Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
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2025-10-06 10:57 UTC · Community Announcements · NiallMc
Hey everyone, just a small patch this time related to the recently announced Unity Engine vulnerability. Stay tuned for additional updates, and don't hesitate to share your feedback with us either here or on our Discord server. Changelog:Update to patch Unity vulnerability.Stability improvements.Fix for crew members not loading in correct position in some circumstances.
2025-07-11 10:54 UTC · Community Announcements · NiallMc
Hey all, Firstly we'd like to apologise for the longer than anticipated wait for the next update. It's taken us some time to put a team in place to continue work on the project. This update has been concerned with fixing and improving UI, UX, balancing and performance following the 1.0 release. We have another update in the works, which we'll give an ETA on soon. Changelog: Events:- Added new emergent events with varying outcomes and prerequisites: Blood in the Water, Unknown Signal, Worship Ritual.- Next events in event chains now fire before any new additional event threads are firedUI:- Cha
2024-11-26 16:07 UTC · Community Announcements · NiallMc
In this latest patch we've addressed some performance issues, a number of bugs, and a requested change to the camera. Stay tuned for additional updates, and don't hesitate to share your feedback with us either here or on our Discord server. Changelog: Fixing performance issue that can cause the game to stutter Fauna traps left in darkness can now correctly be attacked Fixing issue where genomes could be removed from fauna lab while running, resulting in an unusable fauna Fixing save files previously affected by cloning lab issue Don't rotate when sending camera to a position
2024-11-11 15:06 UTC · Community Announcements · NiallMc
Hey all! In today's patch we've addressed a number of bugs reported last week from the 1.0 release. Stay tuned for additional updates, and don't hesitate to share your feedback with us either here or on our Discord server. Changelog: Fixing issue where loading a save that fails to load will overwrite the current games settings Fixing an issue that can prevent events from triggering Adding a more appropriate error message when trying to build an advanced fauna trap over a regular habitat Fixing oil well refinery modules breaking when deleted Improving performance in large bases Fixing save file
2024-11-08 13:49 UTC · Community Announcements · NiallMc
Hi everyone! In today's patch we've implemented several bug fixes including fixes to the Brig, changes to mining relay visibility and incorrect status tags appearing on unstaffed buildings. Stay tuned for additional updates, and don't hesitate to share your feedback with us either here or on our Discord server. Changelog: Fixing bug that occurs when crew die in the brig Update mining relays to have emissive (visible lights) in darkness, so they can be more easily located. Fix buildings displaying as "Overheating" when they are actually just unstaffed Performance improvements to oxygen network
2024-11-05 14:58 UTC · Community Announcements · NiallMc
Overseers, Welcome to the Abyss. {STEAM_CLAN_IMAGE}/43221044/edf62f084792d432a70d5b6a871f1515e1eefd7f.gif After months of preparation, and countless hours in the depths, we are thrilled to announce that Surviving the Abyss has officially launched in its full 1.0 version! This release represents the culmination of our efforts to bring you an even deeper and more immersive experience beneath the ocean's surface, with new narrative layers, missions, and structures to expand your survival toolkit. What’s New in 1.0? In this release, you’ll find a range of new features and content to dive into, inc
2024-10-24 15:39 UTC · Community Announcements · NiallMc
Overseers, the time has come. {STEAM_CLAN_IMAGE}/43221044/edf62f084792d432a70d5b6a871f1515e1eefd7f.gif We're excited to announce that Surviving the Abyss 1.0 is set to launch on Tuesday November 5th! Including new narrative, missions, story, buildings and more. This isn't the end of our journey, as we've planned a number of free updates following 1.0. Which we'll provide more information on in the following weeks! Here's a look at some of the new features, enhancements and bugfixes you can expect in this milestone release with more still in the works: Biomes: New end-game biome added New inter
2024-08-29 13:33 UTC · Community Announcements · NiallMc
{STEAM_CLAN_IMAGE}/43221044/002492fa4ffc130f7e9d250676b9c22771ebf834.png Overseer! Welcome back. Surviving the Abyss will be releasing in 1.0 this year, and we’re also happy to announce that we’ll be supporting the game with another 4 free updates following the initial release. We’ll be announcing the release date of the 1.0 update, in the coming month! Update 1.0 We’ve been hard at work on the next update for Surviving the Abyss. We’ll be releasing a preview closer to launch, but for now we want to discuss some of the main areas of our focus: Late/End Game: We’ve primarily been focusing on th
2024-05-07 12:40 UTC · Community Announcements · NiallMc
Hey everyone! Update 0.3.0 is now live. This update brings a wide variety of changes to cloning, genetics, crew, exploration, resources, the anomaly and more. Check out below for the full changelog! {STEAM_CLAN_IMAGE}/43221044/51f5198233cbee3efd266dddf610338fec3fc5d8.png Changelog: Genomes, and creating the genetic sequence: The next phase of our Cloning updates. We are significantly changing the creation of the genetic sequence to improve the feeling of splicing genomes together for new effects. Genome collection is streamlined, you now only need access to a genome and can use it permanently
2024-04-30 14:48 UTC · Community Announcements · NiallMc
Hey everyone! The new update is now live on our UNSTABLE branch. This is available for everyone by following the steps below! We intend to put the update live on the main branch next week :) Unstable Branch To access this branch, you can take the following steps: Fully exit and relaunch Steam (you should be prompted to log in again) if it is already open. Right click Surviving the Abyss in your Steam Library and select the Properties Window. Navigate to the Betas tab within the Properties Window. Enter 'unstabletesting' in the text box and click 'Check Code' Select the Unstable branch in the '
2024-04-12 12:51 UTC · Community Announcements · NiallMc
Hey everyone! We're currently well into development of our next major update, and we're just about ready to start sharing some details! Firstly I want to mention that an early version of this update will be live on the unstable branch towards the end of next week. (Find out how to access this branch here): https://store.steampowered.com/news/app/1254320/view/3889484725164327666 Pending our testing we hope to put it live on the main branch soon after. The update: Our key areas of focus are: Genomes, and creating the genetic sequence: The next phase of our Cloning updates. We are significantly c
2024-01-08 19:04 UTC · Community Announcements · NiallMc
Hey folks! Today's update fixes another few issues raised over the holidays. We're now hard at work on the next major update, we'll be talking more about this on our Discord very soon! Bug Fixes: - Fix for error when building oil wells in some circumstances - Updated Advanced Air Purifier Footprint - Advanced Air Purifier Power Usage description is now correct - Minor UI fixes Performance: - Performance improvements for Status Tags
2023-12-22 15:57 UTC · Community Announcements · NiallMc
Hi everyone! Today's update fixes a couple of small issues introduced with the latest patch. Bug Fixes: On load Advanced Air Purifiers now reload correctly. Marine Stabilisers now correctly affect Rosefish populations. Remove all modules when parent building is destroyed.
2023-12-20 16:22 UTC · Community Announcements · NiallMc
Hi folks, today we're pushing our latest major update live! This update covers new features, user experience, bugs, new buildings and more. Look out for major updates on cloning plus our new crew aggression / prison system which is covered in more detail below. We have a lot more planned for the future, but for now we at Rocket Flair wish everyone a happy holiday season, we're looking forward to all that'll come in new year! ------------------ Changelog: Feature: Cloning & Cloning Modules {STEAM_CLAN_IMAGE}/43221044/c112a7dfc3e06c4722ffb9c2bd8c3d3ee0097f0c.gif Multiple cloning labs can now ope
2023-12-11 17:54 UTC · Community Announcements · NiallMc
Hi everyone! Today we're pushing an early version of the next update live to a new unstable branch on Steam. Unstable Branch To access this branch, you can take the following steps: Fully exit and relaunch Steam (you should be prompted to log in again) if it is already open. Right click Surviving the Abyss in your Steam Library and select the Properties Window. Navigate to the Betas tab within the Properties Window. Enter 'unstabletesting' in the text box and click 'Check Code' Select the Unstable branch in the 'Beta Parcipitation' dropdown. Ensure the name of the game in your steam library is
Full appinfo as delivered by Steam PICS, changenumber 37443736. Also at /api/app/1254320/raw.
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