2025-09-18 13:43 UTC · Community Announcements · Pintea
- fixed an incorrect doctrine setting- fixed bug where muzzle drop distance would depend on weapon category (instead of relying on animation/models alone)- buffed some Allies - added support for day/night-only equipment graphics (see HelmetNVG in head_attachments.xml for examples)- fixed NSPUM2 glow on day missions- NVG slot for Night Vision Scopes glow renamed to nvg_scope- fixed ALT shooting debug not using default doctrines for non-squad troops- fixed mods-related crash when entities are missing from a RMG Enemy Group (check for errors in log file)- fixed the need to specify correct max anc
2025-09-15 16:48 UTC · Community Announcements · Pintea
Hello, Door Kickers! We've let you hone your skills on the release content long enough, and there's no sign of Workshop activity slowing down any time soon. Seriously, we're almost at 10 Thousand Missions - those amazing modders are restless. So we guess it's time for us to get some special content out there! New Mission Packs:The core of this update is the Blast From The Past Mission Pack: This includes 9 classic missions from the first Door Kickers, re-envisioned for DK2.All the missions included were very special and dear to us, and its been fun re-visiting and rethinking them in the contex
2025-06-20 17:43 UTC · Community Announcements · Pintea
Hey! Here's a minor patch to enjoy before some new content comes in.We've taken a bit of time off after fully releasing the game, but now we're cooking a bigger content update for PC, as well as working on porting the game to Android and iOS. Will keep you posted.Changelist for today's patch:- RMG: fixed infinite loading on Mac- RMG: improved generating speed- RMG: extra variety- RMG: fixed a major source of maps being different between Windows & Mac with same seed - fixed "conditioning" buffs not being applied- fixed a couple of bugs related to troops dying while doing various actions (either
2025-04-17 05:55 UTC · Community Announcements · Pintea
- fixed Reload+GoCode locking the trooper in a single direction, unable to aim - tweaks to Enter The Spectres to make the scenario conditions more obvious - QRF will also count Ambassadors(VIPs) towards the evacuation condition - path should get stuck less than before in tight spaces - small correction for M68 and T2 red dots stats - fixed enemies doing suppressive fire into hostages - fixed ALT+E toggling editor mode when using right-side ALT - fixed a mod-related crash - fixed Concealment not updating when using a TecTorch - fixed troopers showing up as Concealed when they were actually Susp
2025-03-26 15:57 UTC · Community Announcements · Pintea
- new weapon: M4 URGI/M320 - actions that toggle state (wait/silent/stealth) will no longer reset look-at - will no longer stand up after using spycam if order was given while crouched (previous state is preserved) - tweaks to US Holos and Red Dots - tweaks to ambient sounds to make some of them less anoying - reduced HVT escape possibilities in En Prise of Op: Chaturanga for easier overt approaches - fixed arrested HVTs being stuck on closed doors - fixed hostages needing Persuasion skill to evacuate - fixed several mod-related crashes and issues - fixed a crash related to patrolling enemies
2025-03-05 15:00 UTC · Community Announcements · Pintea
- fixed hostages & HVTs sometimes not walking through blown up holes and glass walls - corrected CIA Barricade / Rifles doctrine - using Next Mission while playing a random workshop map will result in expected behavior - random workshop page is now conditioned by min number of subscribers instead of upvotes - issuing a Reload order while the trooper is crouched will no longer result in them standing up after finishing reload - trooper will now stand to aim when shooting RPG/GL from a crouched position - fixed an issue where trying to shoot an RPG would result in trooper not being able to move
2025-03-03 15:05 UTC · Community Announcements · Pintea
- campaign: several tweaks regarding Intel-locked missions and Intel availability (missions requiring intel can now spawn even in days with 1 mission, if you have available intel from previous missions. Chance for intel-locked missions is reset right after a previous one expires.) - tweaked the 'random workshop map' option to account for current workshop conditions (now requires at least 150 upvotes and a >50% overall positive rating). Configurable from data/game_settings.xml. - Militia no longer get bonuses from pistol doctrines - fixed auto wait-for-clear behavior - fixed a map generator cra
2025-02-25 17:22 UTC · Community Announcements · Pintea
- deploy will now default to the currently selected squad from main menu, unless there was a plan saved on that map with a different squad - fixed a bug related to stars going missing - fixed no longer being able to use spycam anywhere - can remove individual doctrine points by right clicking - all squads can order Hostages to run to exit - fixed walls having small holes inside them sometimes - fixed being able to see through doors after blowing up stuff - fixed auto-wait-for-clear deadlock when in stealth mode - fixed the 'clear window' action breaking far-away doors instead - fixed main menu
2025-02-18 13:38 UTC · Community Announcements · Pintea
- added shortcut for setting Wait For Clear on all troopers ( Shift + W/` by default) - fixed some move-blocking RMG tiles - fixed look-at cancelling 'hold' gocode - fixed some enemies stuck behind machines in RMG industrial maps - fixed getting GoodJob voiceline on lost bomb missions - fix for zero missions in a day bug - fixed Completionist achievement not completing - fixed somtimes not awarding the TOD Ironman achievements when finishing with 28 days - fixed sitting in the air on Knives In The Dark - added unused alternate NWS voice - LT Tawr is now more inspiring - Crisis on Route Kilo tw
2025-02-14 17:05 UTC · Community Announcements · Pintea
- fixed several crashes - fixed some mod-related crashes - fixed enemies walking on water in an RMG map - optimized RMG cave maps - fixed RMG maps where the only way to enter the area was to use specific breaching tools - fixed hostage not being able to evac through secret river Evac on RMG Cave maps - fixed enemies getting stuck behind walls on maps because they were turning around while getting up from sitting - fixed a voice mixup for CIA Male - temporarily preventing some RMG tiles from spawning that were causing inaccessible balconies on apartments - fixed blocked doors on RMG security ti
2025-02-12 16:19 UTC · Community Announcements · Pintea
Reminders: - make sure you're using mods from Steam Workshop. Older mods have a high chance of not being compatible anymore - the 32bit version of the game will no longer be updated in the future, let us know if you're still using it - replays for versions older than v1.00 will stop working in the future, make sure to keep videos of them or save the current Steam game folder (which still has the v0.36 version) (however, we will keep backcompatibility with replays from v1.00 onward, for the foreseeable future) Changelist: - Nowheraki SWAT now unlocks at 10 missions - new squads for CIA/SWAT are
2025-02-11 18:55 UTC · Community Announcements · Pintea
- removed RMG minimum number of missions requirements. Enjoy it from game start! - fixed several crashes related to outdated mods - fixed crash when VIP dies - fixed/updated several texts and translation errors - fixed wrong walls on some industrial RMG maps - fixed incorrect animation for scripted wall breach in Op. Subjugator: Phase IV - fixed being able to move out of bounds in several missions - fixed getting stuck between beds in first Rajul Kabir mission - fixed several UI visual bugs
2025-02-10 13:33 UTC · Community Announcements · Pintea
Rangers, Militiamen and other Secret Squirrels of Task Force North. The time has come! Effective Immediately, Door Kickers 2 is out. Thank you all for your patience, support, confidence and feedback. Enjoy the game, and let us know what you think! Just because Early Access is over, doesn't mean we don't care or work on the game anymore! Seriously, go play the game! If you must remember what we added, you can check our old blog post: https://store.steampowered.com/news/app/1239080/view/4677641107705838125 Or there's an aproximate changelist below! Have fun! Your Dev Team @ KillHouse Games - cha
2025-01-30 18:57 UTC · Community Announcements · Pintea
That's it folks, we're committed on a launch date for the full game. Took a while, but we promise the year-long wait will be worth it. See you on 10 February 2025!
2024-10-08 05:34 UTC · Community Announcements · Pintea
Our dear supporters and community, A long time ago we decided to avoid releasing smaller updates and just focus on finishing the game as a whole, thinking it wouldn't take us that long. We reconned it would be more efficient to have one release instead of countless cycles of building, testing, announcements, bug fixing and so on. We knew the game was in a good spot with plenty of content and gameplay, including the RMG and workshop*. (there's currently over 7500 maps in the 'Shop). The bad news you've already seen: NO updates in a year! The good news is that with so many new additions we worke
Full appinfo as delivered by Steam PICS, changenumber 37443736. Also at /api/app/1239080/raw.
{
"appid": "1239080",
"common": {
"name": "Door Kickers 2",
"type": "Game",
"oslist": "windows,macos",
"osarch": "",
"osextended": "macos64,macosapplesilicon,macosnotarized",
"logo": "588b6a2c3bec2558dae60eb45331fba1fdc1e87f",
"logo_small": "588b6a2c3bec2558dae60eb45331fba1fdc1e87f_thumb",
"icon": "96c4d0baad05b41de29a2dd135dc848f0b79aa06",
"clienticon": "6766e1adc0feec0594f49041beb37d9e041683c4",
"clienttga": "09481692cefbf1b0f642b9880148ff3d57b2fcd3",
"releasestate": "released",
"languages": {
"english": "1",
"german": "1",
"french": "1",
"koreana": "1",
"spanish": "1",
"schinese": "1",
"tchinese": "1",
"russian": "1",
"japanese": "1",
"polish": "1",
"brazilian": "1",
"ukrainian": "1"
},
"name_localized": {
"schinese": "破门而入2:北方特遣队",
"tchinese": "破门而入2:北方特遣队"
},
"content_descriptors": {
"0": "2",
"1": "5"
},
"steam_deck_compatibility": {
"category": "3",
"steamos_compatibility": "2",
"steam_machine_compatibility": "3",
"test_timestamp": "1738713600",
"tested_build_id": "16442886",
"tests": {
"0": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigFullyFunctional"
},
"1": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsMatchDeckDevice"
},
"2": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsLegible"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
},
"4": {
"display": "1",
"token": "#SteamDeckVerified_TestResult_ExternalControllersNotSupportedPrimaryPlayer"
}
},
"steam_machine_tests": {
"0": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultControllerConfigFullyFunctional"
},
"1": {
"display": "4",
"token": "#SteamMachine_TestResult_ControllerGlyphsMatchDevice"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
},
"1": {
"display": "1",
"token": "#SteamOS_TestResult_ExternalControllersNotSupportedPrimaryPlayer"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "1",
"non_deck_display_glyphs": "0",
"small_text": "0",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-stable",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"metacritic_name": "Door Kickers 2: Task Force North",
"controllertagwizard": "1",
"small_capsule": {
"english": "d58abe49d61250d817e0387dd9868df4bf8f1a61/capsule_231x87.jpg",
"schinese": "52b59f8d407d7cdf3fec7960f328206a66fc7ef1/capsule_231x87_schinese.jpg",
"tchinese": "52b59f8d407d7cdf3fec7960f328206a66fc7ef1/capsule_231x87_tchinese.jpg"
},
"header_image": {
"english": "9a6301deb0dd6483c4c43667c6f989b7cc062bd9/header.jpg",
"schinese": "header_schinese.jpg",
"tchinese": "header_tchinese.jpg"
},
"library_assets": {
"library_capsule": "en,zh-cn,zh-tw",
"library_hero": "en,zh-cn",
"library_hero_blur": "en,zh-cn",
"library_logo": "en,zh-cn,zh-tw",
"library_header": "en,zh-cn",
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "50.70011668611437",
"height_pct": "83.81619567798623"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "d79db2025c3acf2460a8e746a4595d1d9e83e420/library_capsule.jpg",
"schinese": "b4883dc01fead4df9b295f3d2569ba70e00f5724/library_600x900_schinese.jpg",
"tchinese": "172d69c4e24df5cda9661c9f59eeecb2e957c723/library_600x900_tchinese.jpg"
},
"image2x": {
"english": "d79db2025c3acf2460a8e746a4595d1d9e83e420/library_capsule_2x.jpg",
"schinese": "b4883dc01fead4df9b295f3d2569ba70e00f5724/library_600x900_schinese_2x.jpg",
"tchinese": "172d69c4e24df5cda9661c9f59eeecb2e957c723/library_600x900_tchinese_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "934aae97d96570dfde265c07e9e27eb76d044337/library_hero.jpg",
"schinese": "8255bcef12f96959a46fc25b2a8fd112f62d5481/library_hero_schinese.jpg"
},
"image2x": {
"english": "934aae97d96570dfde265c07e9e27eb76d044337/library_hero_2x.jpg",
"schinese": "8255bcef12f96959a46fc25b2a8fd112f62d5481/library_hero_schinese_2x.jpg"
}
},
"library_hero_blur": {
"image": {
"english": "934aae97d96570dfde265c07e9e27eb76d044337/library_hero_blur.jpg",
"schinese": "8255bcef12f96959a46fc25b2a8fd112f62d5481/library_hero_blur_schinese.jpg"
}
},
"library_logo": {
"image": {
"english": "e420077199e19a846de103d328074d9160d9b47b/logo.png",
"schinese": "62c47d0a1c3da01379ad076ff87cb83fbbd014fa/logo_schinese.png",
"tchinese": "62c47d0a1c3da01379ad076ff87cb83fbbd014fa/logo_tchinese.png"
},
"image2x": {
"english": "e420077199e19a846de103d328074d9160d9b47b/logo_2x.png",
"schinese": "62c47d0a1c3da01379ad076ff87cb83fbbd014fa/logo_schinese_2x.png",
"tchinese": "62c47d0a1c3da01379ad076ff87cb83fbbd014fa/logo_tchinese_2x.png"
},
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "50.70011668611437",
"height_pct": "83.81619567798623"
}
},
"library_header": {
"image": {
"english": "9a6301deb0dd6483c4c43667c6f989b7cc062bd9/library_header.jpg",
"schinese": "0aecce4294fb50e4385426c0c25bea861e6c5378/library_header_schinese.jpg"
},
"image2x": {
"english": "9a6301deb0dd6483c4c43667c6f989b7cc062bd9/library_header_2x.jpg",
"schinese": "0aecce4294fb50e4385426c0c25bea861e6c5378/library_header_schinese_2x.jpg"
}
}
},
"store_asset_mtime": "1757581138",
"associations": {
"0": {
"type": "developer",
"name": "KillHouse Games"
},
"1": {
"type": "publisher",
"name": "KillHouse Games"
},
"2": {
"type": "franchise",
"name": "Door Kickers"
}
},
"primary_genre": "2",
"genres": {
"0": "1",
"1": "23",
"2": "28",
"3": "2"
},
"category": {
"category_2": "1",
"category_1": "1",
"category_9": "1",
"category_38": "1",
"category_23": "1",
"category_17": "1",
"category_45": "1",
"category_46": "1",
"category_44": "1",
"category_30": "1",
"category_22": "1",
"category_15": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true"
},
"french": {
"supported": "true"
},
"german": {
"supported": "true"
},
"spanish": {
"supported": "true"
},
"japanese": {
"supported": "true"
},
"koreana": {
"supported": "true"
},
"polish": {
"supported": "true"
},
"brazilian": {
"supported": "true"
},
"russian": {
"supported": "true"
},
"schinese": {
"supported": "true"
},
"ukrainian": {
"supported": "true"
}
},
"steam_release_date": "1739194320",
"metacritic_score": "84",
"metacritic_fullurl": "https://www.metacritic.com/game/pc/door-kickers-2-task-force-north?ftag=MCD-06-10aaa1f",
"community_visible_stats": "1",
"workshop_visible": "1",
"community_hub_visible": "1",
"gameid": "1239080",
"content_descriptors_including_dlc": {
"0": "2",
"1": "5"
},
"store_tags": {
"0": "1708",
"1": "4791",
"2": "3813",
"3": "4168",
"4": "7107",
"5": "19",
"6": "9",
"7": "1669",
"8": "1685",
"9": "492",
"10": "8122",
"11": "1678",
"12": "1723",
"13": "4637",
"14": "3859",
"15": "1676",
"16": "4667",
"17": "4182",
"18": "4345",
"19": "493"
},
"review_score": "9",
"review_percentage": "96"
},
"extended": {
"absolutemousecoordinates": "1",
"developer": "KillHouse Games",
"publisher": "KillHouse Games",
"homepage": "https://inthekillhouse.com"
},
"config": {
"installdir": "DoorKickers2",
"launch": {
"0": {
"executable": "DoorKickers2.exe",
"type": "default",
"config": {
"oslist": "windows",
"osarch": "64"
}
},
"1": {
"executable": "win32_runtime/DoorKickers2.exe",
"description": "Launch 32bit",
"type": "default",
"config": {
"oslist": "windows",
"osarch": "32"
}
},
"2": {
"executable": "runtime_macos/DoorKickers2.app",
"type": "default",
"config": {
"oslist": "macos"
}
}
},
"steamcontrollertemplateindex": "1",
"steamcontrollerconfigdetails": {
"3422976337": {
"controller_type": "controller_neptune",
"enabled_branches": "default,earlyearlyaccess",
"use_action_block": "false"
},
"3424047313": {
"controller_type": "controller_xboxone",
"enabled_branches": "default,earlyearlyaccess",
"use_action_block": "false"
},
"3424056117": {
"controller_type": "controller_ps4",
"enabled_branches": "default,earlyearlyaccess",
"use_action_block": "false"
}
},
"steamdecktouchscreen": "4",
"steamcontrollertouchtemplateindex": "1",
"steamcontrollertouchconfigdetails": {}
},
"depots": {
"228988": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228989": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"1239081": {
"manifests": {
"public": {
"gid": "4684206162363151986",
"size": "2893527111",
"download": "1316709408"
}
}
},
"1239082": {
"config": {
"oslist": "macos",
"osarch": "64"
},
"manifests": {
"public": {
"gid": "1876765044443094940",
"size": "201580938",
"download": "58321328"
}
}
},
"baselanguages": "english,german,french,koreana,spanish,schinese,russian,japanese,polish,brazilian,ukrainian",
"workshopdepot": "1239080",
"branches": {
"public": {
"buildid": "20072026",
"timeupdated": "1758525062",
"timebuildupdated": "1758523410"
}
},
"privatebranches": "1"
},
"ufs": {
"quota": "1073741824",
"maxnumfiles": "1000",
"savefiles": {
"0": {
"root": "WinAppDataLocal",
"path": "KillHouseGames/DoorKickers2",
"pattern": "roster.xml"
},
"1": {
"root": "WinAppDataLocal",
"path": "KillHouseGames/DoorKickers2",
"pattern": "unlocked.xml"
},
"2": {
"root": "WinAppDataLocal",
"path": "KillHouseGames/DoorKickers2",
"pattern": "mapsaves.xml"
},
"5": {
"root": "WinAppDataLocal",
"path": "KillHouseGames/DoorKickers2",
"pattern": "campaign_history.xml"
},
"6": {
"root": "WinAppDataLocal",
"path": "KillHouseGames/DoorKickers2",
"pattern": "campaign.xml"
}
},
"rootoverrides": {
"0": {
"root": "WinAppDataLocal",
"os": "MacOS",
"oscompare": "=",
"useinstead": "MacAppSupport",
"pathtransforms": {
"0": {
"find": "KillHouseGames/DoorKickers2",
"replace": "DoorKickers2"
}
}
}
}
}
}