2026-07-20 10:58 UTC · Community Announcements · Geaxle
General changesBugs fixesRemoved the loading screen icon that remained on ultra-wide screens.Fixed a bug in marsyclopedia where undiscovered item could still show the info popup when using a gamepadFixed a bug where lifeform events could propose twice the same lifeformFixed a bug where the “mine mandate” could not be used on ocean locationsFixed a bug where you could get negative resources during a trade embargoFixed a bug where megastructure costs were not contributing to tech cashbackFixed a bug where abilities in the last stage of the interstellar spaceship were wrongly highlightedFixed a b
2026-05-05 04:30 UTC · Community Announcements · Geaxle
Patch 1.7.82Bugs fixes and ImprovementsFixed “Space race” mandate impossible to use with the gamepadFixed “Transport boom” mandate sometimes resulting in negative resource stock (end of turn production was taken into consideration while determining if a resource would get exhausted after exports, but “Transport boom” triggers a trade immediately)Improved reliability of player progression saves on windows by asking Windows to fully flush save files to the disk immediatelyFixed that manually resetting player progression didn’t work if the game failed to load player progression at startupFixed th
2026-04-21 10:15 UTC · Community Announcements · Seb
Bug fixesfixed a city migration bug where the turn cooldown and policy of the migrated city were incorrectfixed "Extract Aquifer" mandate not being usable on ocean locationsshow flood warning popup as appropriate when using the "Extract Aquifer" mandatefixed "Food Bank" dedication not counting food produced outside of the citygamepad: fixed an inaccessible city slot in one possible layout of the plain locationgamepad: fixed undo shortcut text shown in red after exploration, which was distracting when using the next turn shortcut
2026-04-18 14:43 UTC · Community Announcements · Seb
V1.7.77 - 18.04.2026Bugs fixesFix for a performance problem that affected some players on WindowsFix the megastructure button being partially under the government widget when in compact UI modeFix an issue where events would sometime stop triggering (e.g new technologies, leader elections)Fix inconsistent font for the trade panel exports count numberUpdated the game manual linked from the main menu to include the last DLC
2026-04-17 04:47 UTC · Community Announcements · Geaxle
V1.7.76 - 16.04.2026Balance changes (regular game)Slightly increased expectation rise frequency past turn 40 (to accommodate some projects getting a little better, see below).Dejah Robinson’s independist rally skill has changed: doing it now provides +6 support per turn but also results in a trade embargo of 2 turns. You cannot do this skill if you have an active trade embargo.Craig Blake’s specialization now gives +1 food production per 5 new food production increased instead of per 6.Increased the cost of the Regolith Burner from 12 to 15 titanium. Increased its atmosphere production per adj
2026-04-16 17:30 UTC · Community Announcements · Hylda
Hi terraformers,The day has finally come: the final Terraformers DLC, Independence, is out now! 🚀In this final expansion, Martian factions vie for power. Will you align with the Scientists, the Industrialists, or the Humanists? Maintain a careful balance: if one faction dominates, Mars may slide into autocracy. How will you shape Martian politics and guide the Red Planet toward independence from Earth? What a journey it has been! Since the Early Access release of Terraformers, we've received so many warm comments, amazing feedback, and love from our community. We’ve also enjoyed incredible li
2026-03-09 18:58 UTC · Community Announcements · Hylda
Hi terraformers,We’re thrilled to announce the final Terraformers DLC: Independence! And it’s coming sooner than you think: April 16th! 🥳In this final expansion, Martian factions vie for power. Will you align with the Scientists, the Industrialists, or the Humanists? Maintain a careful balance: if one faction dominates, Mars may slide into autocracy. How will you shape Martian politics and guide the Red Planet toward independence from Earth? ✨ Features:Align cities - When founding a city, assign which faction should lead its local government. There are 3 factions to choose from, with a total
2026-02-03 10:39 UTC · Community Announcements · Geaxle
V1.6.36Bug fixesFixed that leader skills that grants a free project were still displaying a cost in the hiring panel in some cases.Fixed a bug where you couldn't research a project, despite the research popup saying you could. It could happen after using a leader skill that increases pick count.Fix an incorrect maximum number of buildings displayed in the city UI in some cases.Improved robustness of the code that retrieves and save player progress.Added a missing chinese translationFixed the “A rock” tooltip not beeing translated.Fixed an issue where some buttons were not translated anymore
2025-12-05 15:15 UTC · Community Announcements · Jasper
Hello everyone! Daniel from Airship studios (the team behind Terraformers' music) has posted a video showcasing his process for creating a new Terraformers track!This track will be featured in our upcoming DLC. We had some IRL stuff delay the DLC a bit, but it's absolutely still on the way! Our apologies to those that can't wait to get their hands on it!Thank you all so much for your continuous support!!
2025-09-23 13:35 UTC · Community Announcements · Seb
Bug fixesFixed dikes not appearing in the marsyclopedia.Fixed a bug where free leader skills would show a cost in the select leader screen.Fixed a bug where the production of a special ability could appear under the wrong line.
2025-05-29 13:24 UTC · Community Announcements · Seb
V1.6.21 (29.05.2025) Fix granting an animal spreader if the game hadn’t already offered one when completing the new special event. Fix “Tuber farm” project popup being shown when hovering the leader skill to build the “Robotic Headquarters”. V1.6.20 (26.05.2025) Fixed that some leader skills that grant free projects would still not be free, despite a previous fix. V1.6.19 (23.05.2025) (linux only) Fixed blocking bug on startup for new players (similar bug than in patch 1.6.18, with a different cause).
2025-05-21 17:32 UTC · Community Announcements · Seb
A small patch to fix some issues introduced by the last update. Bug fixes Fixed an error on startup for players who had never launched the game before. Fixed some scenario levels being selectable when they shouldn't be (some scenarios start from a given mastery level). Fixed some of the leader skills that grant free projects, which sometimes wouldn't be free anymore. Fixed resources already sent to space projects not being kept when loading a save from previous versions of the game (before v1.6.x). Now resources are kept. If you were affected and made progress in your game, the space project r
2025-05-20 15:12 UTC · Community Announcements · Seb
Hello everyone, we hope you’ve all been doing well. While starting work on the 3rd DLC of Terraformers, we decided to first do an update focused on community requests, and we are quite excited to show you what we have prepared! Marsyclopedia improvements The community has long requested to have a way to see when a project was unlocked. The Marsyclopedia will now display a small number next to the name to indicate at what Mars level it was unlocked. Thus, we also added the current Mars Level and points required to reach the next level in this screen. {STEAM_CLAN_IMAGE}/38311261/670628c8c5f3a088
2025-02-26 13:33 UTC · Community Announcements · Thomas Goblinz
Update v1.5.48 Bug fixes and improvements Fixed a bug with Camille Williams where her last skill was automatically selected when focusing the right sidebar with the gamepad. Fixed a bug when going to a space city while a megastructures is ready to build in another city, in some circumstances. Fixed a bug where cycling through cities using the shortcut could skip space cities if the megastructure UI was enabled Fixed a bug where the megastructure button was selectable with the gamepad on moon cities despite being invisible. Fix bug where selecting the space project next to the found city button
2024-11-21 08:13 UTC · Community Announcements · Geaxle
Update v1.5.36 Megastructure DLC Bug fixes and improvements Fixed a bug where some UI would remain invisible after viewing the megastructure construction UI Fixed a bug where the new megastructure scenario does not benefit from the +5 turns for trophies Fixed a bug where a wrong text would appear on the scenario progress tooltip Removed some spam in the logs which could slow down the game Fixed having to go "back" after destroying a megastructure for the focus to come back Fixed wooshing past the megastructure element when transitioning from "freestyle" city slot selection Fixed a bug when des
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