2024-10-07 12:30 UTC · Community Announcements · krajzeg
This is a smaller bugfix update, with the biggest issue fixed being Mac-specific. - Unity engine update: Slipways now runs on the latest long-term-support version of Unity, which should help with some compatibility problems and enable maintenance/development in the future. - Ranked menu hang (Apple): On Apple Silicon, some of the time, the ranked mode menu would hang when moving from the map screen to the race select screen. This should no longer happen. - Isolated sector crash: A very specific way of playing with Vattori would result in there being no valid tasks for the "new tasks available"
2024-03-14 16:14 UTC · Community Announcements · krajzeg
As in nature, so in Slipways: with winter slowly receding into the past and spring waking up in the northern hemisphere, bugs are coming out of hibernation. This patch fixes two severe bugs on Apple platforms, and one logic bug: - Game startup fails (Apple): Occasionally, the Steam integration library has a hard time starting up on Apple Silicon machines. This used to hang Slipways during startup. Now, we give Steam a few seconds and if it's not able to get its act together, we start without it. - Game startup fails (Apple): Slipways used to defer initializing some Unity services until they ar
2024-01-02 14:59 UTC · Community Announcements · krajzeg
This small update mostly concerns players on Apple devices - no significant changes should be present on other platforms. - Mac: Slipways is now a universal app, which means it no longer needs to run under emulation on your new-fangled Apple Silicon machine - anything with Apple M1 or up. This makes the game run smoother and more battery efficient, but also fixes any problems caused by the emulation layer itself. Speaking of which... - Mac: On Mac OS Sonoma 14.2.1, something changed in Apple's emulation layer, causing Slipways to no longer register clicks in windowed mode. This should no longe
2023-10-05 11:45 UTC · Community Announcements · krajzeg
This one is another small bugfix patch, fixing a few bug reports that have accumulated over time. - Endless: Since a few versions, retired endless runs would not save properly into the statistics tab. This should no longer be the case. - Campaign: A mission completed with exactly 0 score would not count as complete for the purposes of progression. The game should now properly let you through with no additional gatekeeping. - Seed selection: If you went into ranked mode, then back to main menu, then into standard, and if the sector type for that week's ranked was not unlocked for standard play,
2023-01-08 14:22 UTC · Community Announcements · krajzeg
Happy new year, Slipways players! Slipways welcomes 2023 with a small bugfix patch, addressing the following issues: - Void Synthesizer: a previous patch broke the functionality of this technology, causing it to misbehave when it was supposed to deliver two copies of the same resource to different planets. It should now hopefully work correctly, and it's now in my personal top 5 of "rude technologies that have caused multiple bugfixes". - Loading/Ranked: when a savefile was loaded, some sector quirks would not be properly taken into account when an early "empire state update" would happen. One
2022-11-17 16:02 UTC · Community Announcements · krajzeg
This is a small bugfix patch addressing the following issues: - Campaign - Greener pastures: Some savefiles in which the construction of the fargate has been started would crash the game upon loading. This should no longer happen. - Campaign - Ghost in the Machine: The completion event would reappear after reloading a savefile where the megastructure was already reactivated. This should no longer happen. - Visual: The "smudges" in the sector select screen background should no longer be visible. The galaxy is fine, please don't worry - these artifacts were actually part of the menu background w
2022-11-04 15:47 UTC · Community Announcements · krajzeg
Long time no bugfix! A collection of smaller issues has accumulated over time. This is a patch addressing most of the currently known issues: - Crash: Mass Reactors used in combination with Energy-Driven Industry and some planet types could cause a "product list sync discarded exported product" crash. This should no longer happen. - Campaign: A combination of using undo, saving and restoring at the exact worst time, and Jupiter being in retrograde would prevent the completion event from popping up for the Forebear Archive and Forebear Megastructure. The events should now show up consistently,
2022-07-31 13:12 UTC · Community Announcements · krajzeg
This is a small bugfix patch addressing the following issues: - Campaign - Hard Truths: Losing a council member while having a tech upgrade that is both made available by them and also in some other way (like Infraspace available through Silthid Mass Lensing, but also through Slipstream Relay) would cause weird problems with the upgrade, including a way to trigger a crash. It should now behave reasonably. - Endless: The "maximum achieved" stats in the Miscellaneous Stats tab weren't display correctly in some cases. This patch brings the version numbers up to "v1.3 (b1092)" on Windows and "v1.3
2022-07-12 11:53 UTC · Community Announcements · krajzeg
This patch is a small batch of bugfixes targetting ranked and campaign: - Ranked preview: When viewing a ranked run played by another person, their settings would "bleed through" for a second, causing weird effects during loading - including resolution changes and even crashes, in some cases. This should no longer happen. This fix should also help with other issues you might be having if you're sharing saves played on different machines. - Campaign: Ghost in the Machine: Established planets would be so eager to help that they would redirect their income towards the reactivation effort even bef
2022-07-09 16:27 UTC · Community Announcements · krajzeg
Today's patch is a tiny one, really fixing only one issue: - Crash: In some circumstances, the inactive, experimental gamepad support code could wake up and cause a crash. Maybe as vengeance for being turned off. In any case, it should no longer be able to do that (at least not in that specific way). The current version of the game after the batch is v1.3(b1083) on Windows and v1.3(b1084) on Mac. --- In addition to that, due to a weird quirk of the Steam interface that I can't really talk about, I've had to remove several of the previous patch note events. To ensure that no information gets lo
2022-06-25 11:02 UTC · Community Announcements · krajzeg
Here's another day of post-release hotfixes, fixing the following issues: - Dendr mission: The mission goal failed to trigger if you were at the exact required amount of genes or culture. You no longer need 103% effort to complete the mission. - Vattori mission: Some connections to phase shifters were incorrectly disallowed as crossing a rift. - Vattori mission: The connection preview between planets did not take rift edges into account. - Dendr mission: Pinned colonization options failed to disappear when a vault was built on a planet, causing all sorts of problems. - Run records: Some campai
2022-06-24 17:41 UTC · Community Announcements · krajzeg
If you've been paying attention, you might have noticed that the game has updated quite a few times since the release of the third update. This was due to various hotfixes being applied, as usual, to fix various small bugs discovered shortly after release. Nothing like hundreds of people playing the game to shake things out! Here is a list of things fixed so far: - Ranked: There was a problem that prevented scores from uploading for about 10 hours after release. This is now fixed, and if you reopen ranked, your scores should reupload without any additional trouble. - Crash: Building a Ba'qar h
2022-06-23 17:00 UTC · Community Announcements · krajzeg
I can't believe it: it's here! 😱 The final update to Slipways is now available! Enjoy the third act of the campaign and the newly added techs and perks, and when you have the time and inclination, dig into the brand new modding feature. To celebrate this release, Slipways is going on a 30% sale for two weeks across all the stores. The update itself is free and available to all existing and new players of the game. {STEAM_CLAN_IMAGE}/39263019/ff09295df623c6b77b82f8186abc0a466fa87c0b.png Now, with the preliminaries out of the way, let's dig into the new stuff! The final act of the campaign! Thi
2022-06-10 16:02 UTC · Community Announcements · krajzeg
Hey everyone, I'm thrilled to announce: the third and final big update for Slipways is coming out on June 23rd, just in time for a nice sale happening across all the stores. If you've been waiting to pick up a copy for yourself or a friend, this will be the best and cheapest opportunity to grab one! If you already own the game, I hope you're as excited as I am! May this new update bring you joy during these coming months, be it on vacation or after a hot day at work. What's in it? Let me refer you to the previous post, which has a nice buletted list of things planned for the update. Things hav
2022-05-14 10:19 UTC · Community Announcements · krajzeg
This is a bugfix update fixing the following issues: - Xenotourism vs Englightenment: These technologies now interact properly, so your Enlightened zen tourist retreat will now immediately become successful. Prosperous will still require three different imports. - Building structures: Ghost lines would sometimes appear in the connection preview, showing linking to ghosts of other structures that you cancelled in the past. These ghosts are now exorcised and removed. - Campaign Stats: The "best score by mission" tab was erroneously limited to 4 scores (from back when there was just act 1). It sh
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