Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:28 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-03-14 17:25 UTC · Community Announcements · Sid
In this update we've made it so that you can equip a full set of mods on each hand individually! Colored streaks behind each mod set will help differentiate which set is on your left or right blade, provided you use different colors in each that is. Otherwise, mind the tooltips when you're equipping them. {STEAM_CLAN_IMAGE}/38970152/0ec9936e8aa07dfc43d286ce684a37eddb645a2d.png Enemy formations will change more drastically from volley to volley, so perhaps it will suite you to have an AOE in one hand and direct damage on the other. Or perhaps try Energized Strikes on only your offhand so you ca
2023-03-09 05:11 UTC · Community Announcements · Sid
Some edits have been made to Endurium's achievements. Achievements for older, removed equipment modules have been removed, images have been updated to match the newer UI icons, and new achievements have been added for modules added in the Momentum update. These new achievements won't be tracked until the next patch which should land early next week.
2023-03-09 05:07 UTC · Community Announcements · Sid
Just a small update while we work on the new Modules and Bots. • Confirmation screens have been added to the back button of the Customization and Upgrade menus. Rather than defaulting to reverting changes, the back button will now ask you if you want to save or cancel.
2022-07-18 03:35 UTC · Community Announcements · Sid
In this update we've addressed some major sticking points in Endurium's gameplay, centered around the theme of building momentum. With the lack of a proper HUD in VR, we initially went with a system where you either had an endurium charge, or you didn't. This made it easy to tell if its time to attack or not without having to manage your ammo. However, with the creation of the Hovering Info Screen and the endurium charge floater, we are now able to lean into the "building up a charge" concept. {STEAM_CLAN_IMAGE}/38970152/2d8c141dc07abdb85881fa66c1f311896d00057f.png Here you can see a user with
2021-09-25 17:25 UTC · Community Announcements · Sid
Have any suggestions for more UX improvements? Join the conversation on our Discord! https://discord.gg/VfNwHdYbmz We have only few but passionate fans who are vocal over there, but we couldn't continue to support and improve Endurium without them so we would love to hear from you! In this patch, we've focused on usability and quality of life enhancements. One of the struggles with VR is being able to display your stats when there's no easy way to make a HUD. While your Plasma Blades can be given life-bars, the fast paced nature of the game at the higher tiers of play meant that you never have
2021-09-08 22:43 UTC · Community Announcements · Sid
A quick patch has been pushed to fix an issue with the checkboxes in the Endurance mode settings menu. We've also made an adjustment to the particle effects when you gain a full charge which was causing some GPU hitches.
2021-08-31 19:08 UTC · Community Announcements · Sid
Some users have been reported being unable to launch Endurium lately, we've upgraded to the latest version of our VR plugins and this has resolved the issues for our testers.
2021-06-08 21:48 UTC · Community Announcements · Sid
-A new level has been added! You can find Permafrost near the end of the map-list. -Added Tutorial to the in-game map list, in case you need a quick way to replay it. -The green drones now ignore their damage twitch if they're in the middle of firing their volley, to prevent some irregularities in the spiral. -Fixed tooltip on damage upgrade (previously stated it gave +25 damage when it only grants 10) -Changed the Endurium Charge Rate on the profile summary pane to use a 100-150 scale rather than approximating the average endurium gained per special beam. -Added what type of module an upgrade
2021-04-14 22:23 UTC · Community Announcements · Sid
-Fixed an issue in the tutorial preventing the look offset controls from loading properly (which caused the Endurium Waves to target behind the user). -Fixed the re-centering controls for Oculus headsets.
2021-02-18 22:11 UTC · Community Announcements · Sid
-Fixed a bug causing Sixer to not reward endurium charge. -Fixed a bug causing Special Beams to be fired sooner than intended following a splitting beam. -Capped the scaling difficulty to a speed of around one beam every 0.5 seconds. -After the reduction in Endurium charge rate per rank, the base Endurium granted by Special Beams was not raised enough will the last patch and has been increased by 20 points for each beam type.
2021-02-10 15:01 UTC · Community Announcements · Sid
We're excited to bring the first patch to Endurium based off player feedback! Highlights include a quicker entry to the more exciting bits, a reduction in the tediousness of slower levels, and support for the Valve Index Controllers! Major changes -Added support for the Valve Index controllers. On first launch you will be asked to select your controller. If you are playing on an existing profile, see the following note: -Added access to some settings in-game via a cog-wheel button. -Adjusted the win tables for all the lower levels in an effort to reduce how long it takes to get to challenging
2021-01-24 20:43 UTC · Community Announcements · Sid
Some users were experiencing issues with the 2d launcher so we will be phasing this to the back-end. As such, the launch options for Endurium have changed to "Launch" and "Launch Settings Menu." What used to be the "Launch without launcher" button is now the default "Launch" button.
2020-11-12 23:54 UTC · Community Announcements · Sid
-Fixed Adaptive Defenses and Force Field being switched in the gear dropdown. -Fixed an error preventing gear unlocks from tracking correctly for Steam Achievements. -Reduced the amount of charge gained from each peashot to bring a typical volley more inline with other beam types.
Full appinfo as delivered by Steam PICS, changenumber 34851405. Also at /api/app/1236620/raw.
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