Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-02-25 15:30 UTC · Community Announcements · Fedja292
Hey everyone!Just a quick heads-up on the current state of Deadly Land 2.0. While I've been making good progress on new content, my main focus right now is shifting toward Optimization.Since the "Rebirth" update is a massive overhaul, I want to make sure it runs as smoothly as possible. I’m currently fine-tuning:Performance & FPS: Ensuring the new environments and systems are stable.System Polishing: Smoothing out the new animation systems and movement.Bug Squashing: Fixing technical issues to provide a solid experience.As a solo dev, this phase takes a bit of time, but it’s crucial for the qu
2026-02-11 20:27 UTC · Community Announcements · Fedja292
Hey everyone!I’ve got some exciting news about how the world of Deadly Land 2.0 is structured. For the "Rebirth", I’m using a massive urban environment (shoutout to the Polygon Apocalypse style!), but instead of one giant, empty space, I’m splitting the city into specialized zones.To make this work seamlessly, I’ve implemented the Toxic Fog System you see in the clip! The Plan:Map Variants: Using these deadly clouds, I can create several unique map layouts from the same massive city. One day you’re fighting in the industrial district, the next in the downtown ruins—each framed by the toxic mis
2026-02-04 15:00 UTC · Community Announcements · Fedja292
Small Update & A Big Thank You! (Road to 2.0) A Note from the Developer: First of all, a massive THANK YOU to everyone who has supported Deadly Land over the years. Your feedback has been the fuel for the journey I’m currently on. I am working on the Deadly Land 2.0 "Rebirth" Update – a complete ground-up overhaul. While production is in full swing, I’ve released this patch for the Classic Version to improve your experience right now. Patch Notes: Instant Access: All levels are now unlocked from the start. No mission requirements needed—jump straight into the action where you want!Mouse Settin
2026-02-03 16:39 UTC · Community Announcements · Fedja292
Hello Survivors,I am thrilled to finally pull back the curtain on the biggest transformation in the history of Deadly Land. For the past months, I have been working tirelessly on the 2.0 Rebirth Update, a fundamental overhaul of the game’s core systems to bring you a more modern, atmospheric, and tactical survival experience. What’s Coming in the 2.0 Rebirth Update?Advanced Loadout System: Take full control of your survival strategy. The new system allows you to unlock and select different characters, earn powerful melee weapons, and customize your primary firearms with various attachments and
2023-05-08 21:34 UTC · Community Announcements · Fedja292
Hello everyone, sorry that this announcement again presents so little content. Unfortunately, it is hardly possible to develop something further in one day and at the same time prepare a little material and text for new announcements. I will continue to concentrate on development for the next few days and then prepare some better material again. My plan is to present my progress twice a week. Maybe always on Wednesday/Thursday and then again on Sunday. Since this doesn't stay entirely without pictures/animations, here are a few new zombie models that I would like to use as bosses with special
2023-05-03 21:24 UTC · Community Announcements · Fedja292
Hello everyone, another new feature is the recording of weapon statistics. In the Weapon Stats menu you can see how many shots you have fired with each weapon, how many hits, headshots, K/D statistics etc. {STEAM_CLAN_IMAGE}/36708362/cc5bd7e19ab9f8975231329e908a54cca5e58744.gif Now a few insights into a new map. There will be some more detailed information about this tomorrow. {STEAM_CLAN_IMAGE}/36708362/29764ab578f96e6c282341b2f850f36b9ba1c4d0.gif {STEAM_CLAN_IMAGE}/36708362/742d767ff129943c083e55a7de1c31f5917bc45b.gif A little less to see today because I didn't have enough time for it. But n
2023-05-02 20:49 UTC · Community Announcements · Fedja292
Hello everyone, here is some more information about the upcoming updates. First-person arms and weapons get new 3D models and animations. New models and animations New first-person-model {STEAM_CLAN_IMAGE}/36708362/f135ed4ec21dd19869d0c89de6a5892a994f6d6b.gif Visible third-person-model for player {STEAM_CLAN_IMAGE}/36708362/b29430fd5f9bf98ce12fe484dc0b811b1e207b70.gif New first-person animations and third-person animations {STEAM_CLAN_IMAGE}/36708362/5f8e84d980c982b9bead9654936a24cb320cf4f2.gif {STEAM_CLAN_IMAGE}/36708362/8a0595d91a83849d7bd077a50a849cb07002f379.gif As you can already see on t
2023-05-01 20:36 UTC · Community Announcements · Fedja292
Hello everyone, I haven't posted anything for a long time now. Since I've been more focused on my full-time job and family, Deadly Land's development has been very slow. But now I'm investing a little more time and would like to show you what new content and features you can look forward to. I'll post some photos and videos in the coming days. So the material shown is about upcoming updates. Let's start with the new Main Menu and the Loadout System.: New main menu {STEAM_CLAN_IMAGE}/36708362/c2b5d21de4b2b27d0625afdfaf9368435ca3ae53.gif With the new main menu, the patch notes are always clearly
2020-11-12 21:52 UTC · Community Announcements · Fedja292
1. Collision changes: Jumping on the truck should no longer be possible. Jumping on the power boxes by the stairs to the subway is no longer possible The boost machines now have a collision box which should prevent jumping on them The gap in the fence between the main building and the shed now has a larger collision box. The broken wall behind the shed now has a wider collision box The blue tarpaulin that covers the car now has a collision box over it, which prevents jumping on it The green garbage can behind the gas station now has a collision box over it, which prevents jumping on it. 2. Per
2020-11-09 16:40 UTC · Community Announcements · Fedja292
New: Menu function: "Quickstart": Via the menu item Quickstart, the player can now play with other players in multiplayer with just one click. The function automatically searches for games with the status "Lobby" and joins the current game if a slot is available. If no slot is available in a lobby, a new lobby is automatically hosted and made available to others. New map: "The Tracks 2035": This new map is the future version of the old "The Tracks" map. In order to play this new map, a few tasks must be completed in the previous map. Changes: - Zombies now make additional noises (for example:
2020-08-31 17:30 UTC · Community Announcements · Fedja292
Since I got some new 3D models for the new maps, I changed the characters. Furthermore I plan to introduce a small level system with which, among other things, further characters can be unlocked. {STEAM_CLAN_IMAGE}/36708362/70d6d50dcb16be7096548b06fd1ee4a22c6c03fc.png {STEAM_CLAN_IMAGE}/36708362/dcf09f1f4bf26b6c39165114cbff91a76e51ae17.png {STEAM_CLAN_IMAGE}/36708362/65f576b3670c0bf4febecb87e8cf10ba9e3da175.png {STEAM_CLAN_IMAGE}/36708362/776fdde75ad0ac311317375ac17bf72e4abd7e87.png {STEAM_CLAN_IMAGE}/36708362/7f06ff7bea6780222aeac73b4dc303f4a0989e8c.png {STEAM_CLAN_IMAGE}/36708362/43ce3da0086
2020-07-06 09:34 UTC · Community Announcements · Fedja292
I want to show you some pictures from a new map. - WIP - {STEAM_CLAN_IMAGE}/36708362/8805d8480dd02be6260aa8fb47b6c5358e0dcbd5.png {STEAM_CLAN_IMAGE}/36708362/c4961bd1cf3a7aefe7f237618d9167e9bf2fbee9.png {STEAM_CLAN_IMAGE}/36708362/72f1f1838c429e68426acc905bfb529e3fc94d57.png {STEAM_CLAN_IMAGE}/36708362/e01b99b3a2a2e0d0a0b56aeadf39b82322c0fa27.png {STEAM_CLAN_IMAGE}/36708362/533c00566a3432564ac40178304cc6051c6f7348.png {STEAM_CLAN_IMAGE}/36708362/137c73463b06ee38036aebb6d3b8ca053a7b60cf.png {STEAM_CLAN_IMAGE}/36708362/8017f337a85228767f317b435382e27850a65ea2.png {STEAM_CLAN_IMAGE}/36708362/24a0
2020-06-25 13:47 UTC · Community Announcements · Fedja292
Since there is no suitable location for a sniper on Map "The Tracks", there is now a Construction Crane that will get you up for a little money. From there you have up to 2 minutes to shoot the zombies. {STEAM_CLAN_IMAGE}/36708362/396300d589da8186a8cee51aeb946bd7edcee6d6.png In addition, a few bugs were fixed that a few players reported on the Discord Server. Discord - Server Added: - Construction crane - Sniper Rifle for direct purchase on the wall Changed: - Aiming can now stop reloading the sniper rifle. (This also works with the shotgun) Fixed: - The infinite reloading of the shotgun / sni
2020-06-02 20:15 UTC · Community Announcements · Fedja292
Added: Visual progress indicator when pressing the interaction button. When opening doors, buying weapons, etc., a progress bar is displayed. Players sometimes have problems starting the game. The reason for this is often that no player character is selected and no player name has been entered. Now a green animated arrow indicates that this still has to be done. Bug fixes: Some collisions of objects have been changed to prevent the player from jumping on them. When you click the pause button, trading with the black market dealer is automatically closed before the pause menu is opened.
2020-05-25 10:21 UTC · Community Announcements · Fedja292
Bug fixes: Reloading is interrupted by buying ammunition. This prevents infinite reloading from the shotgun A couple of collisions have been fixed. If a player dies while shopping at the black-market dealer, the shop window will automatically disappear. Changes: Zombie health reduced. In addition, the rate of increase per wave has been reduced so that the zombies no longer have as much Health on higher waves. A headshot is now more effective The boss bomb reduces player life by 99% The Sniper rifle now does more damage
Full appinfo as delivered by Steam PICS, changenumber 37560436. Also at /api/app/1234260/raw.
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