Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:39 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-07-29 18:45 UTC · Community Announcements · HeroicFantasyGamesDotCom
Hi everyone! Version 2.01 of Knights of the Chalice 2 is here. It adds new sprites, new options, improves the AI, and fixes bugs. Added to the base game new large-size sprites for Crocodiles and Giant Scorpions, as well as five new colour versions of the Phoenix sprite, which may also be used for Rocs and Wyverns. (In addition, I've created large-size sprites for Brown Bears and Gorgons, but for now I'm placing those within the files of the upcoming module, The Dark Arena, to save space. I'll make sure that, once installed, the sprites and other assets from The Dark Arena can be selected in ot
2026-05-27 22:58 UTC · Community Announcements · HeroicFantasyGamesDotCom
Hello everyone! I hope you're well. Here is version 2.00 of Knights of the Chalice 2. This is a small bug-fixing update. It also adds a new feature in the Module Editor. Fixed a source of crashes when new combatants are added using a script, and these combatants were already present in the encounter. This could happen particularly if you saved a game just before the start of combat. Fixed a tooltip-display issue when mousing over both an activable zone and a character. In the Module Editor, pressing Control+W and an arrow key in the Edit Activable Zone mode will now adjust the position of the
2026-04-23 13:05 UTC · Community Announcements · HeroicFantasyGamesDotCom
Hi everyone! I hope you're well. Version 1.99 of Knights of the Chalice 2 is here! This version adds the "Charging Smite" combat action, four new feats for your characters (including the very cool new ability "Second Step"), a new item icon for the rope, improvements in the help entries, and a bunch of bug fixes for both the game and the Module Editor. Added the new feats Second Step, Solid Blast Phase, Mighty Crank, and for the Bard, Wardance. You can now perform a Charging Smite by clicking on the new "Charging Smite" combat-action button instead of the "Charge" button. Enemies can also do i
2026-02-23 23:12 UTC · Community Announcements · HeroicFantasyGamesDotCom
Hello everyone! I hope you're well. Here's version 1.98 of Knights of the Chalice 2. It's a small update. Added some code to accelerate out-of-combat pathfinding. This is useful on maps with many NPCs. There may also be a small acceleration during combat. Fixed a missing creature sprite of a fire elemental in the module Augury of Chaos. Thank you Arkain! Fixed a text display error in the module Augury of Chaos, in Halric's dialogue. Thank you Arkain! Fixed display issues associated with the unique animation of the Female Human Beggar sprite. Please don't hesitate to email me at enquiries@heroi
2026-01-27 21:45 UTC · Community Announcements · HeroicFantasyGamesDotCom
Hi everyone! I hope you're well. Version 1.97 of Knights of the Chalice 2 has landed. This update introduces the Full Screen Interface Scaling feature, removes the sprite-loading slowdown, adds a new sound effect for the Earthquake spell, and fixes a bunch of bugs. Added the new "Full Screen Interface Scaling" feature. You can set any scaling value between 50% and 300% in the Options Screen under "Display". The default value is 100%, meaning that no scaling should take place. In Full Screen mode, the new setting will scale all interface elements. The main view of the adventure map won't be aff
2025-12-23 22:39 UTC · Community Announcements · HeroicFantasyGamesDotCom
Hello everyone! Here's version 1.96 of Knights of the Chalice 2. This update adds 200 new sound effects to the game. Most of them are played during combat automatically, but you can turn them off in the Game Options screen. The latest update also adds a bunch of new features for module development. I hope you'll like this latest KotC 2 version! Added 200 new Sound Effects in the "Sounds" folder of the game. There are new sound effects for male and female Warriors, Zombies, Skeletons, Shadows, Trolls, Goblins, Hounds, Giant Beetles, Oozes, underwater areas, the disarm combat action, missed atta
2025-11-21 22:56 UTC · Community Announcements · HeroicFantasyGamesDotCom
Hi everyone! Here's version 1.95 of Knights of the Chalice 2. It's a small update, as I've been focusing more on the upcoming module "The Dark Arena" this month. Version 1.95 improves several feats and abilities. It also fixes bugs in the Module Editor and in the single-screen Character Creation interface. The Wizard feat "Black Wizard Advanced Specialisation" will now improve the range of Wail of the Banshee from Close to Medium. Also updated the in-game Help Entry for that feat. The Wizard feat "Green Wizard Improved Alteration" will now improve the spell Transformation from Standard Action
2025-10-24 18:11 UTC · Community Announcements · HeroicFantasyGamesDotCom
Hello! Version 1.94 of Knights of the Chalice 2 is here. This update introduces a few new features and improvements, and fixes a few bugs. A big Thank You to Arkain and Luka! The Rogue spells Shocking Grasp and Greater Shocking Grasp will now deal more damage when your character can perform a Sneak Attack on the target. The damage dice of these spells will be increased by your number of Sneak Attack damage dice (or half your Sneak Attack damage dice if the target is immune to Critical Hits and you have the Assassin specialisation). Also updated the in-game description of these spells. When Lok
2025-10-03 22:13 UTC · Community Announcements · HeroicFantasyGamesDotCom
Hi everyone! Here's version 1.93 of Knights of the Chalice 2. It's a small update mainly intended to fix the feat "Rolling Thunder". In addition, it improves the interface for Sunbeam, Minute Meteors, and Implosion. The feats Forest Affinity and Water Affinity are also improved for the Storm Warrior. Finally, for Module Creators, compatibility with the text produced by ChatGPT is improved. Fixed the bug associated with the new Druid/Storm Warrior feat "Rolling Thunder". Thank you Arkain for the heads-up! Added new combat-actions menu icons for "Sunbeam", "Minute Meteors", and "Implosion", so t
2025-09-20 22:19 UTC · Community Announcements · HeroicFantasyGamesDotCom
Hello everyone! Version 1.92 of Knights of the Chalice 2 is here. It's a pretty big update with an upgrade of the Champion and Storm Warrior classes, some important bug fixes, a few AI and interface improvements, and a new button in the Module Editor's monster/NPC Creation Wizard. Upgraded the Champion and Storm Warrior character classes. Champions now have access to the new feats Battle Benediction, Blessed Hands, Mercy of the Heavens, Wrath of the Heavens, and Sanctified Giant, while Storm Warriors now have access to the new feats Rolling Thunder, Ironbark, Primal Ferocity, Environmental Apt
2025-08-27 06:56 UTC · Community Announcements · HeroicFantasyGamesDotCom
Hello everyone! Version 1.91 of Knights of the Chalice 2 has landed. I, for one, welcome the arrival of our new insect overlord: the four-armed MANTIS! Added the Mantis sprite in two versions, golden and green, and updated the character-creation interface. The spell Globe of Invulnerability will no longer work against the "Throw Creature" action. Thank you Lord Mage for the heads-up! The Barbarian's Spirit Animals will no longer be marked as having a verbal and somatic component, so you'll be able to use them while holding a heavy shield or tower shield. Thank you, Lord Mage! Fixed the profici
2025-07-25 18:58 UTC · Community Announcements · HeroicFantasyGamesDotCom
Hello everyone! Here's Version 1.90 of Knights of the Chalice 2. It should make the game run faster during combat. It also fixes a number of bugs and issues, and helps with module creation. Added code optimisations to make the game run faster particularly when starting combat on a large map, when a character falls down over several squares, when terrain spells have been used, or when mousing over inaccessible squares. I had to look into this because of the huge "Crossroad Castle" map featured in the upcoming module The Dark Arena. Fixed a bug concerning the enemy AI for line and cone spells an
2025-07-18 19:30 UTC · Community Announcements · HeroicFantasyGamesDotCom
Hello everyone! Here's Version 1.89 of Knights of the Chalice 2. It brings some improvements to the game and Module Editor, and fixes a bunch of bugs I noticed while playtesting the upcoming adventure module The Dark Arena. Pushing Space while the Inventory Screen is displayed will now collect all of the items shown in the box for Floor Items or external Container Items (just as if left-clicking on the headline of the Floor Items box). Added a note about this in the Help Entry for keyboard shortcuts out of combat. Improved the enemy AI for Slide/Pull/Bull Rush actions on maps with elevation. F
2025-06-24 11:02 UTC · Community Announcements · HeroicFantasyGamesDotCom
Hi everyone! Version 1.88 of Knights of the Chalice 2 is here. It's a small update bringing some new sprites into the game, as well as a Script Editor bug fix. Added new large-size sprites for the Snakemen and Giant Beetles. There are three new sprites for the Snakemen, including two holding magic swords. There are also three new sprites for the Giant Beetles, which can also work for Rust Monsters or large creatures with a swallow-whole ability. Updated the sprites of Snakemen and Giant Beetles in the module Augury of Chaos. Also gave the feat 'Heavy Shield Proficiency' to some Snakemen that w
2025-05-28 12:34 UTC · Community Announcements · HeroicFantasyGamesDotCom
Hello everyone! Here's version 1.87 of Knights of the Chalice 2. It's a small update intended to facilitate module development. In particular, creating dialogue trees with skilled dialogue options should be easier and faster thanks to a new button, and playtesting these options should also be easier. Moreover, the Creature Wizard should be a lot more stable now. Added a new sound effect in the Sounds folder: "Magic earthquake.wav". Added a new button in the Module Editor that appears when adding a script instruction "Add Dialog Answer". You can now click on a new button labelled "Autofill Skil
Full appinfo as delivered by Steam PICS, changenumber 38062606. Also at /api/app/1233530/raw.
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