Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:05 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-02-05 04:21 UTC · Community Announcements · ylungames
Hi everyone! How are you all doing?Just dropping by quickly to bring you a new update with bug fixes and minor adjustments, many of which were pointed out by the community itself. Thank you so much to everyone who is helping to improve the game! FixationsFixed a freeze when opening the menu after the initial scene.Fixed an error where chests were opened without granting items.Fixed the inverted switching between Simplified Chinese and Traditional Chinese in the language options.Fixed a freeze when opening the menu at the exact moment the character took damage. Now, it is not possible to open t
2025-10-07 22:32 UTC · Community Announcements · ylungames
Hey everyone!We’re dropping a quick update for Breaking Gates!This version brings several balance improvements and some exciting additions to the equipment system.Big thanks to everyone who keeps sending us feedback and suggestions! ❤️ Equipment TranscendenceWe’ve designed a new system for players who already have lots of resources or duplicate equipment. Now you can dismantle equipment to obtain a new resource and raise the rank of your favorite gear beyond its normal limits!This new feature gives you more freedom to power up your favorite weapons and accessories without replacing them — crea
2025-09-21 04:18 UTC · Community Announcements · ylungames
Greetings, little guy who lives right over there! We're back with fresh news! Development continues steadily and full of energy, and today we bring you another update for you to try out in early access. This is another step towards the final version, and we really want to hear your feedback. Every comment, every gameplay, and every livestream you do helps us improve the game even further. You're an essential part of this journey, and it's thanks to your support that we keep moving forward. Before we show you what's coming next, we'd like to say thank you ❤️ Trading materials A new NPC is now a
2025-07-17 07:05 UTC · Community Announcements · ylungames
Hello adventurer reader! It's been a while since we last talked, but I'm still here, going strong and steadily developing. Today, I’m excited to announce a new update coming to Early Access! Actually, this is a preview of Update 1.2, which we’re planning to launch at the end of the year. Since we’re still in Early Access, it makes more sense to release new features gradually and gather feedback from players before the final version. So feel free to jump in and enjoy! Before we dive into the news, I want to extend a massive thank you to each one of you. The journey of Breaking Gates is driven b
2025-04-28 04:32 UTC · Community Announcements · ylungames
Hello adventurers! Get ready, something special is coming to Breaking Gates! https://store.steampowered.com/app/1248550/Breaking_Gates What happened? We know it's been a while since the last update, since version 1.1 the game has gone through several difficulties. We are a small team of independent developers from Brazil, and everything is extremely difficult for us. But thanks to the emergence of Nuntius Games, a Brazilian publisher that believed in our project, we can finally share that the development of Breaking Gates is back, now to finish the game completely. Nuntius will not only publis
2024-02-11 16:24 UTC · Community Announcements · ylungames
We continue to make adjustments to improve game progression. This includes things like damage adjustments, drop rate improvements for important items. Corrections and improvements in translations, compatibility for controls, bug fixes and performance improvements. I want to say a big thank you for all the tips and suggestions from everyone, thank you very much =D
2023-07-13 18:57 UTC · Community Announcements · ylungames
Hi guys, =D We'd like to express our gratitude to everyone who has supported our game and sent us amazing suggestions and ideas over time. We ask for your understanding, as our team is currently small and we don't have the resources to dedicate full time to the game. Despite the difficulties, we are committed to continuing to move forward and working to offer the best possible experience. Functionalities 1. Cloud save system implemented. 2. Slight improvements to game controls and Huds. 3. There is now an indicator above the destroy equipment button showing that you regain your upgrade points
2023-05-20 23:51 UTC · Community Announcements · ylungames
Hello everyone, continuing to improve the game. We'll bring more news soon, but in the meantime we're keeping an eye on everyone's feedback. Update 1.1.21 - Added new emblems of regeneration, damage reduction and life increase; - Improvements in translations; - Bug fixes and performance improvements;
2023-03-17 14:34 UTC · Community Announcements · ylungames
Equipment system improvements We redid all equipment mechanics to make the game more dynamic. Added the emblems that can be placed on equipment to increase its attributes New upgrade system for equipment with Mastery Points, acquired with each level the player gains Modified Helga's Forge. Now you have to explore the map to find the strongest equipment recipes. Swords now, in addition to changing the look of the character, have special attacks. Amulets and helmets now have passive abilities that give advantages to the player. Improvements to all maps We visually reworked the entire first Campo
2021-10-12 01:25 UTC · Community Announcements · ylungames
Improvements and bug fixes. Thanks to the folks at Discord for the help ^^ We are fixing all bugs found and all suggestions are being evaluated. For new players, bug reports and suggestions We also updated the community forum here. If you happen to find something that is not working as it should, please read this topic and report what happened. https://steamcommunity.com/app/1248550/discussions/1/ If you want to leave any suggestions, ideas or opinions about our game, you can leave it here in this topic. https://steamcommunity.com/app/1248550/discussions/2/ Learn more If you have not yet purch
2021-07-05 03:03 UTC · Community Announcements · ylungames
Improvements and bug fixes.
2021-04-26 19:47 UTC · Community Announcements · ylungames
Hello everyone! Thanks for the support, we made a small update to correct some errors in the game that you reported and also some adjustments to the game's balance. Corrections Fixed an error opening the inventory menu when dead! Fixed resolution switching error when entering a room on the “Kirian Surroundings” map Changes It is now possible to open the menu by pressing , or Adjusted HP of some enemies on the “Kirian Surroundings” map Improvements in the boss's fight Adjustments in the first boss "Gadus", we corrected some wrong behaviors that made him more difficult, for example: Sometimes ri
2021-02-21 15:36 UTC · Community Announcements · ylungames
Hello everyone! We fixed a small error in the percentage of the first map. This happened because we are working on a new real-time map system that will be available in the game soon. If by chance the percentage of the map estimates above 100%, this will be resolved in the future ^^ ' We apologize for the inconvenience due to this. -- We would like to thank everyone who is helping us by reporting bugs. We have created a small disagreement for this now, if you want to talk to devs, we are available to answer any questions. Thank you all again ^^ Discord Server Link: https://discord.gg/S7cYURPDFA
2021-02-19 04:12 UTC · Community Announcements · ylungames
Hello everyone! How are you? I hope they're all great! We would like to thank all the new players who have submitted their opinions and are helping us to make Breaking Gates even better. We are currently working tirelessly on the next chapter of the game which will have another complete map in addition to new enemies and items. But for now it follows some changes and improvements Thanks for the support of all of you ^ - ^ Changes Defeated enemies now don't reappear when exiting the rooms. Only when you return to camp. Adjustments on all enemies to improve the game's balance. Material items and
2021-01-20 04:34 UTC · Community Announcements · ylungames
Hello guys! We would like to thank you for all the support and suggestions you are giving to us. We are working on a new map that will be available soon, we will post more on our social networks. In the meantime, here are some changes and improvements that you have reported to us. Bug fixes Corrected the error when rescuing an item from the chest when the inventory was full; Fixed error when receiving hunting mission prizes with full inventory. Fixed collision errors with the roof in some parts of the map. Corrected the error of the force bar when the crystal is absorbed by Igro. Other minor b
Full appinfo as delivered by Steam PICS, changenumber 38302562. Also at /api/app/1248550/raw.
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