Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:31 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-06-24 16:07 UTC · Community Announcements · Mckahl
Hi everyone, thanks for playing Spellbound Spire so far. We have been paying close attention to all the issues encountered and are working actively to resolve them. Bug Fixes: - Soft lock ball slide puzzle - Soft lock ball window - Portal Popping in when opening door - Achievements not unlocking - Fixed being able to play in 2D debug - Fixed confusing blue key game play moment Update: Within the upcoming weeks we plan to update the game with a bigger patch containing the following and more. - Audio Improvements - Minor Level layout changes - Reducing visual bugs - More Poses for the Index Cont
2020-06-23 19:48 UTC · Community Announcements · EVaZiV
Hi everyone, We are very sorry for the technical difficulties we experienced during today's live stream. We are unsure if this is related to our internet or to Steam. We have decided to postpone the stream till tomorrow 24/06/2020 at 20:00 PM CEST. We hope to see you there and in the meantime, we hope you enjoy the game!
2020-06-23 17:18 UTC · Community Announcements · EVaZiV
Release Patch Notes Hey everyone, Thank you all for playing Spellbound Spire during our beta. Your feedback helped us improve the game a lot! So without further ado: Spellbound Spire is now released! General Changes: Performance improvements Removed debug text Added Easter eggs Improved stability of moving hands through portals Audio: Updated sound mixing Updated sound effects Updated ambiance set dressing Added cutscene audio Graphics & UI: Improved Lighting across all levels Improved set dressing across all levels Updated hand UI Bug Fixes: Fixed oculus booting issue Fixed fade to black in w
2020-06-22 14:09 UTC · Community Announcements · BEEBIESNUIT
After 28 weeks of development, we're ready to release our non-euclidean VR game Spellbound Spire! Spellbound Spire is a non-euclidean VR traversal game with lots of puzzle elements. The game is about an hour-long experience where the player moves through a corrupted tower in order to restore the peace by capturing the corruption. The player will solve puzzles and learn new mechanics throughout the game, such as the gravity glove, which is used to make objects float in zero gravity. What makes the game unique is that the player solves these puzzles while navigating through a non-euclidean tower
2020-06-18 17:24 UTC · Community Announcements · T-J
Patch Notes version Beta 1.3 Hey everyone, Thank you to everyone playing Spellbound spire during our beta, especially those taking the time to report any issues they encounter via our discord or form. We added quite a few changes and updates to the game. We are listening closely to your feedback, and have identified and resolved a number of issues. The beta version 1.3 is now live! General Changes Performance improvements Pose for snail changed, you can now look at its face Added fade to black when going through a wall Objects can hover towards hand when on ground Updated Credits More Transiti
2020-06-18 16:58 UTC · Community Announcements · Mckahl
Friday June 19th, we from Option 44 will be streaming our upcoming non-euclidean VR game Spellbound Spire. We are currently working towards our release on the 23rd of June, and we going to give our insight of the game and development of it during this live stream. Join us for a play through and to get a chance to chat with the developers!
Full appinfo as delivered by Steam PICS, changenumber 37443736. Also at /api/app/1248270/raw.
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