Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
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2023-02-26 00:09 UTC · Community Announcements · Ethereal Gem
We have been working hard to formally add controller support and Steam Deck support for Bowmen. This game update includes many major changes to the game and UI that adds controller and Steam Deck support, however, there are still a few game bugs and kinks that need to be ironed out over the next few weeks. If you run into issues with this build, please let us know on the official Bowmen forums or here on Steam. Bugs will continue to be removed through minor patches as we find them. Once we feel we have ironed out all the bugs on the Deck, we will have the game reviewed by Valve so it can be De
2022-10-07 04:35 UTC · Community Announcements · Ethereal Gem
We have been working hard to formally add controller support and Steam Deck support for Bowmen. This game update includes many major changes to the game and UI that adds controller and Steam Deck support, however, there are still a few game bugs and kinks that need to be ironed out over the next few weeks. If you run into issues with this build, please let us know on the official Bowmen forums or here on Steam. Bugs will continue to be removed through minor patches as we find them. Once we feel we have ironed out all the bugs on the Deck, we will have the game reviewed by Valve so it can be De
2022-08-30 18:29 UTC · Community Announcements · Ethereal Gem
Since the earliest days of Bowmen's development and consistently throughout its existence, I've largely gotten two major pieces of feedback from players: 1. The game would probably succeed best on a mobile device platform (such as iOS). 2. The game would greatly benefit from full controller support, in addition to support for a mouse and keyboard. The second piece of advice I also received from Valve, since a large portion of PC gamers also own a controller and use it regularly for playing games. However, initially I wanted to stick to a mouse and keyboard for a few reasons: First, the origina
2022-03-28 22:57 UTC · Community Announcements · Ethereal Gem
What's New?: Release Candidate (RC) v0.1.6.4 from v0.1.5.4 Major Game/Gameplay Changes The Unity Engine has been updated and the game library rebuilt. As a whole, this has led to a huge increase in game performance. We also made several changes to game art assets, which should further improve game performance and reduce hard disk size. The character creation screen has been removed from the game. This was for the most part a relic from when the game did not use Steam IDs or Steamworks. New characters will automatically be assigned your Steam ID as their name, and you will only be prompted to v
2021-10-02 17:27 UTC · Community Announcements · Ethereal Gem
Hello everyone, Brokenshield here. We've been hard at work on Bowmen this summer/fall, but most of that work has been largely invisible. We had noticed at the start of the summer the game's cheat detection system was lacking in a lot of areas, and so we decided to overhaul that system and implement a new one. With the most recent update this October, this system is now live. The game will scan itself for changes and attempts at hacking / manipulating the leaderboards, and will send a report to us (as well as close the game) if there is any detection of cheating (note: the game does not monitor
2021-10-02 16:54 UTC · Community Announcements · Ethereal Gem
What's New?: Release Candidate (RC) v0.1.5.4 from v0.1.5.3 Major Game/Gameplay Changes We've added a more extensive cheat detection system to prevent hacking and leaderboard manipulation. A text warning and error sound effect will now trigger if you attempt to use the Melee Slash ability, but do not have enough strength or mana to do so. The level cap has been reduced to 40 (down from 60).
2021-05-07 17:34 UTC · Community Announcements · Ethereal Gem
What's New?: Release Candidate (RC) v0.1.5.3 from v0.1.5.0 Major Game/Gameplay Changes The window for which the Melee Slash ability can hit targets has been tightened. This was to avoid some enemies appearing to get hit by the slash after the animation has finished. The window for which the summoned Sword of Justice can hurt enemies has been tightened. This was to avoid some enemies appearing to get hit by the sword after it despawned. A "death animation" sequence has been added, where the camera will rotate around the player during death before fading to the summary screen. The usable item Ak
2021-04-17 23:37 UTC · Community Announcements · Ethereal Gem
What's New?: Release Candidate (RC) v0.1.0.5 from v0.1.0.4 Major Game/Gameplay Changes Steam saves are now being sorted by Steam user, rather than by computer. This allows for multiple Steam users to play Bowmen on the same machine, while keeping their game data separately stored. If this update causes issues with your game data, download it from the Steam cloud when prompted upon startup. We will also be offering support on the Steam forums to help recover your game data if you have issues with this update. The level cap has been reduced to 60 (down from 100). A Melee Slash ability has been a
2021-04-11 17:02 UTC · Community Announcements · Ethereal Gem
Greetings fellow archers! We've been hard at work over here at Ethereal Gem trying to make Bowmen the best possible game it can be before we launch it, officially, to the rest of the world. Your feedback during the Early Access period is paramount to Bowmen's success, and we are very grateful to the few of you who have already provided us with some feedback, you know who you are. You make working on the game fresh and fun, and we get very excited when we implement a suggested change and send it out back to you for play testing. As you may know, the targeted release date that we had set for our
2021-01-24 20:42 UTC · Community Announcements · Ethereal Gem
What's New?: Release Candidate (RC) v0.1.0.4 from v0.1.0.3 Major Game/Gameplay Changes The level cap has been raised from 30 to 100. The damage of enemy projectiles has been increased across all difficulties. Some variability has been added to enemy accuracy, which means that they will miss more often than they did in previous builds. The movement speed of the skeleton knights has been increased dramatically and is difficulty dependent. These enemies were initially intended to be a fast and immediate threat to the player, requiring swift action to avoid death. Their slow movement speed wasn't
2021-01-07 04:31 UTC · Community Announcements · Ethereal Gem
Greetings fellow archers! The time has come to execute order 66... no wait, that's... that's not right hold on... *(Ruffles through papers)* Ah-HA! Here it is! *(Ahem)* It is time to release Bowmen online through Steam Early Access! After many years of development, it is finally out and ready for the world at large to play it! As per our previous announcement, we had decided to delay the final launch of the game to March to allow for us to make a few more tweaks before publishing the game and pushing it to Steam. However, as we began to do this, we realized that there are a few features of Bow
2021-01-03 22:29 UTC · Community Announcements · Ethereal Gem
What's New?: Release Candidate (RC) v0.1.0.3 from v0.1.0.2 Major Game/Gameplay Changes The way the game handles loading new scenes has been modified so that transitions should be smoother. This includes "minor" loading screens between menus. How Lord Pain spawns has been modified to ensure he does not spawn around an Infernal Balrog. The Forgotten skin now unlocks by achieving the Hunter rank or better during the Season of the Phoenix. The Ghost skin now unlocks by equipping every item in the game at least once. Some minions will no longer spawn if Lord Pain is active (i.e., aerial enemies and
2020-12-26 21:52 UTC · Community Announcements · Ethereal Gem
Hello fellow archers! Some of you may have noticed that we pushed back the release date of Bowmen from its original release date of December 31st, 2020 to March 1st, 2021. I would like to take a brief moment to explain the reasoning behind that decision, the current state of the game, and where we plan to go from here. First and foremost, the development of Bowmen has been an incredibly awesome and rewarding journey for myself (the lead developer), and a handful of other individuals who have helped work on Bowmen. It is a relatively small indie game with an even smaller development team, but i
2020-09-23 06:42 UTC · Community Announcements · Ethereal Gem
What's New?: Release Candidate (RC) v0.1.0.2 from Beta v0.0.135 Major Game/Gameplay Changes Season one ("Phoenix") has officially started, moving forward from the Beta. This effectively resets any ranks earned through the Beta and paves the way for the first season available during Early Access and the game's launch. Resetting your game data will now only reset your player's stats, but not affect leaderboard scores or Steam Achievements. We've transitioned game data saves away from a registry based system (which is native to the Unity engine) to a file based system. This is to allow for steam
2020-07-21 22:40 UTC · Community Announcements · Ethereal Gem
What's New?: Beta v0.0.0.135 from Beta v0.0.0.134 Major Game/Gameplay Changes "+X EXP" text now pops up after an enemy is killed, letting you know how much EXP has been earned for each enemy. Enemies now spawn in "waves", rather than spawning as a constant stream. This allows the player to recuperate if they dealt with a wave efficiently. Over time, more enemies spawn per wave, increasing the difficulty. In response to the addition of "waves", item mechanics have changed slightly (for example, Mjolnir deals less damage), and bombs spawn less frequently. Item text has been modified to indicate
Full appinfo as delivered by Steam PICS, changenumber 34574664. Also at /api/app/1241810/raw.
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