Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-10-04 18:37 UTC · Community Announcements · Anomaly
NEWS UPDATE I have received a cease and desist order regarding the name Malus, apparently its owned by some night club in US So I will be rebranding the game, changing the name entirely, that that would include all the art and trailers and stuff. Still deciding what to call it, any suggestions are welcomed, for now I'm calling it Project Noveria (Noveria is the name of the world in Malus) So I have taken this opportunity to upscale the next update Next patch will be entirely new build and will seem like a whole different game One of the main concerns was that performance is quite bad on previo
2021-02-27 14:46 UTC · Community Announcements · Anomaly
Hey all Im sorry I havent been posting much updates recently but I assure you, my lack of communication is due to me working hard on the game. Rather than spending time, effort and money on publicising and marketing the game, like what many other indie companies do, I would very much rather spend that time actually working on the game, some indie companies settle with making development vlogs as a way to market their game and build hype which will then generate revenue that would go into developing the game. In my opinion, all this are just things that would get in the way of actual developmen
2020-11-30 17:51 UTC · Community Announcements · Anomaly
Hello everyone, Just wanted to let you all know that Malus will be on 1 month hiatus until January, the reason for this is because of the Holiday period and also because I will be taking on a graphics design job thats quite heavy and wont have time to work on Malus, I hope you all understand, thank you so much for all your support
2020-11-30 17:48 UTC · Community Announcements · Anomaly
UPDATE - ALPHA v2.02d CHANGELOG - Added ability to cancel harvest resources by clicking away (however do take note that your character still needs to finish swinging axe animation if he/she is mid swing) - Fixed clicking on resources sometimes does not immediate activate it - Fixed clicking on resources sometimes rotate your character upside down or sideways - Fixed Foot IK not detecting the bridge causing the feet to be pointed to the sky - Fixed blocking from certain enemies comsuming more stamina deduction then its supposed to - Fixed placement of "Glowing Herb" for Quest to be scattered be
2020-11-29 00:42 UTC · Community Announcements · Anomaly
QUICK UPDATE - ALPHA v2.02c CHANGELOG - Fixed Spear animation - Fixed learned skills issues when loading saved games - Fixed Salvaging items, sometimes salvaged the wrong items of the same type - Fixed Werewolf not able to cause damage - Implemented Foot IK for Player character (experimental, might look alittle funky when the terrain is too steep) - Improved snow terrain and snow effects - Modified placement of enemies and resources - Added new monster (Corrupted Wolf Lv 12) - Redesigned HP/MP/SP Globe - Changed Stat relations for Concentration and Agility
2020-11-24 13:37 UTC · Community Announcements · Anomaly
UPDATE - ALPHA v2.02b CHANGELOG - Added a new death mechanic, evertime your character dies, his corpse turns into a ghoul, when you revisit the location, you will have to fight the ghoul, so if you die 5 times, there will be 5 ghouls spawned in that area. The only way to get rid of ghouls is to kill it (If you dont kill it, the ghouls will persist throughout all of your saves) The strength and speed of the ghouls also scales with the player's level VISUAL CHANGES - Blocking now has a slight particle effect when activated, to make it more obvious visually whether or not player is blocking - Cha
2020-11-10 20:36 UTC · Community Announcements · Anomaly
UPDATE - ALPHA V2.01e Bug Fixes - Added remap keys to input options for Main menu and World Map - Fixed Dodging while blocking causes movement speed to get stuck in slowed state - Fixed able to salvage items from vendor's inventory (lol) - Fixed Salvage window able to stack multiple times - Fixed issues with materials not calculating correctly when crafting Items - Fixed stacking problems with items in Storage, (stacking on items of different type, stacking number inconsistencies) - Fixed picking up item while already grabing item causes the grabed item to be replaced and disappear - Fixed Nav
2020-11-05 23:48 UTC · Community Announcements · Anomaly
Bug Fixes - Fixed quests sometimes triggering multiple times inside Cave - Fixed Potion bug causing value to be like a few million gold - Fixed coin values for materials - Fixed falling through the floor after exiting Cave - Fixed crafting list for staff not being able to select primary element other than Fire - Fixed Key disalay for potion breaking UI - Fixed crafting item cause it to spawn ingame - Fixed not being able to raise shield using a spear Changes - Enemies now has a chance of droping weapons/armor - Some non-boss enemies can now drop Durum Stones (abomination/shade/minotaur skirmis
2020-11-03 16:53 UTC · Community Announcements · Anomaly
UPDATE - EARLY ALPHA v2.01a Changelog This build is mainly for the purpose of putting together all of the core gameplay functions that I had envisioned the final build to have. Which is why it took so long as I had to build these systems from scratch and make sure they are able to work together and is atleast enjoyable, balancing some sense of realism and gameplay. What this means is that the game still lack many content, however most of these are not core systems, meaning, it should be easier to implement future content as I would just be adding or changing what was already built. NEW FEATURE
Full appinfo as delivered by Steam PICS, changenumber 37443736. Also at /api/app/1254400/raw.
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