Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:30 UTC.
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2021-01-25 05:15 UTC · Community Announcements · Foriero
We arrived at the end of the journey with Typing Fingers Enemy Thanks to everyone that supported us along the way of development. This release contains major bug fixes and the complete story of the game. You can try all of our levels in three game modes that have an increasing difficulty each, we adjusted every difficulty very carefully so anyone can choose how they want to play. Bugs fixed - Neverending NPC spawning that didn't let you finish levels. - More VFX on explosions - Now you can use backspace to cancel typing the current word (for example, cancel a long word and taking care of small
2021-01-23 00:02 UTC · Community Announcements · tropicdelirio
As you get closer to the end you'll be able to power up your Brain Ship to the maximum, it will turn purplish and will be able to resist more direct damage, multiple laser beams, more time to stop, and deadlier bombs. It's the only way to deal with all the amount of targets. We are getting closer to full release, stay tuned for more updates of Typing Fingers.
2021-01-18 20:42 UTC · Community Announcements · tropicdelirio
A few weeks ago we entered the last phase of development of Typing Fingers Enemy. We hope we can release a new build soon. We worked on the backgrounds of the last levels and now we are working on the last 3 bosses' combat systems. We'll leave you a short video sneak peek with the Brain Ship with full upgrades and the new BG that players will be flying through.
2021-01-15 20:37 UTC · Community Announcements · tropicdelirio
One of the goals we have is giving the player the feeling of traveling in the depths of space. Because that feeling of being in outer space is one of the best experiences we can have in a space-themed game. This is how we do it. 1. To build the backgrounds, we created a shader on Unity, that has different layer (images or textures) which overlap each other but they have different speed levels. The material allows us to custom any layer speed whichever we want to reach our desired effect. For the time being, we are working with 4 layers: the main background and 3 layers over it which give the i
2021-01-11 17:23 UTC · Community Announcements · tropicdelirio
NEW YEAR, NEW CHALLENGES AND HOPEFULLY THE COMPLETE BUILD https://scontent.fclo1-2.fna.fbcdn.net/v/t1.0-9/133508352_222647772714815_8166047209428510404_o.jpg?_nc_cat=102&ccb=2&_nc_sid=9267fe&_nc_eui2=AeH1qieAqSZxxTKTGrLoO2T6FDMh_CIRXvQUMyH8IhFe9L8CrOYMBnJoeoFMBErre0o&_nc_ohc=F-TTbgqjR7QAX_OWMl3&_nc_ht=scontent.fclo1-2.fna&oh=7cca595062e12e89275731ff5231d281&oe=60232D7D Holidays always pass in a blink of an eye and it's not late enough to wish you all a happy new year! It's been a long time since we haven't delivered an update of the early access. While we are still working on several bugs pres
2020-12-02 03:15 UTC · Community Announcements · tropicdelirio
UPDATE Nº1: WORKING ON FRIGATES AND BIGGER SHIPS Hi everyone, first of all, THANK YOU, VERY MUCH, to every single player who believes in our game and has purchased our Early Access version we are deeply happy about it. Second of all, we are working hard to complete all the next levels that come after the Early Access. As you advance in the game you'll surely meet more complex ships with longer words and deadlier weapons and these ones we are trying are the frigates, they aren't the biggest ones but it doesn't mean you can take them lightly. If you want to see more info on our development or wa
Full appinfo as delivered by Steam PICS, changenumber 34852176. Also at /api/app/1258830/raw.
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