Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:17 UTC.
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2024-10-22 17:54 UTC · Community Announcements · Steppe Hare Studio
Our game, The Inn-Sanity, is out! Now it's in Early Access and on sale! The Inn-Sanity is a story-driven horror. It begins with the mass transformation of people into monsters. You and several others find yourself locked in a hotel and must find a way to get out. With each passing day influence of the hotel will grow. Here's what lies in the hotel: • Various memorable monsters. You'll have to run from some and hide from others. Some of them you'll have to persuade. • Intense conversations with paranoid survivors and insane creatures. In order to survive, you need to find the right approach to
2024-07-02 13:12 UTC · Community Announcements · Steppe Hare Studio
We've released a trailer for our new game - The Inn-Sanity. This is a plot-driven horror about several days in a hotel filled with monsters. The Inn-Sanity will be released in the second half of summer. Wishlist it on it's Steam page so you don't miss the release!
2022-05-24 11:50 UTC · Community Announcements · Steppe Hare Studio
Hey! After the last update, we started receiving reports that some players are unable to log into the game due to missing buttons in the main menu. It turns out that during the update, the fonts that support the Chinese language were corrupted. Without them, messages in Chinese were not displayed, which means that the buttons were not displayed either. We've fixed this issue and Chinese players should now see all of the UI again. Sincerely, Team SteppeHare
2022-04-15 07:00 UTC · Community Announcements · Steppe Hare Studio
Hello! We know that some of our players have been experiencing problems launching the game. Unfortunately, we could not determine its source until we collected enough information. Now we have managed to find out the most common source of the problem. It turned out that some modern processors stopped supporting older versions of the Unreal Engine on which our game were based on. We ported Mists of Aiden to the new version of Unreal Engine, which should fix most of the launch issues. We hope this will help you! Sincerely, Team Steppe Hare
2021-10-27 10:13 UTC · Community Announcements · Steppe Hare Studio
Our team has been working on Prognostic for over a year and now you can finally play it. In this mystical horror, you will be able to solve crimes through communication with spirits. Every evening you will be sent a new case, which you can solve with the help of ancient rites (such as Tarot, dowsing, runes and others). Various fortune-telling rituals give their own clues, so you determine the course of the investigation. But remember — contact with spirits may draw some unwanted attention. Hurry up to grab Prognostic with a 21% Halloween discount! {STEAM_CLAN_IMAGE}/37949620/18106a426bb882adea
2021-02-01 13:22 UTC · Community Announcements · Steppe Hare Studio
Hey! In the full version of our game, we have expanded one of the chapters that were taking place on the second floor. This led to a change to one of the puzzles, which some players considered a bug. To emphasize this change, we decided to make one of the pictures a hint to it's solution. The new painting will replace the one in the bedroom. That's all! Bye!
2021-01-27 12:24 UTC · Community Announcements · Steppe Hare Studio
Hi! One of the players recently have found a new bug and told us about it. It turns out that you could walk through the walls of one of the bedrooms on the second floor. We've added a small hotfix to solve this issue and now it's gone. Please, email us if you have any problems with a game and we will try to make it better. Thank you for your help!
2021-01-16 11:16 UTC · Community Announcements · Steppe Hare Studio
Hi! A couple of days ago, we received an email that made our entire team very anxious. It was letter from Hasbro. They accused us in infringement of their trademark — board-game "BETRAYAL AT HOUSE ON THE HILL". This was shock to us. Our games are completely different: we have different plot, different gameplay and even different themes. It is a very difficult for somebody to mix up our games, especially considering their have a different format and different titles. Unfortunately, we are a very small development team (SteppeHare consists of three people), and we do not have enough finances to
2020-11-10 12:42 UTC · Community Announcements · Steppe Hare Studio
Hi! We are happy to announce that final vesion of House on the Hill is already here! Thank you for all your support! Your emails, comments and other feedback helped us to make House on the Hill so much better. For example, many parts of today's update were made based on your suggestions. That’s not all, though. We've also added Steam Trading Cards, emojis and backgrounds. Here's what you will find in today's big update: New scenes that will expand the ghostly route. They will allow you to better understand what happened inside the mansion... at least in this version of events. New elements and
2020-09-09 08:18 UTC · Community Announcements · Steppe Hare Studio
In this update we've decided to focus on your most often suggestions: performance upgrades and changes in control scheme. We've optimized multiple elements of the game and significantly expanded the control options — all of it is to ensure that playing House on the Hill will be as pleasant an experience as possible. Here's what awaits you in this update: Performance improvement: Locations of the game have been divided into smaller segments to make their loading smoother and less noticeable during play-through. We've added the ability to completely disable Post-Process and Anti-Aliasing in the
2020-08-22 15:14 UTC · Community Announcements · Steppe Hare Studio
Today we want to tell you about those who worked with us on House on the Hill. We couldn't have completed this game without the help of these excellent voice actors. They allowed us to make our characters feel truly alive, and we are infinitely grateful to them for that opportunity. Please meet the voices of House on the Hill: English voice actors: Accomplice: Alexander Hanly is the voice actor and main voice of the game. You can reach him at his page castingcall.club/m/blairlex. Nadine: Jamie Wade is a voice actress who perfectly complements our story. You can contact her at her page castingc
2020-08-15 11:25 UTC · Community Announcements · Steppe Hare Studio
Hello! This time we've prepared for you a rather big update. It fixes several bugs in the behavior of monsters, errors in the text and improves games optimization: • Optimization has been improved due to extensive work on textures. We will continue to work on it in the future. • It was possible to go through one of the doors of the mansion. Fixed. • Cabinets and drawers were open for interaction even after you moved them. Fixed. • Strange camera movements after interacting with the cabinet has been fixed. • In the finale part of the first chapter under certain circumstances you could reach the
2020-07-31 15:23 UTC · Community Announcements · Steppe Hare Studio
Hello! We continue our work on House on the Hill. Today we made some important changes to the settings and fixed a couple of annoying bugs. • The credits of the voice actors have been fixed. • We made a small changes to the attack of one of the monsters. • An effect of the kill by a monster became smoother. • Collision problems with the knife stand have been fixed. • Some settings in the game menu were erased during the launch of the game. Fixed. • It was possible to go up to the attic without a light source. Fixed. • An option "Standard" were added to the settings. • You could get stuck in th
2020-07-30 15:35 UTC · Community Announcements · Steppe Hare Studio
Hi! We continue to collect your feedback and use them to make House on the Hill better. Here's today's fixes. • The mistake in the note was corrected (from “lungs” to “brain”). • Now you can see an option to chose a dialogue language during the first launch of the game. • There was a serious drop in fps during a short period on the second floor. Fixed. • Some dialogues didn't had a subtitles. Fixed. • One of the text fragments didn't have a Russian translation. Fixed. • An option to skip Credits has been added. • The effect of sparks from the boiler room has been changed. Now they became more
2020-07-29 15:36 UTC · Community Announcements · Steppe Hare Studio
Hello! We are follow your feedback closely and are very happy with your support. We've put together a list of potential issues that Early Access launch helped us to identify. And the first of them will be fixed today. • During the first launch of the game, the "Continue" button in the main menu allowed the player to skip the Prologue. Fixed. • One of the doors didn't have a collision, and it was possible to pass through it. Fixed. • The pedestals in the hallway displayed unwanted text if you click on them. Fixed. That's all for today. The new patch will be ready tomorrow. In the meantime, we w
Full appinfo as delivered by Steam PICS, changenumber 37443736. Also at /api/app/1239050/raw.
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