2025-03-09 17:56 UTC · Community Announcements · Grampus
Hey, long-haul truckers! It has been rather quiet for a while but we're cranking out the 1.0 release today and finally pulling the game out of early access! There are still some updates to come such as rebuilding the networking code and more bug hunts. {STEAM_CLAN_IMAGE}/37996448/2b7ba0e4a0b731d7e963cac61a065d59d97aabf7.png Other than engine upgrades, some quality-of-life changes, and some bug fixes; most importantly the addition of the driver roster so you can dismiss bots (or players) that happen to get stuck on a turn. At least until the causes of those glitches is figured out; and possibly
2024-12-08 17:24 UTC · Community Announcements · Grampus
Hey, gang! Been a super-quiet year with a ton of things going on in the background and a lot of radio silence on our end. However, this fancy end-of-year post should give you an idea of what was happening and what is coming. Feast your eyes... https://clan.fastly.steamstatic.com/images/6871935/7e2e4a9ced3bb6857efb807b0e9b94add368283c.png Most of the time was taken up by life things and non-game projects with a lot of planning and setup for the final updates for each of the current games. Reviving our old Tenth&Hess Games studio to handle these last updates and start work on a new project too.
2024-02-03 00:01 UTC · Community Announcements · Grampus
Hey there! The new year has come and we have an update for where things are and what is going on! Since some of them are still a little ways off, we'll try to keep this short. These final updates will be listed in the order they will be released. https://clan.cloudflare.steamstatic.com/images/6871935/47cbb1bded99eae34333b4c07526e646cb729356.png The Dope Game We kind of blew the Xmas window, obviously. But that is OK because there was a lot more getting packed into this final update than expected; which is also being broken into two updates. The first one is coming this month, most likely. It w
2023-08-16 15:44 UTC · Community Announcements · Grampus
Hey, gang! Long time, no see! We have been tracking issues in our user forums, working on assets, busy with non-game projects, and prepping a slew of updates in the space of time since the last post. Now we will get into what to expect in the near future! https://clan.akamai.steamstatic.com/images/6871935/c5267bb8c7b0cbddee50d40cd2c502c8780ceb6b.png Haulin' Oats There were no expectations for Haulin' Oats but it still underperformed. That being said, there will be one large patch to bring it out of Early Access and then smaller QoL update after that. The plans to expand the game with some addi
2023-03-28 23:31 UTC · Community Announcements · Grampus
Hey, long-haul truckers! Today we are pushing out a patch that makes some prep work for controller / Steam Deck support but also finally brings OSX into the fold! https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/6871935/8ca6d7ee6395376f116b9f6c34e2421fb0dd7537.png First up, welcome OSX users! You can now play the game on your chosen platform. Please let us know if you have any issues. While Ventura was not tested it may play well on that too. Second, there has been some groundwork laid for controllers and Steam Deck. You may notice that the menu stuff is now controller fri
2023-03-15 20:47 UTC · Community Announcements · Grampus
Hey, long-haul truckers! A day or two later than expected but we're wheeling out a big patch for version 0.3.2 that fixes a bunch of bugs and adds in a few new features too. A big thanks to everyone submitting bug reports through the various channels and also a big thanks to those of you submitting improvement ideas. Our issues list is shrinking pretty rapidly as is our to-do list; chugging right along towards release v1.0. In case you were a wee bit curious, here is the change-log: Added: in-game chat system for multiplayer Added: text overlay for each space as player moves Added: new sound e
2023-03-10 17:31 UTC · Community Announcements · Grampus
Howdy, long-haul truckers! So today we are issuing a quick hot-fix for soft-locks in the way of the Roster/Kill-switch. Powerful and dangerous, the kill-switch will let you bypass any player's turn if they get stuck. Well, even if they don't. While this does not actually fix any soft-locks, which we strongly urge you to still report, it will prevent your game from completely locking and stopping any progress. The kill-switch will be removed once we hit release v1.0, by the way. We are also pushing out some other small fixes and a few tiny additions. For those curious, here is the change-log: A
2023-03-10 00:01 UTC · Community Announcements · Grampus
Hey, long-haul truckers! The time has finally come and we cautiously are releasing Haulin' Oats into Early Access on Steam. So far we've had great feedback and bug reports from the community; thank you so much to all who have chipped in thus far. Hopefully the wider net of the general public will go the same way. If you are curious about purchasing the game in the Early Access state, we highly suggest you check out our Known Issues thread before hitting that buy button. This game is still a work-in-progress and it has some quirks yet. https://cdn.akamai.steamstatic.com/steamcommunity/public/im
2023-03-03 00:15 UTC · Community Announcements · Grampus
Howdy, long-haul truckers! So after a few delays and much gnashing of teeth, we are finally releasing Haulin' Oats into Early Access on Itch.io in the form of version 0.2.3! https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/6871935/3787969a42173fdc4aa584260e593063f8dae846.jpg Itch.io purchasers will get access to the full game but are limited to singleplayer as all the multiplayer features rely on Steamworks. However, Itch.io folks also get Steam keys which can be activated but won't unlock the game on Steam until March 9th. Speaking of, the game will finally release into E
2023-02-23 20:48 UTC · Community Announcements · Grampus
Hey, long-haul truckers! So originally we had planned to release the game into Early Access today but it seems Valve is pretty behind on approving the build or giving us instructions on what needs fixed to approve the build. Partially our fault for turning that in on the 16th! Nonetheless, we are pushing the Early Access release on Steam back until March 9th which will hopefully give enough time to get through this process. However, for folks who love Itch.io, we will be releasing the Early Access version over there on March 2nd instead. You will still get a Steam key along with a non-Steam ve
2023-02-19 16:55 UTC · Community Announcements · Grampus
Howdy, long-haul truckers! Today we will be moving the game into Early Access ahead of the upcoming public release. We are still fixing bugs and adding things in preparation for release, but a lot of our core features still need more time in the oven. Multiplayer being a big one as well as the racing / betting. So instead of pushing the release date back another few months, we'd rather get the game out to more players so we can get more feedback and community direction. Speaking of community direction, other than the ton of super helpful bug reports, folks have been providing lots of cool feat
2023-02-16 20:32 UTC · Community Announcements · Grampus
Howdy, long-haul truckers! Today we are updating the game to beta v0.2.0 which also serves as the release candidate for the game. Folks with access to the game can try out the release candidate build in the normal, default branch. You can also try out our multiplayer tests in the beta branch which will be added in later. All that being said, we are feverishly squashing bugs and applying polish for release. There will probably be one more update pushed prior to release for testers to check out; more if needed. Curious as to what was changed? We got ya covered: Added: multiplayer enabled (for be
2023-02-10 08:40 UTC · Community Announcements · Grampus
Hey, long-haul truckers! We are pushing an update to both the Steam Next Fest demo and the beta tester version. It contains a bunch of fixes from bug reports by you terrific folks. Curious as to what? Here's the change-log: Changed: updated Steam API files Fixed: soft-lock issue with post-turn move Fixed: missing dice roll text on Incident card 4 Fixed: crash on Delivery square due to misnamed node Fixed: issue where empty radio cut list crashes game Fixed: traps and hitcher interfaces not loading correctly Fixed: issue with losing companion not dropping market or updating correctly in HUD Fix
2023-02-05 22:40 UTC · Community Announcements · Grampus
Hey long-haul truckers! Just ahead of Steam Next Fest, we will be rolling out a beta update for the game which will include a ton of new stuff to play with, if you are one of the people with beta access that is. https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/6871935/952811ccd1772c607bf17151780b51a33c477520.png Folks without beta access will be able to play a shorter version by way of a Steam Next Fest demo, which runs from February 6th to 13th. It will definitely be buggy since we are still working out the kinks in single-player. The card decks were a bit more compli
2023-01-24 00:48 UTC · Community Announcements · Grampus
In exactly one month, Haulin' Oats will finally be released on Steam! https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/6871935/44781c6fadd9acf0375dcfeef668818e18d60e69.png In exactly one month, Haulin' Oats will finally be released on Steam! This weekend we will be updating the screenshots and trailers with the final versions of the graphics. We will also be rolling out a limited beta for folks to test too! If you're keen, hit us up at betas@coaguco.com for more information. You can also check the game out during this upcoming Steam Next Fest in early February with a d
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