Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:24 UTC.
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2023-08-20 17:10 UTC · Community Announcements · Mythrix
Many thanks to community member and player Pokesus who volunteered to translate the game into Spanish. Here is the first implementation. Rough around the edges and very incomplete, but you can now select 'Spanish' from the main menu. Most of the UI has been translated, as well as the odd bit of coded text. It's a good start that should make the game more playable in Spanish. The irony of making this announcement in English hasn't escaped me. Here's a Google translate: Muchas gracias al miembro de la comunidad y jugador Pokesus que se ofreció como voluntario para traducir el juego al español. A
2023-04-12 21:46 UTC · Community Announcements · Mythrix
Thanks to the community for spotting a few (hopefully) final rare bugs: Fixed a rare instance of some short term injuries sometimes 'healing' a fighter in their transition residual phase before disappearing. This only ever lasted one week before being auto-fixed anyway, which is why it has gone unnoticed so long, but hopefully now squashed. Fixed an issue with some permanent damage to agility not saving properly between saves. Fixed the display of 'expected crowd' in the selection screen to properly show the crowd.
2022-09-28 14:09 UTC · Community Announcements · Mythrix
Thanks to dltoaster for spotting a rare edge case involving bleed outs spreading to an opponent. Now fixed for v.2.08.
2022-09-19 15:47 UTC · Community Announcements · Mythrix
Thanks to Kobrelo for doing a lot of the legwork on this one and giving me some useful information on Roman naming conventions. Roman names are now a lot more various and sophisticated. Citizens, veterans and criminals will now be named using praenomen-nomen or nomen-cognomen conventions. Slaves will now have single names from a wider pool. Either way there should now be a lot more variety and even a few more of the somewhat mad combinations for those of you who enjoy the 'Totally random' setting like me! :)
2022-09-14 21:44 UTC · Community Announcements · Mythrix
A minor update today. Fixed 'Distract' not triggering on quick strikes. Fixed 'Distract' not triggering on undefended flank attacks. Added league positions to the results screen so that you can more easily see when a major upset occurs, and makes it easier to track the progress of rival teams.
2022-07-24 10:47 UTC · Community Announcements · Mythrix
In response to popular demand I have agreed to return to this project for polishing and fixing purposes. No promises on the future, but I'll try to knock off any remaining bugs people locate (seems like it is running at 99% now but there are one or two left over) and maybe will consider any simple QoL / feature things that are sufficiently simple. I am primarily focusing on a new project so no further major changes likely. Thanks to the community for the continuing love for the game! v2.03 Fixed 'Distract' perk totally nullifying (or even negativing) opposing fighters - instead the opposing te
2022-01-28 19:46 UTC · Community Announcements · Mythrix
Tomorrow is the one year anniversary since the release of Gladiator Manager! I can't thank the player base enough for a really wonderful year with sales that exceeded my hopes, and loads of fantastic feedback (mainly positive, but also very helpful constructive criticism too). I won't say the game is quite a polished article (I'm not exactly AAA, operating out of my basement in my spare time) but it's very close to bug free (in fact I'm only aware of one minor outstanding bug in the whole game), and certainly in full working order. I've therefore decided to call this latest release v.2.0 in ho
2022-01-09 16:35 UTC · Community Announcements · Mythrix
An exciting new feature in this update: each team now has an AI manager with a name and a personality! This feels like a key part of world building and story telling, that I know a lot of you are keen on. I hope that it should result in more of a unique vibe to the different teams as they get slowly molded to the image of their manager. New Feature - AI Managers! AI Managers have names and personalities; you can see this information under the enemy fighter table in the team selection screen. AI Manager traits affect all areas of the game, from in fight decision making to team selection and fin
2021-12-12 20:57 UTC · Community Announcements · Mythrix
Miscellaneous fixes and improvements this week alongside a brand new relationship type: Lovers! Gameplay New relationship type: Lovers! Lovers will appear by way of random event like the other relationship events. Lovers get a HUGE bonus to Bravery and Toughness when fighting on the same team (30%), DOUBLED if they are fighting adjacent (60%). This means lovers fighting alongside one another could be really difficult to take down, very difficult to do serious injury to them, and unshakeable morale. Lovers also get the same greed and morale bonuses as Best Friends. Lovers also get the same nerf
2021-11-26 20:28 UTC · Community Announcements · Mythrix
Loads of stuff in this latest patch. The main item is a brand new data screen - League History. Details below! Also - Brand new relationships and events! :) UI / Presentation Added a new League History screen. Accessible from the ‘League’ tab this screen will display the winners of the league, along with their basic stats like points, wins, kills etc. So now over a multi-year game you can check out who’s been dominating in your division – and vie for the whitewashing of the board with your name! The new ‘League History’ screen will start recording results from the end of the next season in you
2021-11-13 18:26 UTC · Community Announcements · Mythrix
Thanks to the community for the ongoing reports, which are responsible for most of this week's minor improvements. Gameplay / Balancing Trebled the financial prize for having the most successful fighter each season (most wins), so this is now between £3,000 (div5) and £15,000 (div1). Added a financial prize for winning promotion – same amounts as for best fighter in the case of play-off winner, and slightly more for 1st place. Fixes / UI Improvements Fixed a bug causing rare crashes in cup simulations Fixed a bug that could result in the first place team being overtaken by the second placed te
2021-10-30 17:59 UTC · Community Announcements · Mythrix
This week's patch is packed full of less exciting but important minor fixes and balance changes. Thanks to the community for the help and suggestions getting these sorted. Gameplay / Balance Increased the condition gain/loss from easy/hard training by 50%. Decreased the chances of getting gains to max Potential from training focus. Increased crowd attendance in divisions 1 & 2, hopefully leading to more money for top division teams and thus more chance to afford higher quality veterans etc. Making those divisions more challenging, but more rewarding too. User Interface Added a column to the ba
2021-10-23 18:22 UTC · Community Announcements · Mythrix
A very exciting update this week with a brand new class joinging the fight! THE FREESTYLER! Brand new fighter class: the Freestyler Freestylers have a similar chance to generate as Gladiators, and will more commonly be Citizens. They will start to appear in current save games as well as new games. Freestylers typically have much better Initiative, as well as higher bravery and weapon skill They will often have very bad discipline and poor leadership Freestylers fight with a sword AND a club! They can use horizontal cutting attacks as well as vertical overhead smash and crush attacks They have
2021-09-26 12:19 UTC · Community Announcements · Mythrix
Development continues apace with a new training intensity feature this week, along with new relationships and various other minor improvements! New Features / Gameplay Added a new training feature: intensity! Intensity can be set in the barracks screen by the dropdown next to the ‘focus’ option. ‘Easy’ training will result in roughly 25% less frequent gains; ‘hard’ will result in roughly 25% more frequent gains. ‘Easy’ training will result in roughly 25% better condition recovery, so fighters should stay in good condition more easily when on easy training. ‘Hard’ training will result in 25% wo
2021-09-11 12:47 UTC · Community Announcements · Mythrix
Thanks for your patience over the summer. As explained in the forum this game remains very much in development but I took the summer to walk from the Atlantic to the Mediterranean across the Pyrenees, so not much time for game dev! I'll be back on it over the next six months at least, continuing to track down those last bugs, provide further QOL and continue to develop the events side of the game as well as adding in the odd new feature here and there. This update includes the following: Features / Gameplay Added a ‘golden boot’ award for the fighter with the most wins in each division – and a
Full appinfo as delivered by Steam PICS, changenumber 37443736. Also at /api/app/1251970/raw.
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