Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:04 UTC.
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2020-09-16 15:59 UTC · Community Announcements · Claus
It’s been an intense five months of early access and at times we worried we would not get this far. The amazing support from the community has been a key element, and we want to thank everyone for helping us get here. This update adds many finishing touches to the game, and fixes a few long standing issues we wanted done before release. Hope you are enjoying the game, and remember to find us on Discord! General Added AI difficulty settings when starting a new game. On Footman setting the AI player gets no bonuses, while Knight gives +50% and Lord gives +100% resource income bonus. The Lord dif
2020-09-03 16:34 UTC · Community Announcements · Claus
This update focuses on huge improvements to AI players, making them a lot more challenging to play against. They will now aggressively invade enemy territory and search for HQs to conquer with big armies. We are excited to hear what you think about our new AI! Godking has been in early access for almost five months. The game has come a long way and can hardly be recognized since EA started back in April. Our primary stretch goal during early access was to get to a stage where we could add multiplayer features to the game. We have unfortunately been unable to reach this milestone, and Godking w
2020-08-06 16:26 UTC · Community Announcements · Claus
Hi everyone - This patch we added more customization of matches, allowing players to set which enemy factions and incarnations to fight. We also added several AI upgrades and a new tutorial section to the game. We updated our store trailer recently, as the game has come a long way since it was made around EA release in April. Make sure to check it out if you haven’t already. Our current focus is on improving the AI, making them more challenging to defeat. We hope you are enjoying Godking. Feel free to join us on Discord to chat about the game! General Added game customization screen, allowing
2020-07-23 18:41 UTC · Community Announcements · Claus
We are back with a new update featuring a complete overhaul of the world map and the new playable elven faction Alfendor joins the game! General Added totally revamped world map UI - Powerscores and unit counts are now both shown directly on the world map and holdings have icons indicating recruitment or upgrade options as well as defenses. This makes it a lot easier to read the world map without having to rely on tooltips. Added new world map fog of war and unexplored terrain special effects. This beautified the world map dramatically and has made it feel more interesting to explore. Added fa
2020-06-20 18:26 UTC · Community Announcements · Claus
Our ambition with Godking is to make it the best 4X fantasy strategy game it can possibly be. We plan to get there by constantly expanding and building it, not slowing down. Feedback and reviews have been extremely positive so far, and for that we are humbled and grateful. We read all feedback more than once and we turn your comments into actionable tasks when we can. We have gotten enough wishlist additions to invade a small country, but could use more help getting the word around. If you like the game, please tell someone - If you don’t like it, please tell us :) Have fun crushing enemy armi
2020-06-01 18:57 UTC · Community Announcements · Claus
This update adds the Banshee Queen incarnation to the game and introduces world construction, including settling/building of new holdings and transformation of existing ones with spells. More world construction and alteration content will be added gradually over the coming weeks. AI is our primary focus at the moment and is progressing well. It is now harder to banish them, as they have gotten better at both defending their territories and composing more effective armies. Our next AI step is to teach them more ways to invade enemy territory and we are working towards more customization of matc
2020-05-17 09:21 UTC · Community Announcements · Claus
This update brings our most meaningful AI improvement yet, with the introduction of our awareness and strategic systems. A lot of work remains before it is working perfectly, but we have taken a big step forward. We have also added more sounds, replaced most music tracks and added a ton of new content to Godking. We hope you are enjoying the game! General AI is now fully aware of enemy armies it encounters in the world, and will flee from strong enemies or perform attacks of opportunity on any scouts or weaker armies it finds. Spy cats and doom bats are sad about this, as it makes the world a
2020-05-06 14:41 UTC · Community Announcements · Claus
The mighty Imperatus have arrived! A faction of fast spreading and scavenging ratlings who specialize in necromantic bonecraft, poisonous plaguecraft and blast powder explosives. We think they are a lot of fun to play, and are excited to hear what you think. We also added a number of updates and fixes to the game today, taking us another big step forward with Godking: General Added red danger indicators for when moving into a tile will result in combat, and green indicators for when independants will join you. This has made the world map a lot easier to read at a glance. Added colored arrow mo
2020-04-28 14:55 UTC · Community Announcements · Claus
After a little over a week of development, we are back with another update to Godking and with news about our next playable faction. We are encouraged and grateful for all the positive feedback, and seeing that many are already getting into 50+ hours played is amazing. We will keep building Godking as fast as we can. The Imperatus - a faction of hyper-aggressive scavenging ratlings that specialize in plaguecraft, necromancy, fear and nest burrowing - are coming to Eliador very soon, most likely next week. We have had them in development for a while and we are excited to introduce them as our s
2020-04-17 17:54 UTC · Community Announcements · Claus
We are one day early with our planned weekend patch, but decided there was no point in waiting - so here it is! General Implemented fade in/out effect when armies move on world map - this has reduced a previously noticeable “popping” effect, and gives the game a more polished feel Added projectile tracers during combat! This makes it clearer and easier to follow the action, and we think it looks pretty fantastic. More combat beautifying and improving on the way Camera center on commander, on move - now default off. Added toggle under general options for those that want it on. This was pointed
2020-04-15 10:55 UTC · Community Announcements · Claus
This is our first significant content update since early access launch one week ago. We want to keep a high tempo and continue building the game as fast as we can. We will keep these content boosters coming. We are experimenting with extensive patch notes this time. It’s a lot to read and some may prefer to find these changes and additions on their own by exploring the game, instead of getting it spoiled here. Early Saturday there will be a new patch with bug fixes, new features, optimizations and ui improvements to the game. Thanks and hope you are enjoying the game! General Updates AI combat
2020-04-09 18:15 UTC · Community Announcements · Claus
Hi everyone, Thanks for all the feedback and support! Godking has a growing and already amazing community, and we are having a lot of fun talking to you about the game. We are getting great ideas and suggestions, and we are blown away by how fast so many of you are picking up on the strategies and calculations involved in playing the game, and already coming up with new strategies and ways to play. Godking has been live for just over 24 hours, but so far so good! There have been no full crashes reported so far, and the issues found are not keeping anyone from playing the game. Our immediate at
2020-04-08 15:24 UTC · Community Announcements · Claus
Welcome to Godking: Master of Rituals early access! We are incredibly happy and relieved we are finally here. It feels surreal and humbling - but mostly it feels really good. First we have to thank our friends, family and beta testers for all their help. We would not have gotten here without you, and we won’t forget. Thanks a ton to all of you! Second a gentle warning: This is an early access release day, and chances are there could be issues. We recommend waiting a few days if you want to guarantee yourself the most smooth impression of early Godking you can get. With that out of the way - th
2020-04-03 17:39 UTC · Community Announcements · Claus
Less than five days till early access release, so we are working hard to make sure the game is in the best shape it can be! General Scrolling ui by hovering over it and using the mouse wheel has been sped up. This makes the feature smoother to use across the game. When a commander is already at his faction HQ, all “teleport back to HQ” spells and scrolls will be grayed out and unusable, until the commander leaves. Added a scrollbar for holdings with exceptionally full holding ui - such as a late game HQ, with lots of recruitment options, holding upgrades and dozens of garrisoned units. Content
2020-04-01 14:20 UTC · Community Announcements · Claus
Hi guys, We just published a new patch for our testers, getting one step closer to ready for early access. We will start posting these every time there is a new patch from now on :) General Units on world map will now be less obscured/hidden by trees and other world map objects. This makes the world map a lot easier to read at a glance The world map has been optimized with more LODs - lower quality versions of holdings for when zoomed far out. This will help the game run better on older hardware When picking a faction on the faction select screen, the incarnation select screen will now open wi
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