Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-09-13 14:47 UTC · Community Announcements · Chocolate Pinecone
I wanted to thank all who helped me improve this game throughout the years. While making this game many people have been so helpful in giving me feedback and tips to improve the game. I started making Rocket Shipment from scratch to learn more about game engines. The physics and collision systems were one of the hardest things I had to program, but I powered through and eventually I'm really proud of what the game has become. Even though the game has not been a commercial success, I've loved making it and am forever grateful for everyone I met and everything I've learned in the process. The ga
2023-09-07 21:33 UTC · Community Announcements · Chocolate Pinecone
A small update in preparation for the full release. Changes: - A new main level has been added - Fixed a bug where the game crashes on rebinding of certain controls
2022-10-10 21:55 UTC · Community Announcements · Chocolate Pinecone
- Fixed a bug where the round crates got a wrong collider attached
2022-04-06 22:41 UTC · Community Announcements · Chocolate Pinecone
- Added Steam achievements - Added reminder to save unsaved changes in the editor - Added gate pairing so touching gates of the same type will automatically share a detection range - Added 2 new levels - Optimized Wallblasters to only shoot when sufficiently close
2022-01-12 21:11 UTC · Community Announcements · Chocolate Pinecone
- Introduced new crate shapes: "Long" and "Triangle" and added some levels introducing them - Removed showing level tips on a level restart - Added 'R' as level restart shortcut button - Increased rate of effect of the towing sensitivity setting, meaning it has a lower low and a higher high - Made level 26 a bit easier by making a few crates unbreakable - Slightly improved performance on bullet heavy levels Have fun!
2021-11-22 14:00 UTC · Community Announcements · Chocolate Pinecone
- Fixed bug where level 24 was not playable due to cable being too short on initial grapple - Fixed bug where certain joystick controls were overwritten faulty on startup
2021-08-26 22:04 UTC · Community Announcements · Chocolate Pinecone
- Added a new powerup: Dual cables - Added towing sensitivity option to accommodate players that find the pull physics a bit too difficult to handle - Upped the time until a forced death triggers when out of fuel - Added 2 more main levels
2021-06-22 10:36 UTC · Community Announcements · Chocolate Pinecone
Hey rocketeers, Only a small update this time, but a cool one nonetheless. Powerups has been something on my list for a long time and I wanted to give them a try. This update features a very simple one: Life gain. {STEAM_CLAN_IMAGE}/36711985/dfbd0cad0fdf6d1672111a59756d5a880353d617.gif The added "life" powerup simply gives the player a life to a max of 5 total. It can help to overcome harder parts in levels for example. I do have other powerups in mind, but would like to try out this concept first. Alongside this feature I have also added 2 more main levels that use it. Have fun!
2021-05-18 08:29 UTC · GamingOnLinux
It's time for another GamingOnLinux indie developer interiew! This time we had a chat with Chocolate Pinecone, the developer of Rocket Shipment. Read the full article here: https://www.gamingonlinux.com/2021/05/an-interview-with-the-developer-of-rocket-shipment
2021-03-23 22:57 UTC · Community Announcements · Chocolate Pinecone
Hey rocketeers! Some more weeks have passed and again I've gotten some great feedback for some helpful features. Many new players find that the difficulty still ramps up pretty fast after the first 4 levels. To counter that, I've improved a couple of things to hopefully take that edge off a bit and ease players in more. First off, I have added 5 medium difficulty levels to give players a bit more practice before getting into the more challenging stuff. I've also added difficulty labels to levels. Main levels have a difficulty set, so you can easily choose your battles. {STEAM_CLAN_IMAGE}/36711
2021-02-26 21:58 UTC · Community Announcements · Chocolate Pinecone
Hey rocketeers! Some more feedback has rolled in, and I noticed there were some improvements needed to accommodate inexperienced players better. With that in mind, I decided to pack this update with a couple of features dedicated to improving the player experience! I've added tutorial tips to 8 different levels. These will explain a range of things from steering and accelerating, to handling tanks. I plan to add more of these when finding a knowledge gap or when introducing new features. {STEAM_CLAN_IMAGE}/36711985/e541a388eb12fc0d161ad4ff8df5e746a652a137.gif Another big feature is the panning
2021-02-05 12:23 UTC · Community Announcements · Chocolate Pinecone
Hey rocketeers! After launch I wanted to make sure the first update doesn't only fix some bugs, but also contains some actual new content as well. I'm proud to announce the new update contains brand new conveyor tiles for you to expand your levels with. {STEAM_CLAN_IMAGE}/36711985/a13b2beb8abfe211f5dfc896aee7a0937dd9a3da.gif I've added 2 new main levels to demonstrate some possible usages, but of course you are more than welcome to try out some of your own. Alongside this new addition, there are also a couple of other improvements that have been implemented. This is the full changelog: - Added
2021-01-15 16:28 UTC · GamingOnLinux
Rocket Shipment is a tricky, physics based, space delivery game. The game is a love letter to the old style lander games like Thrust, Solar Jetman and Crazy Gravity. Read the full article here: https://www.gamingonlinux.com/2021/01/rocket-shipment-is-a-slick-homage-to-thrust-and-crazy-gravity-now-in-early-access
2021-01-15 08:25 UTC · Community Announcements · Chocolate Pinecone
Game development is such a weird field of work. Especially when doing it solo, you have to apply (or learn) so many different skillsets. Next to the programming there is art and music involved, marketing, planning, social media, architecture, game design, testing, community management, you name it. I embarked on a huge journey when starting to make this game in August 2018. My goal was to make something completely from scratch in a language I had not mastered yet. No usage of fancy existing game engines, just pure C++ code and a few libraries. Was it worth it? Definitely! Even though it will p
2020-12-24 22:41 UTC · Community Announcements · Chocolate Pinecone
Rocket Shipment will be launching into Early Access on January 15 2021! With only a few weeks to go, I'm super excited to share the latest developments with you! {STEAM_CLAN_IMAGE}/36711985/03d0ce4fda1e038701cbae6b0bb2475f604efc05.gif I've been pouring in everything I got these last months so you can hopefully enjoy Rocket Shipment even more. I want to keep improving the game with the feedback given after launch, so if you have ideas or other feedback please send it my way! Without further ado, here are some of the new features: New tiles: {STEAM_CLAN_IMAGE}/36711985/bf2bd9b1b20ca0340678af6de8
Full appinfo as delivered by Steam PICS, changenumber 34851419. Also at /api/app/1237310/raw.
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