Patch 1.1.3
Patch 1.1.3 is a tiny update, with a single fix: Fixed a matchmaking bug that sometimes caused players to be kicked out of lobbies for no reason, right before starting a match.
It's a wet and wild PvP shooter for 2-12 players! Hunt down foes on high-speed torpedoes, Outmaneuver rivals with 360° tactics, and master 4 high-stakes game modes in sprawling underwater arenas. Always free to play, never pay to win!
| App ID | 1262890 |
|---|---|
| App type | Game |
| Developer | Moonray Studios |
| Publisher | Moonray Studios |
| Homepage | http://www.tidalshock.com/ |
| Release date | 2025-04-18 21:59 UTC |
| Original release | 2020-05-04 07:00 UTC |
| Release state | released |
| Controller support | full |
| Free app | Yes |
| DLC list (appinfo) | 1276780,1276781,3358700,3358710,3358720,3358730 |
| Store page | store.steampowered.com/app/1262890 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Tidal Shock.exe | windows | ||
| 1 | Tidal_Shock.x86_64 | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:21 UTC | Free | Free |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20094735 | 2025-09-23 14:43 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1262891 | windows | 2.79 GB | 1.37 GB | 1814821794072109513 | ||
| 1262892 | linux | 2.89 GB | 1.40 GB | 1583154765457866787 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20094735 | public | 2025-09-23 14:43 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Patch 1.1.3 is a tiny update, with a single fix: Fixed a matchmaking bug that sometimes caused players to be kicked out of lobbies for no reason, right before starting a match.
Patch 1.1.2b addresses a few bugs and other issues brought up by the community: (Hopefully) Fixed an issue that would sometimes cause an infinite loop of merging lobbies during matchmaking. Fixed a bug where the game became unresponsive for about a minute if you opened the in-game menu as the match finished. Fixed poor performance when using one of the blockers from the gear pack. Fixed MMR not being properly taken into account when sorting players into teams. Improved main menu readability. Reduced max held energy for solo Reactor Rush and Point-to-Point rounds to match the reactor target. Ex
Patch 1.1.1c adds a handful of tweaks that didn't make it into the 1.1 Update: Refreshed lighting in the main level Added timer indicators to warn about the end of the round Improved map selection for small lobbies Filled some holes in the map that let you escape into the abyss Fixed some loading backgrounds showing bright artifacts at lower quality levels Fixed some misplaced visual effects on control points and reactors Reduced pistol damage: Previous: 40/45/50/55/60 New: 32/36/40/44/48 Rebalanced shotgun damage: Previous: 96/108/120/132/144 New: 99/108/117/126/135 Shotguns also now do 25% l
Hello patch-notes-readers, and thanks for joining us on our first update since 1.0 Release! The team here at Moonray Studios been keeping busy since we last spoke, with a major weapon rebalance, a few new features, and lots of bugfixes. Let's dive in! The biggest change you'll notice in 1.1 is the weapon rebalance: Weapons have been rescaled overall: Legendary weapons are mostly unchanged, but Common weapons have been buffed significantly, now performing at the level of the old rare weapons. Uncommon, Rare, and Epic weapons have been rescaled accordingly. You'll now only ever spawn with Common
We’re not going to sugarcoat it. Multiplayer is hard when you’re a small indie. But we’re here. You’re here. And that means something. Tidal Shock was built to be played loud, fast, and with full lobbies. So we are setting a time — a weekly, global ritual to bring us all together. This is Saturday Night Dives. It’s not an event. It’s a heartbeat. It’s a neon beacon for anyone who believes in this game — and wants to feel it the way it was meant to be played. 💥 Here’s how it works: Every Saturday (starting May 3rd), we host three matchmaking windows — one for each region: 🕗 8PM AET– Book your
Moonray Studios have put out the 1.0 release of Tidal Shock: Off The Hook, a free to play underwater shooter and the update brings full Native Linux and Steam Deck support. Read the full article here: https://www.gamingonlinux.com/2025/04/underwater-pvp-shooter-tidal-shock-1-0-out-now-with-linux-steam-deck-support-its-also-now-free-to-play/
🎉Tidal Shock: Off the Hook has left Early Access!🎉 Join us tonight for our Unleash The Deep event, celebrating our 1.0 release! The developers are going to be hanging out in the Tidal Shock Discord Server, and diving into matches with everyone! It's a great opportunity to hop into the voice or text channels to chat with us and give us your thoughts, or ask about the future of the game. Plus - if you register for the event on Discord, you'll be entered for a chance to win free character packs! We can't wait to see you in the arena!
With the launch of Tidal Shock: Off the Hook 1.0, we’re not just bringing new modes, visuals, and chaos to the arena — We’re also bringing the fight to your hands. We have released our Steam Deck–Ready native Linux build. It’s optimized, controller-tuned, and tested to run smooth — whether you’re docked, handheld, or somewhere in between. We didn’t design for Deck on day one — but once we saw what this little machine could do, we knew we had to make a build for it. ✅ Native Linux version ✅ Full controller support ✅ Smooth performance and fast loads ✅ 360° underwater chaos that just feels right
🌊 The wait is over. 🌊 After a long, scrappy ride through Early Access, we’re happy to announce that Tidal Shock: Off the Hook 1.0 releases today — and we've got a whole host of changes for you, so let's dive right in! A little over a month ago, we started quietly making some big updates while we prepared for our full release. In case you missed it, here's the gist: We took Tidal Shock off the hook - it's now free to play! (And never pay-to-win - the only things you can buy are cosmetics.) We added all-new game modes: Depthmatch, Control, and Point-To-Point on top of our classic Reactor Rush
🏁 We're on the home stretch now 🏁 It's time for our final event before the 1.0 Release - It's the Full Throttle Event! No more forced game modes - from today until launch, we'll be continually updating and improving every part of Tidal Shock based on your feedback. Speaking of updates, we have quite a few pieces of news to share - let's dive into it: First off, we've pushed our release date a little further to give us time to make some of the changes we'd like included in version 1.0: We're now planning to launch out of Early Access on Friday, April 18! Of course, the DLC giveaways are still
This patch enables the Full Throttle Event! More details: Control has been simplified - instead of multiple sub-rounds, the control point will move around the map whenever a single team manages to score 50 points at that location. First to 100 points wins! Overall this shouldn't affect the gameplay significantly, except in close three-player matches where you'll be likely to see a fourth control point pop up. This mostly just aligns the game mode's architecture with other existing modes, and makes end-game scoring simpler to understand. You now get a kill if a player suicides within 5 seconds
This patch enables the Power Play Event. 🌊 Dive in and check it out!
⚡ A Shocking Twist on a Classic ⚡ We're back at it again with a brand-new event this week - it's a power play! This week, we're featuring the last of our four game modes, Point-To-Point as the first round of every match. The gist is this: get energy, and charge the reactor. Sound familiar? The catch is that in Point-To-Point, there's only ever one place on the map to generate that energy, and it's bound to be teeming with foes. You'll need strategy, patience, and perfect timing to get out without alerting your enemies, and to sneak it to the reactor to claim victory! 🎁 As for the gifts that k
A bit of a mish-mash of bug fixes, cleanup and gameplay tweaks this time: Fixed an issue when other players quit the match while you were still loading in, that manifested in a few ways: Sometimes you'd get stuck on the loading screen Sometimes you'd get into the match alone without disconnecting automatically Sometimes you'd be pushed back to the main menu, but with weird lighting and have trouble rejoining the queue Sometimes you'd make it back to the menu, but then when you tried to play again you'd be kicked out of the match, with in-game HUD and lots of other visual craziness Fixed the ma
Improved visibility of all blockers and related effects, including the new exclusive Alienware Blocker (see Patch 0.4.15)
Full appinfo as delivered by Steam PICS, changenumber 38325927. Also at /api/app/1262890/raw.
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