Unity vulnerability fix (v1.1.0b b169)
Updated to fix a security vulnerability in Unity (Details: https://unity.com/security/sept-2025-01)
Pilot a nimble combat drone in zero gravity with six degrees of freedom. Blast your way through tons of robots and break apart huge bosses on your way to the station mainframe. Experiment with the dual loadout system to find the weapon combinations that suit your playstyle best!
| App ID | 1218580 |
|---|---|
| App type | Game |
| Developer | Ebonscale Games |
| Publisher | Ebonscale Games |
| Release date | 2022-05-16 11:22 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/1218580 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | ZeroGrave.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:03 UTC | $8.99 | $8.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 21087762 | 2025-12-07 11:18 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1218581 | 2.07 GB | 440.02 MB | 4000661152905681569 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 21087762 | public | 2025-12-07 11:18 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Updated to fix a security vulnerability in Unity (Details: https://unity.com/security/sept-2025-01)
Fixed issue with Explosive Dodgeball achievement where it sometimes didn't get unlocked even if done correctly.
Arena Levels Added two arena levels with a scoring system. The levels are accessed from Mission Select -> Extra Levels. Levels - Arena: Factory: straightforward arena without gimmicks. - Arena: Train Mine: arena with 4 deadly trains speeding through regularly. - The levels have 40 waves, with 8 waves based on each of the 5 environments. Scoring Tech point from enemies is base score. Bonuses: (these stack multiplicatively) - Wave clear speed: up to +100% (falls gradually to 0% over 30 seconds) - No damage taken: +20% - Difficulty: normal +20%, hard +50%, insane +100% Pickups - Enemies will drop
Difficulty Added Custom as new difficulty option. When selected, a menu window is opened which allows modifying 9 parameters, e.g. - Player damage taken - Enemy health - Pickup drop rates and types from enemies - Enemy weapon cooldowns - Time speed (below 100% is slow-motion) Added short descriptions for each difficulty in the Difficulty Select section of Mission Briefing. Settings New setting - UI Scale. Scales all UI elements. Has auto scaling by default and some options for more control. New setting - Unlocked mouse cursor during gameplay: allow mouse cursor to move freely instead of being
Fixed issue where Plasma Wheel weapon projectile didn't trigger the explosion correctly. Fixed some cases where lockdown encounters could stop progressing if enemies were alive outside the arena. Last encounter in Preview had the most problems with this, but a few other encounters were also improved so the issue would be less likely to happen.
Summary It's the end of Early Access. Achievements: added 30 of them. Upgrades: 4 new upgrades. Other: Changes to levels, enemies, UI, sounds. A few new options. ***************************************************** Levels Changes Vertical: Removed one Laser Slicer near red key. Changed some enemies in red area and encounter (encounter now has a Homer and some Divebombs, instead of Laser Bruisers). Glass: Minor enemy changes, updated blue area a bit and added more windows Training: Moved blue key to other side of room Descent: added a power-up to last encounter area Lava Labyrinth: moved red d
Fixed a bug related to level model creation which affected Vertical, Trifork and possibly some other levels. The bug caused them to have more open space than intended, and key guide lines were floating in the air in some places as a side effect.
Summary 3 new levels: avoid walls of frost in Freezer, overload a reactor in Overload, and navigate through Beyond. New tileset: server-themed tileset used for the last 4 levels. 4 new enemy types: Shotgun-type enemies with ice and big balls, Plasma variants for Divebomb and Destroyer. ------------------------------------------------------------------------------------ Levels New levels: Freezer (new level): Fly and clear lockdowns quickly before walls of ice close in and crush you. Overload (new level): Overload a reactor and to take down an overpowered defense wall. Beyond (new level): New p
Settings Visuals: Added option for Crosshair Intensity which modifies crosshair color alpha. Controls: Added option for Roll speed with range 120 - 220 degrees per second (default 180) Sounds: Music volume at max value reduced, Effect volume at min increased. (Music volume was a bit too loud compared to effects when the sliders were at the same value) Weapon changes Assault Laser: - slightly increased shoot sound volume. - increased projectilve speed by +33% - moved earlier in the tech level rewards. Chainsaw: - damage per tick increased 8->9 UI Pause menu: Save Game button removed (mostly cos
Summary Painful trains: new Training level with perilous minecart trains which also destroy any enemies caught in their way. New biome: new mine-biome is now used for four levels. Sandbox level: The perfect place to test out different loadouts. Accessed from Mission Select. Loadout change restrictions: Loadout can now only be customized in Missiong Briefing, and with Loadout Customizer stations which are found in a few levels. ######################################## Mine biome New earthy biome which is used for four levels (from Plasmine to Danger Below) New levels Training (New level): Fe
Summary The end: Challenge the Protector of Servers in the final level to reach the ending. New features: Powerups, Selectable upgrades, FoV setting New weapons: Unleash chaining attacks with the new primary Chain Dart and secondary Chain Lightning weapons. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Levels Mainframe (new level): Final level & final boss & ending (Note: some more levels will probably be added before this) Level changes Redball: end arena has a bit more enemies and more pickups. Vertical: end arena has more space, and some more pickups. Reordered levels: Beami
Summary Hotness: New lava shader and the heated Lava Labyrinth level to go with it. New enemies: Big balls scout, rocket propeller, shotgun balls. Other: Walker boss updated, changes for a lot of enemies, and more. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Levels Lava Labyrinth (New level): Lava moves up & down repeatedly. Updeep Changed end encounter from reactor to lockdown encounter, redesigned end room layout. Added a bit more space to a couple of cramped locations. Level elements Lava New shader/material Can now insta-kill only when it's moving up. No longer deals con
Fixed issue where Mad Hot boss encounter lockdown/music ended before boss had appeared, and the boss appeared to teleport in. Fixed issue where Ice Destroyer enemy primary attack projectiles didn't have delay before accelerating to high speed (and were way too powerful as result). Fixed issue where the slight banking when turning stopped working correctly after activating map view once. Fixed visual issue with Vertical map drone part line props.
Summary New boss: Challenge the Cryonite boss in a new chilly map. Weapons: Updated effects for several weapons including Dual-/Line-/Quadual Lasers, Rockets, Nova Bomb. Maps: Modified early levels, updated fire zone tileset. UI updates: HUD updates, improved menu usability, updated death sequence and more. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Levels Chilly Chapel (new level) featuring Cryonite (new boss) Skirmish (renamed Entry) - Modified layout, added blue key/door and some drone part props. Tutorial tips modified. Updeep - Modified layout, added new section a
Summary New Level: Descent, the hot vertical level where lava goes down gradually after picking up keys and destroying enemies. New Secondary weapons: Slice with the vertical Plasma Wheel bomb, deploy Laser Turrets as little helpers. HUD updates: crosshair elements for weapons, killfeed messages, updated layout & more. VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV Weapons Plasma Wheel (new secondary) Launches a "wheel" which explodes in a large vertical circle. 80 damage near center, +20 on direct hit 6 ammo Laser Turret (new secondary) Create a laser turret on a wall, firing at enemie
Full appinfo as delivered by Steam PICS, changenumber 35031527. Also at /api/app/1218580/raw.
{
"appid": "1218580",
"common": {
"name": "Zerograve",
"type": "Game",
"oslist": "windows",
"osarch": "",
"osextended": "",
"logo": "02a7079a7c262ed1b0590617c737ad9a886bfc07",
"logo_small": "02a7079a7c262ed1b0590617c737ad9a886bfc07_thumb",
"icon": "af31bb8b9fc543e535f1403b1514cef3e57051fb",
"clienticon": "9b79e541b2bf4c243885d274483e7da8c2ccc5a8",
"clienttga": "6540f121c76f99665a082c398ec4b98e4480fb70",
"releasestate": "released",
"metacritic_name": "Zerograve",
"controller_support": "full",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "51.400233372228705",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "51.400233372228705",
"height_pct": "100"
}
}
},
"store_asset_mtime": "1636633864",
"associations": {
"0": {
"type": "developer",
"name": "Ebonscale Games"
},
"1": {
"type": "publisher",
"name": "Ebonscale Games"
}
},
"primary_genre": "1",
"genres": {
"0": "1",
"1": "23"
},
"category": {
"category_2": "1",
"category_23": "1",
"category_28": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"steam_release_date": "1652700135",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "1218580",
"store_tags": {
"0": "4835",
"1": "15045",
"2": "1663",
"3": "3942",
"4": "4885",
"5": "3916",
"6": "5752",
"7": "3993",
"8": "7481",
"9": "19",
"10": "492",
"11": "4191",
"12": "1774",
"13": "3839",
"14": "4182",
"15": "1773",
"16": "4305",
"17": "7250"
},
"review_score": "7",
"review_percentage": "88"
},
"extended": {
"developer": "Ebonscale Games",
"publisher": "Ebonscale Games"
},
"config": {
"installdir": "Zerograve",
"launch": {
"0": {
"executable": "ZeroGrave.exe",
"type": "default"
}
}
},
"depots": {
"1218581": {
"config": {
"language": ""
},
"manifests": {
"public": {
"gid": "4000661152905681569",
"size": "2222275472",
"download": "461391168"
}
}
},
"branches": {
"public": {
"buildid": "21087762",
"timeupdated": "1765106329",
"timebuildupdated": "1765098892"
}
},
"privatebranches": "1"
},
"ufs": {
"quota": "10000000",
"maxnumfiles": "100",
"savefiles": {
"0": {
"root": "gameinstall",
"path": "ZeroGrave_Data/SaveData",
"pattern": "*",
"recursive": "1"
}
}
}
}