2026-08-31 23:04 UTC · Community Announcements · chriswade
general: - Fixes broken Simplified Chinese language support - Tweaks some gravity zone priorities and layers in Void 1 - Don't break out of barrel state if colliding on way into barrel - Fix floating lantern in Deep Mines - Fix for base version of trinket not getting unequipped before equipping upgraded version - Clear more minecart tracks when hitting grapple button in various mine scenes - Adds another scene door to escape sinkhole after beating world - Switch to using empty black scene for network setup instead of Bug Shop - Fixes missing Bubbles in mac build multiplayer: - fixes Gulley Bas
2026-08-24 21:24 UTC · Community Announcements · chriswade
- Fix for Gulley Basement Lockpick Doors not being open after reloading
2026-08-24 20:53 UTC · Community Announcements · chriswade
General - fixes Dark Bits in some Void worlds not counting as collected - app startup time should be a bit faster - reading and loading into saves should be a lot faster - improved placement of held objects - adds a safety check to not write save if Player is missing - fixes common bug where stacked Minecart could get stuck after jump - Completion Tablet shows levels as incomplete if not seen Cappler spots - Completion Tablet shows Firefly in Greasy June's Bodega - fixes Junktown bug where trash would fall onto Rusty's collection machine - fixes Bubbles colliding on spawn with spawner pipes in
2026-08-14 01:55 UTC · Community Announcements · chriswade
Removes player Tied Up state if loading into a scene outside the Desert just in case you manage to tie yourself up somehow
2026-08-13 08:29 UTC · Community Announcements · chriswade
- Grow vines over time instead of instantly for clients - Rebake all network prefabs and scenes - If held player connects to a grapple swing force them released - Always open Rebel Cove door after reading note regardless of progression state - Fix player warping to origin when object they're standing becomes inactive - Fix bug where Diss is still around after endgame
2026-08-12 05:54 UTC · Community Announcements · chriswade
- If accidentally losing a cool Gadget off a ledge they will warp to the nearest checkpoint instead of being destroyed - Fixes null ref picking up second Tooth in Boneyard
2026-08-11 19:27 UTC · Community Announcements · chriswade
- Fixes NPC held items sticking around when changing scenes - Make sure Haven tongue door to challenge room stays open when coming back to scene or reloading save - Fixes Topper animation after burning the tumbleweed tower then changing scenes - Adds collider to skylights used in Sewers - Fixes exploit where you could jump infinite times while holding Drill Gadget
2026-08-11 00:51 UTC · Community Announcements · chriswade
- Added a way to get out of jail if locked in after Mountain Finale - Don't allow Items to attach to other Grabbables
2026-08-11 00:07 UTC · Community Announcements · chriswade
- Fixes issue where it was possible to get stuck inside grapple door in Mineshaft C and Deep Mines - Much smaller network footprint for syncing progression
2026-08-10 22:19 UTC · Community Announcements · chriswade
- Better syncing of Wett's Airship and Cannons in Ocean Finale - Fixes extra Health Upgrade spawned in Drilson's Depot - Fixes network players sometimes getting damaged when existing Drilson's Depot - Fixes issues where projectiles weren't causing damage when playing online - Fixes Cappler's Chemical Dump quest - Fixes player launch when attached to Green Apple on a Balloon when it pops - Raspberry fan no longer pushes player when on Tightropes
2026-08-09 20:37 UTC · Community Announcements · chriswade
- Fix for some Endless Bushes not respawning veggies
2026-08-09 13:51 UTC · Community Announcements · chriswade
Hey folks,I'm beyond psyched to announce BIG HOPS TOGETHER 1.0 is released. You can now play the BIG HOPS adventure together with up to 8 players!I had more to say over here about the broad strokes and motivation behind this update:For now I just want to introduce myself and set some expectations here.I'm Chris! I directed BIG HOPS and am the designer / programmer who put this update together. I live in Austin, TX in the USA and I've been making games for over a decade. BIG HOPS has taken up about 7 years of my time now and I still love working on it.BIG HOPS TOGETHER has taken 4 months of foc
2026-08-09 13:20 UTC · Community Announcements · chriswade
- Disables cheats / dev console - Fixes issue making compass trinkets invisible on HUD - Changes app name of BIG HOPS to BIG HOPS TOGETHER
2026-08-09 06:12 UTC · Community Announcements · chriswade
- You can now access PLAY ONLINE through the main menu. - There is no matchmaking planned. You can join a friend through the Steam overlay. - The full game is now playable with up to 8 players. - Please note there is only 1 person still working on BIG HOPS and this is a big update that has affected all parts of the game. I (Chris) would really appreciate your understanding, patience, and help resolving remaining issues. Find a group to play with and PLEASE report issues on the BIG HOPS discord here: https://discord.gg/7RBxa4vH8N BIG HOPS FOREVER!
2026-07-30 16:51 UTC · Community Announcements · chriswade
Hello frog friends!It's been almost 7 months since BIG HOPS release back in January. Time flies, right? We fixed a lot of bugs, made a lot of tiktoks, released the free photography content update Cappler's Conspiracy, and since April we've been working on one last major update.I'm very happy to share this with you:BIG HOPS TOGETHERPlay the full adventure with up to 8 playersPick up, carry, and throw your friendsTongue swing from other players while they climb or swingSteal items from each other's hands and backpacksExplore on your own and Warp to other players at willStory progression, Dark Dr
Full appinfo as delivered by Steam PICS, changenumber 38807536. Also at /api/app/1221480/raw.
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