feedback, so now I need your respond to direct the future development. The list of changes: Egypt faction with its own units, heroes, standard and AI features. Missions 9 and 10. Mission 10 opens Act 3. Lots of visual content in Egypt style. 5 new music tracks (1 track is for mission 9 and 4 other tracks are for the east maps theme). Dead face for units (also female face and egypt face). Difficulty levels. Now there are two: normal and easy. If you choose easy one and beat the mission, you'll be ab
2020-10-22 19:19 UTC · Community Announcements · Nezon
Hello there! This update brings you two more missions and related content, also it affects other parts of the game. The full list of changes: New maps: Mission 7 brings new AI called "Wall Keeper", you can also try it in custom battles mode on any map. Mission 8 brings catapults. Catapults have its own different types of logic, which can be switched in the settings of custom battle for the maps with catapults. Changing this logic completely changes the battle. Try it after passing the Mission 8 in Campaign mode. New systems: Extra Gold system for campaign battles helps you to pass hard mission
2020-08-06 17:04 UTC · Community Announcements · Nezon
Hello there! This update doesn't contain a new map, but there are lots of other changes. The new map comes later because I need to test and fix the balance with new units. This is important for a quality of new mission. The list of changes: Key mapping. Now you can change controls in settings. New units. Now each faction has spearmen. A spear is longer and slower than a sword, so a spearman tries to keep distance in a fight. Spearmen can be effectively used in some situations. Watch the video on YouTube. AI fighting logic was improved. Now heroes and standards keep distance like spearmen, so t
2020-07-16 20:51 UTC · Community Announcements · Nezon
Hello there! This little update fixes some issues and also brings match statistics and some other features. The list of changes: Match statistics was added. In addition to simple numbers you also see all the Standards with its auras. Just hover over "LVL X" to see it. Other info details works the same way. Match statistics builds two plots. They show you the progress of the match. Hover over points to see special match result for each player. Flag's Healing Aura was changed. Now all flags have 0.5 HPS by default and you can upgrade it for 2.5 HPS. Additional UI above health bar shows you the a
2020-07-09 02:03 UTC · Community Announcements · Nezon
Hello there! List of changes: The Act 2 starts now. It has a different style which is based on lots of new visual content. Mission 6 was added - Siege of Brundisium. New AI logic called "Hard" was added. It improves AI tactical moves. Mission 6 uses this logic, also you can use it in custom battles. Now each map begins from its own music track. 1 new music track was added for Siege of Brundisium. Now the game calculates net worth of the teams. The UI is at the top right of the screen. The formula: current gold + cost of alive units + cost of made upgrades. Previous missions were little balance
2020-05-15 18:35 UTC · Community Announcements · Nezon
Hello there! New update is here. List of changes: Battle of Alesia - the last mission of the first Act in campaign Enemy AI battle logic was improved Defenders now choose a position better Now you can hire defenders on any flag (not only in castles) Gold Per Minute (GPM) of flags now are shown on the map Team Upgrades were rebalanced Auras of standards were rebalanced Testudo bug was fixed (player was running while missile weapon is active instead of slow moving) Another fix for "not ending" matches. The match does not end if there is one enemy unit stuck somewhere on the map. So there is a ne
2020-04-11 11:45 UTC · Community Announcements · Nezon
Hello there! Here is the list of changes of the new update. Custom Battles. Now you can play a match with your own settings. Gaul and Greece are playable in custom battles. Each faction now has its own Standard effects. Roman Standard was rebalanced too. Map of the area was added. Press 'M' during the match. Additional loading screens were added. Blood Paint effects were added. So you can see injured units. Last minute alert was added. Now you see which of your flags are under attack before they become neutral. Permanent attack bug was fixed. Thanks to @LazyStaru for a good report. Map 3 was f
2020-03-28 10:28 UTC · Community Announcements · Nezon
WARNING! You will lose campaign progress after updating. But you still can recover it moving the save file from old folder to new one. Old folder: %USERPROFILE%/AppData/Local/Ferrata/Saved/SaveGames New folder: %USERPROFILE%/AppData/Local/Shieldwall/Saved/SaveGames Sorry for the inconvenience. With the next updates this will not happen again. Change List: Mission 4 was added to the game. Y-Axis option was added. Gates bug was fixed (when destructed gates had invisible wall) Spawn bug: I could not find the issue, but I tried to fix it. I hope it works properly now. Please write if it happens ag
Full appinfo as delivered by Steam PICS, changenumber 38635984. Also at /api/app/1216320/raw.
{
"appid": "1216320",
"common": {
"name": "Shieldwall",
"type": "Game",
"oslist": "windows",
"osarch": "64",
"osextended": "",
"clienttga": "2d31b8a26d92a5e0af18b473882b71acb3011dff",
"clienticon": "c51af83e3427e07fe2059a31d8ee4b7453a94260",
"icon": "a0693ef5d0a0ff7aa10a3f9654c74c2c6f6564eb",
"logo": "8b0e75245ea9be995f744993179a5c79c5edddc1",
"logo_small": "8b0e75245ea9be995f744993179a5c79c5edddc1_thumb",
"releasestate": "released",
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "0",
"test_timestamp": "1647302400",
"tested_build_id": "7425101",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsDoNotMatchDeckDevice"
},
"1": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
},
"2": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsNotPerformant"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigFullyFunctional"
},
"4": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsLegible"
}
},
"steam_machine_tests": {},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
},
"1": {
"display": "1",
"token": "#SteamOS_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "1",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "1",
"small_text": "0",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-experimental",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"metacritic_name": "Shieldwall",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "100",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "100",
"height_pct": "100"
}
}
},
"store_asset_mtime": "1683086311",
"associations": {
"0": {
"type": "developer",
"name": "Nezon Production"
},
"1": {
"type": "publisher",
"name": "Nezon Production"
}
},
"primary_genre": "1",
"genres": {
"0": "1",
"1": "4",
"2": "23",
"3": "28",
"4": "2"
},
"category": {
"category_2": "1",
"category_23": "1",
"category_1": "1",
"category_49": "1",
"category_36": "1",
"category_22": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true"
},
"french": {
"supported": "true"
},
"german": {
"supported": "true"
},
"spanish": {
"supported": "true"
},
"japanese": {
"supported": "true"
},
"koreana": {
"supported": "true"
},
"polish": {
"supported": "true"
},
"brazilian": {
"supported": "true"
},
"russian": {
"supported": "true"
},
"schinese": {
"supported": "true"
},
"turkish": {
"supported": "true"
}
},
"steam_release_date": "1681842360",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "1216320",
"store_tags": {
"0": "19",
"1": "599",
"2": "9",
"3": "1678",
"4": "4172",
"5": "6948",
"6": "4136",
"7": "3859",
"8": "4305",
"9": "3987",
"10": "4182",
"11": "492",
"12": "1697",
"13": "21",
"14": "1775",
"15": "597",
"16": "1719",
"17": "3968",
"18": "4191",
"19": "3810"
},
"review_score": "8",
"review_percentage": "86"
},
"extended": {
"developer": "Nezon Production",
"publisher": "Nezon Production"
},
"config": {
"installdir": "Shieldwall",
"launch": {
"0": {
"executable": "Shieldwall.exe",
"type": "default",
"config": {
"oslist": "windows",
"osarch": "64"
}
}
}
},
"depots": {
"228986": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228990": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"1216321": {
"config": {
"oslist": "windows",
"osarch": "64",
"language": ""
},
"manifests": {
"public": {
"gid": "3494197066367392513",
"size": "7963698424",
"download": "2632519424"
},
"v.0.9.1": {
"gid": "1999128339798063999",
"size": "6852908378",
"download": "2374280688"
},
"v.0.8.7": {
"gid": "1184843914171271802",
"size": "3483151300",
"download": "1195359680"
},
"v.0.8.1": {
"gid": "247155076933564042",
"size": "2905025419",
"download": "962571184"
}
}
},
"baselanguages": "english",
"branches": {
"public": {
"buildid": "17753905",
"timeupdated": "1742669255",
"timebuildupdated": "1742227334"
},
"v.0.9.1": {
"buildid": "6781333",
"description": "Persia",
"timeupdated": "1731246527",
"timebuildupdated": "1622319672"
},
"v.0.8.7": {
"buildid": "5298087",
"description": "Statistics",
"timeupdated": "1731245808",
"timebuildupdated": "1594931896"
},
"v.0.8.1": {
"buildid": "4886716",
"description": "Alpha 4",
"timeupdated": "1731245255",
"timebuildupdated": "1586602098"
}
}
},
"ufs": {
"quota": "100000000",
"maxnumfiles": "100",
"savefiles": {
"1": {
"root": "WinAppDataLocal",
"path": "Shieldwall/Saved/SaveGames",
"pattern": "CampaignProgress.sav",
"platforms": {
"1": "Windows"
}
},
"2": {
"root": "WinAppDataLocal",
"path": "Shieldwall/Saved/SaveGames",
"pattern": "AmphorasProgress.sav",
"platforms": {
"1": "Windows"
}
}
}
}
}