Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:51 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-03-17 16:39 UTC · Community Announcements · Ragdoll Dad
KUR is finally out! GO PLAY IT. It's been a long time since Realms Deep 2021, 7 months of early access and countless KURSDAY updates filled with feedback from all of you, our wonderful players and community. In the beginning, our goal was to create something that spoke to us - 90's humor, fun fast gameplay, and enough weapons with silly names to fill out our weapon wheel. Over time we've added even more great things - dual shotguns, voice lines by the wonderful Gianni Matragrano, and the super awesome boots akimbo upgrade. After all these updates filled with improvements (so much bug fixing an
2022-03-04 18:52 UTC · Community Announcements · Ragdoll Dad
You didn't think we'd stop our weekly updates just because the full release is coming soon, did you? Updates - Shrinking large enemies increases the damage they take at a larger rate. - Balance changes to ammo drops and enemy encounters in levels 1-5. - Final boss has a deadly vortex attack. - Coach charges the player if they go behind the net. - OTIS's whirlwind attack is slightly shorter but he shoots slightly faster. - More sound effects added to Perfected Engineer, Coach, and various levels. Bug Fixes - Vendors now correctly save and load inventory quantities. As always, if you guys find b
2022-03-03 02:14 UTC · Community Announcements · Ragdoll Dad
Really Ragdoll Studios is excited to announce that their classically-inspired frenetic shooter KUR will be fully released on March 17th. Our comedic love-letter to flagship shooters of the 90’s and early 2000’s is coming to Steam after completing a short stint in Early Access. The game features a fully voice-acted protagonist, as well as over 20 lovingly hand-designed levels spread across six unique environments. As a mercenary in the intergalactic gun-for-hire trade, you take on the role of the cocky trouble-shooter who fixes problems and doesn’t ask questions… as long as she gets paid. A sha
2022-02-28 15:39 UTC · Community Announcements · mrbmadrid
We decided the contract was way too small, so we renegotiated, and now you'll be making more than twice as much corp cash per level! There's also a swathe of bug fixes but we'll save the details on those for this weeks KURsday update! Carry on, mercs!
2022-02-23 11:42 UTC · Community Announcements · Ragdoll Dad
Hello everyone! My name's Blake - otherwise known as Ragdoll Dad. You'll have seen me replying to a few Steam discussions, comments, and helping y'all fix your games. I'm also pretty active in our Discord and I've been posting on the Really Ragdoll Twitter - I'm especially proud of all the terrible jokes. I volunteered to write this weeks Dev Log to answer some questions about the game and our community! Is it true that KUR is being developed by only two people? Yes! That's absolutely true - Brian Spain and Kehran Carr are the original creators and only members of Really Ragdoll. Both share a
2022-02-18 03:46 UTC · Community Announcements · Ragdoll Dad
Do you think our malicious robot overlords like mustard - or are they fans of MAN-o-naise? Bug Fixes -Exploder Rats and Tidepods explode more reliably when encountering the player. -Arachnobot Boss will now spawn even if the intro cutscene is immediately skipped. -Tiny Tim in Living Quarters (Level 3) will not spawn when loading a save after he’s been killed. -OTIS in Construction Site (level 4) will not spawn when loading a save after he’s been killed. -Enemies in the escort mission have been reenabled (Oops!) -The Blimp in the School Landing level will correctly take damage from the rockets.
2022-02-11 04:19 UTC · Community Announcements · Ragdoll Dad
Uh oh, Darwin clogged the toilets in the basement again. Updates - Headquarters has new encounters! - The School basement has been flooded! - The Coach encounters have been revamped! - Tiny Tim in level 1 is now more challenging! - Credits and outro are now skippable. - New voice acting for the Lead Engineer and Space Station Captain! Bug Fixes - Music will now save and load properly. - Tiny Tim will no longer freeze when skipping the cutscene in level 1. - The invisible blocker in level 5 preventing train exit has been removed. - Level 8 will now load correctly after death. - Options menu no
2022-02-05 23:13 UTC · Community Announcements · mrbmadrid
It looks like some of our save optimization introduced a bug with one of our early cutscenes. This patch fixes that!
2022-02-04 02:44 UTC · Community Announcements · mrbmadrid
No more ghost corpses!
2022-02-03 19:17 UTC · Community Announcements · Ragdoll Dad
Our balls are now able to penetrate your force shields. Updates -Boot Jump has been fine tuned to be more consistent than ever! -Updated the Headquarters cutscene with more to come! -Increased camera clipping distance where appropriate, especially in the Space Station and Kur levels. -HQ Approach rebalancing and polish. -Dash can now be used more than once while swimming. -Increased Tiny Tim ranged attack speed in level 1. -Arachnobot now shoots rapid fire rather than a slow wave. -Level 3 has a new secret. Bug Fixes -Fixed a number of bugs in the subway hub causing it to load incorrectly in s
2022-02-03 03:38 UTC · Community Announcements · Ragdoll Dad
You ever had someone tell you that your soup is good but it sorta taste like feet? Specifically in our case the KUR soup-of-the-day didn't have ENOUGH of that feet taste. Look - what we're trying to say is that we've reworked the boot a bit. Boot-Jumping now works on a 'buffer' and should behave as expected much more consistently. On top of this, the dashing and the basic kick no longer cost energy. The goal here is to make the boot and movement in general feel a bit more intuitive. Overall we think these changes should make utilizing the boot much easier & more fluid. Aside from the boot rewo
2022-01-28 08:43 UTC · Community Announcements · mrbmadrid
Ever have one of those weeks where you want to do what you want to do but then your day job comes and kicks you in the face? We'll that's what we had this week, with steel toed boots no less. Even so, we stayed up to the wee hours of the night to get you some juicy UPDATES... well not that juicy, but there's a few drops of blood oozing from this steak. Updates - Updates to various cutscenes throughout the game. - Balance and polish to the HQ Approach and HQ Levels Bug Fixes - Fixed a bug causing dodge balls in the school not to go throw the force wall. - Fixed a bug causing the Arachnobot boss
2022-01-21 20:35 UTC · Community Announcements · mrbmadrid
A quick hotfix to make boot jumping more reliable and also add a boot jump sound effect to make it more clear when the jump was successful.
2022-01-21 03:35 UTC · Community Announcements · Ragdoll Dad
What is better than one gun you ask? TWO GUN! Game Updates -Akimbo Shotties (AKA Akimbo Bouncing Betties) are now available at the vendors! -Rambo Rifles (AKA Akimbo Hellfire Rifles) are now available at the vendors! -Updated the Vendor UI to use descriptive icons -Added a mystery ammo box to vendors! Cheap but is it worth it? Roll those dice. -Completed significant performance optimizations. -Updated shotgun recoil. -Increased the amount of ammo available at vendors. -Regular kicks no longer cost energy. -Flying kick is now an upgrade and does more damage. There is no longer a Flying Kick+ up
2022-01-14 02:01 UTC · Community Announcements · Ragdoll Dad
We still need to sweep up all this confetti - well, it's mostly brain matter. But still. Updates -Added an Accessibility menu! (Not all features work at the moment, but they will soon!) -More sound effects! -Dashing no longer costs energy but has a short cooldown. -Dashing sound effect is now distinct from the crouch slide sound effect. -Level 12 (Space Station 2.0) - Water splash in the sewers is now a poopy color. -Patchwork Sentinels now have bounce sounds. -Updated KUR enemies to have the proper damage and gib effects. -A new face has appeared in Level 13 - Kurlapse. Bug Fixes -Fixed a bug
Full appinfo as delivered by Steam PICS, changenumber 38445667. Also at /api/app/1243520/raw.
{
"appid": "1243520",
"common": {
"name": "KUR",
"type": "Game",
"releasestate": "released",
"logo": "292aa1a32114c1c62db8e8d71238c2b4c5453d4b",
"logo_small": "292aa1a32114c1c62db8e8d71238c2b4c5453d4b_thumb",
"icon": "3907e3f101c06e02d1ad0ca522057663d1a25f14",
"clienticon": "5ad361551d147630fbbc7bb3553bd422e663bd14",
"clienttga": "e9a7afe20e44202fe38c0fc13dcad4678c8df295",
"oslist": "windows",
"osarch": "",
"osextended": "",
"content_descriptors": {
"0": "5"
},
"metacritic_name": "KUR",
"controller_support": "full",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "UpperCenter",
"width_pct": "60.326721120186704",
"height_pct": "83.66183804322014"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"logo_position": {
"pinned_position": "UpperCenter",
"width_pct": "60.326721120186704",
"height_pct": "83.66183804322014"
},
"image": {
"english": "logo.png"
}
}
},
"store_asset_mtime": "1647491810",
"associations": {
"0": {
"type": "developer",
"name": "Really Ragdoll"
},
"1": {
"type": "publisher",
"name": "The Quantum Astrophysicists Guild"
}
},
"primary_genre": "1",
"genres": {
"0": "1",
"1": "25",
"2": "23"
},
"category": {
"category_2": "1",
"category_22": "1",
"category_28": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"subtitles": "true",
"full_audio": "true"
},
"spanish": {
"supported": "true",
"subtitles": "true"
},
"russian": {
"supported": "true",
"subtitles": "true"
},
"schinese": {
"supported": "true",
"subtitles": "true"
},
"latam": {
"supported": "true",
"subtitles": "true"
}
},
"steam_release_date": "1647529410",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "1243520",
"content_descriptors_including_dlc": {
"0": "5"
},
"store_tags": {
"0": "620519",
"1": "1663",
"2": "4255",
"3": "4036",
"4": "21",
"5": "1774",
"6": "3835",
"7": "7208",
"8": "4106",
"9": "3839",
"10": "4191",
"11": "5923",
"12": "4136",
"13": "1667",
"14": "6702",
"15": "19995",
"16": "19",
"17": "4305",
"18": "4252",
"19": "3942"
},
"review_score": "5",
"review_percentage": "64"
},
"extended": {
"developer": "Really Ragdoll",
"publisher": "The Quantum Astrophysicists Guild"
},
"config": {
"installdir": "KUR",
"launch": {
"0": {
"executable": "Kur.exe",
"type": "none",
"config": {
"oslist": "windows"
}
}
}
},
"depots": {
"1243521": {
"config": {
"oslist": "windows",
"language": ""
},
"manifests": {
"public": {
"gid": "1779867444892466541",
"size": "4623601988",
"download": "1291794704"
}
}
},
"branches": {
"public": {
"buildid": "8390717",
"timeupdated": "1647531114",
"timebuildupdated": "1647531035"
}
},
"privatebranches": "1"
},
"ufs": {
"quota": "65536",
"maxnumfiles": "100"
}
}