Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:17 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-08-29 14:29 UTC · Community Announcements · Razeal
Hi Everyone! I'm excited announce our newest game: Pit of Gerstan! It is an action roguelite dungeon-clearing game, with a similar upgrade system to BroodStar. We are planning to release a demo build for the upcoming Steam Next Fest, so I hope you'll check it out! https://store.steampowered.com/app/1972720/Pit_of_Gerstan/
2024-02-20 18:29 UTC · Community Announcements · Razeal
Hi everyone, As promised, here are the details for the Update coming on the 23rd, I'd also like to mention that the game will also be available for Xbox One, Series X/S systems and is now available for preorder! Gameplay Added Dynamic difficulty for the campaign, Rank increases based on how efficiently and quickly you kill enemies, decreases upon taking damage, letting enemies leave the screen, or dying. The higher your Rank is, the more perilous the level will become. Many basic properties of the player ship has been adjusted, basic player shots are now faster, and the player ship fires more
2024-02-12 17:03 UTC · Community Announcements · Razeal
Hi everyone, Just a heads up that the game will receive a new patch featuring many gameplay updates on the 23rd of February, more details to come soon, along with another announcement.
2023-11-19 13:02 UTC · Community Announcements · Razeal
Hi everyone! We have issued a few small fixes for some leaderboard related issues and other small inconsistencies. Other than that, the Demo has also been updated to the latest version to better reflect the current version of the full game. Thank you for enjoying and supporting the game. :)
2023-06-14 15:18 UTC · Community Announcements · Razeal
Hi everyone! The next update is upon us, with new additions, reworked assets, and a cross-platform global leaderboard, and maybe a new secret? The update will go live along with the Switch version on the 28th of June. We still have a couple more updates planned for the future, but until then, see you guys on the leaderboards!
2023-02-11 11:44 UTC · Community Announcements · Razeal
Hi everyone! We've been a bit silent lately, so I wanted to share a few things of what's to be expected in future updates. First of all, the game will be available on other platforms in the near(ish) future, notably Switch and Xbox. With their release the game will also have a new Global Cross-platform Leaderboard! Other than that we are working hard on polishing up all the graphical assets of the game, so expect some new amazing pixel work coming up! Finally, the game will receive a new super boss - restricted to Hard difficulty and it might be a reference to something. :) Other notable thing
2022-09-30 17:43 UTC · Community Announcements · Razeal
Hi everyone! We're back with a few spooky Halloween themed additions to the game. Including a new Challenge mode with new themed and adjusted enemies, modules and cosmetic rewards if you can beat it! Apart from that the update will include several minor bug fixes and some adjustments to the item appearance rates, that should hopefully help the somewhat less seen modules to be more frequent. The update will go live on the 25th of October, until then, we'll see just how much additional content we can squeeze in! {STEAM_CLAN_IMAGE}/38291577/18ee4258ba4f5d629d15c603e1c74f8f7f65e152.jpg
2022-06-11 05:43 UTC · Community Announcements · Razeal
Hi everyone! Another update coming your way delivering some exciting content and changes. The update will drop next week on Wednesday, until then the notes for the update are below: Gameplay Reworked and rebalanced several existing Modules Rebalanced some of the Weapons/Subweapons Added many new Bosses Added new Enemies Added new Modules Reworked and adjusted several enemy behaviour and patterns Added a new Stage Modifier Added a new Challenge - Endless Mode Reworked Score Multiplier Art/UI Added new shop and title assets. Sound Added new SFX System Added new Achievements Added Unlockable Cosm
2022-01-19 11:45 UTC · Community Announcements · Razeal
Hi everyone! Sorry for the long wait, we're finally back with another content update for the game. The update is set to release for this Friday, 21st of January, 7 PM CET. The patch notes are as follows: Gameplay Added Final Stage - The Core Added many new Modules, we now have reached our target of 200 Modules! Reworked and rebalanced several existing Modules Rebalanced some of the weapons/subweapons Added new Enemies and Bosses Reworked and adjusted several enemy behaviour and patterns Added new Stage variations Added new Stage Modifiers and Events Added new Challenges Added new Secrets Rewor
2021-04-26 18:01 UTC · Community Announcements · Razeal
Hi everyone! We're back with the second major update and it will be releasing later this week! This one is about bringing more content and overall polish to the game. The notes are as follows: Gameplay Added 3 new Bosses. Added a new Stage. Added 25 new Modules. Rebalanced several existing modules. Switcheroo has been reworked into an Active Module. Several Enemy and Boss behaviour and patterns have been adjusted. Added new Enemies. Added new Waves. Added new Events and Stage Modifiers. Added new Achievements. Art/UI Many sprites and art pieces have been reworked/adjusted including: Enemies Bo
2021-02-09 21:07 UTC · Community Announcements · BroodStar
Hi everyone. Just a small patch full of tweaks and adjustments and a few fixes. Here are the notes: Gameplay Some Research nodes will give slightly less stats. Slightly adjusted the behaviour of some enemies. Non-projectile based drones will now convert increased firing rate to movespeed. Kamikaze Drone deals slightly higher damage. Adjusted the cost and effects of some Modules. Reworked Guardian Angel module. Last Man Standing will grant a higher damage bonus. Efficient Inverter's effect will last slightly longer. Fuel and Health pickups will now give a small score bonus when the player is at
2021-02-05 22:59 UTC · Community Announcements · BroodStar
Hi everyone. Another small update containing tweaks and a bit of content before we start working on the new levels. The notes are: Gameplay Added new waves. Adjusted Explosive Deals - the modules given will be installed immediately. Adjusted Weaponry Overcharge - the player must have greater HP than what using the item would remove. Added a new event. Adjusted the price of some modules. Added a new achievement. Added an option to reset the local highscore. (The option can be found in the Leaderboard menu) Entering the invulnerable state of Reaper Mode will now play a sound effect.
2021-02-02 22:36 UTC · Community Announcements · BroodStar
Hi everyone. Back with another small content update and some QoL fixes. Here are the notes: Gameplay Added 10 new modules. Adjusted the Blaze Fly's patterns and behaviour slightly. Adjusted the EMP Drone's projectile. This should make this specific drone a lot more useful. The Ambushed shop will now have slightly more health. Score Multiplier will no longer lower on negligible instances of damage taken. Attempting to restart the campaign or go back to the menu during a level transition will no longer cause the game to pause abruptly without any pause indicator.
2021-01-30 20:32 UTC · Community Announcements · BroodStar
Hi everyone. Back with a small update again, here are the notes: Gameplay Added a new event. Gold Mantis will now scale with the stages properly. Added more campaign restart options. UI The Research Tree will now indicate which prerequisite you're missing when trying to upgrade a node. Bug Fixes Fixed some bosses granting score during their death sequence. We have a lot more content in the works so stay tuned.
2021-01-26 22:05 UTC · Community Announcements · Razeal
Hi everyone. Back with a small update. The notes are as follows: Gameplay Player Ship base Shields and Fuel reduced by 25% Added a new rare enemy. Added Swap indicators on the HUD for Active Items, Weapons and Subweapons. Slightly increased the speed of basic enemy projectiles. SFX Added many new SFX. Bug Fixes Fixed an input binding related issue. Unique modules that have appeared in the run should now be removed from the pool correctly. Fixed Bullet Modifier effect application order.
Full appinfo as delivered by Steam PICS, changenumber 37442455. Also at /api/app/1232100/raw.
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