Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:00 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-04-25 21:34 UTC · Community Announcements · Hakita
Sawblades and chainsaws now lose their double damage state after 3 seconds of being punched Increased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them that can be supported by a single magnet Wave progression to spawn a Mirror Reaper in the Cyber Grind now ignores Deathcatchers to avoid a rare softlock 10% of a Cyber Grind wave's points will now always be reserved for common enemies to avoid waves being entirely taken up by Special and Uncommon rank enemies Gave Providences a global cooldown system separate from Virtues, to force them to attack in turns without disrup
2026-04-17 20:43 UTC · Community Announcements · Hakita
Added a proximity-based visual for the Cyber Grind death plane Fixed the broken navmesh in 5-1's cave causing Soldiers to spawn in a wall Fixed the Malicious Face aiming at the player's center body instead of near their feet Changed Malicious Face's aiming system to avoid it being able to hit itself Fixed radiant Stalkers not working Fixed puppeted Mindflayers leaving their beams behind if their Deathcatcher is killed during a beam attack Reduced the hitch in 8-1 as the player enters into the exterior area Gutterman line of sight is no longer blocked by rockets Sawed-On chainsaw's durability n
2026-04-15 23:03 UTC · Community Announcements · Hakita
Fixed a secret room in 8-1 no longer working Fixed dual wield Sawed-On Shotguns breaking when trying to launch a chainsaw Fixed error spam when moving a Malicious Face with the Spawner arm Fixed the intro warning screen not playing Reverted Malicious Face beams being able to direct hit the player Fixed the Malicious Face not aiming at a player ridden rocket correctly Fixed a niche coin punching tech (coins previously hit by beams can now be punched into enemies properly again) Fixed boss health bars not squishing vertically when multiple are active
2026-04-15 17:17 UTC · Community Announcements · Hakita
Improved optimization on non-portal levels and the Cyber Grind Made the Friends leaderboard at the end of a Cyber Grind run scrollable The 75% wave completion requirement for opening Deathcatcher cages now excludes the Deathcatchers themselves, reducing the amount of other enemies the player has to hunt down to open them If a Deathcatcher cage spawns on top of the player in the Cyber Grind, the player will now be teleported above it instead of getting stuck inside Fixed enemies sometimes not dying when falling from a fatal height Fixed a broken navmesh in 2-2's first area causing a group of So
2026-04-12 21:09 UTC · Community Announcements · El Oshcuro
Good luck. Have fun. Read on.General changes:Added a "reduce HUD motion" option which disables the weapon and HUD from swaying with velocityLevel time leaderboards are now scrollable and will default to showing the user's own time (which is now also highlighted)Added "Wind state" tech that allows for greater air control, activated via a non-damaging rocket jump, a walljump while diving, a dash extension or by dashing into an enemy stepRestored "Dash Extension" speedrun techImproved consistency of "duckboost" speedrun techMade "SSJ" speedrun tech framerate independent and prioritized over dash
2026-03-04 16:51 UTC · PCGamesN · editor@pcgamesn.com
I'm very glad to see Ultrakill finally getting the spotlight it deserves. The "fast-paced, ultra-violent, old-school FPS" has the speed of classic Quake, the encounter design of modern Doom, and the combo systems of Devil May Cry. Its latest chapter takes us into the eight layer of Hell, 'Fraud,' and has already been met with huge acclaim from players. Creator Arsi 'Hakita' Patala still isn't satisfied. The new Ultrakill Fraud update makes a total of 127 changes, plus "general optimizations," but not before the developer delivers a heartwarming message to the community. Read the rest of the st
2026-03-04 13:45 UTC · Community Announcements · Hakita
Fixed default Piercer splitcoin not ignoring the same target on subsequent splits Removed most "oops" OOB preventers from 8-3's final section Fixed Mirror Reaper not having damage resistance to sawblades Mirror Reaper toxic projectiles now stop tracking the player after 2 seconds (Hopefully) fixed 8-3 Dimensional Cave getting stuck on the wrong side when the player has cleared out the cave side and then clears out the flesh side right as the portal reaches its destination Fixed 8-3 elevator to secret softlocking the player if they use a call button on the second floor Fixed two pillars in 7-3
2026-03-03 23:00 UTC · Community Announcements · El Oshcuro
MACHINES, WE HAVE A HOTFIX FOR YOU But before we get to the patch notes, I just wanted to take a second and say WOW. The release of Ultrakill: Layer 8 - Fraud was HUGE. We had nearly 72,000 people playing the game at once. Nearly triple the amount of players we had for the launch of Layer 7 - Violence or the ULTRA_REVAMP last year. {STEAM_CLAN_IMAGE}/36701673/b13476973fdcf96b7540cd3468cb56a87c19bbb6.png More than giant multiplayer games like Apex Legends and Helldivers 2. {STEAM_CLAN_IMAGE}/36701673/0ff06e6da67cb1cc7d178cd37a329c8bef6e6f2c.png Crazy. We also launched some new merch... Includin
2026-02-25 17:21 UTC · PCGamesN · editor@pcgamesn.com
For Ultrakill fans, the long wait for its eighth layer of shooter Hell is finally over. The new Fraud level has been dangled in front of players' noses for a while now. After being hit with delays, fans endured a final round of torture as last-minute issues saw its release set back by several hours. However, it all seems to have been worth it. With a 97% score, Ultrakill was already one of the best FPS games on the entirety of Steam based on user reviews, and now it's got a huge new player count record to shout about too. Read the rest of the story... RELATED LINKS: Ultrakill is one of Steam's
2026-02-25 15:02 UTC · Rock, Paper, Shotgun
Do you like architecture that plays tricks on you? Secret rooms in DOOM? The Ashtray Maze in Control? Thinking with Portals? The 5 a.m.? That painting of some books outside the lockers in the British Library that bends queasily as you approach, revealing itself to be a horrible wedge of tomeflesh, projecting outward into our realm like some dead author's imprisoned soul? I guess you’ll be playing the new Ultrakill update then. It introduces the eighth layer of Hell, Fraud, in which nothing you perceive with your eyes can be trusted. A problematic prospect, for a “video” game. Here’
2026-02-25 02:35 UTC · SteamDB · SteamDB
ULTRAKILL has peaked at 71,785 concurrent players on 25 February 2026 which is 5 years after release. View charts and more statistics on our website.
2026-02-25 01:09 UTC · Community Announcements · El Oshcuro
FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY FRAUD TODAY
2026-02-25 01:09 UTC · Community Announcements · Hakita
Additions: - Added Layer 8: FRAUD - Added a new Cyber Grind original track "N I 4 N I" by Vylet Pony Changes: - Hitting 3 or more yellow hits in a short period of time (regardless of variation) will now force the Alternate Shotgun to cool down to avoid spam - Sawed-On Shotgun's melee chainsaw now breaks after 60 non-lethal hits - The standard Piercer Revolver's charge shot limb/head hit multipliers have been increased (head: 2x->2.5x, limbs: 1.5x->1.75x) - The standard Piercer Revolver's charge shot can now be split by coins - Beam attacks now dissipate quickly instead of disappearing suddenly
2026-02-24 04:59 UTC · Community Announcements · El Oshcuro
See you SOON™ https://i.imgur.com/WArXFhb.png
2026-02-21 18:00 UTC · Community Announcements · El Oshcuro
SKIP SCHOOL.CALL OUT SICK FROM WORK.IT'S FINALLY HAPPENING.AND WE'RE NOT LYING.The New Blood Anniversary Sale is nearly here.February 23rd - March 2ndOur biggest discounts on games and merchGame updates, new drops, restocked favorites Maybe even a new friend
Full appinfo as delivered by Steam PICS, changenumber 38746803. Also at /api/app/1229490/raw.
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