Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:24 UTC.
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2026-06-25 19:07 UTC · Community Announcements · IndieAnonGames
Hello Survivors!It's time to let people know what's happening once again in the progress of Endgame: Road to Salvation Major update 0.9 Deliver Us From Evil. This is by far Endgame's largest update ever, and I'm still making daily progress towards the release. I'm having a lot of fun testing the new features and content in Endgame, I can't wait to share it with you. I apologize that it's taking longer than originally anticipated, but the good news is that I've refined nearly every aspect of the game, optimization, physics, mesh actors and shading, and so on for a cleaner, more immersive experi
2025-12-24 02:15 UTC · Community Announcements · IndieAnonGames
Season's Greetings from IndieAnonGames! Hello Survivors!There are some exciting things happening behind the scenes, time to shed some light on the situation. The upcoming Major Content Update "0.9 Deliver Us From Evil" Is on the horizon, along with a ton of new features and content for you. New weapon models, enemies, allies, game mechanics, equipment modifications, new NPC skill and equipment systems, new caravan systems, and a new Quality/Rarity System for equipment, vehicles, enemies and even NPCs. New Boss type variants provide better quality loot along with an updated crafting system to h
2025-10-28 15:13 UTC · Community Announcements · IndieAnonGames
Hello survivors! It's been some time since the last update, but I'm here with a small bugfix to start. This one will tackle some of the community bug reports and suggestions, and is quite small compared to what I've got planned for the next major content update. For now I've added a few features, fixed a few bigger AI issues and bugs, and made some general QOL improvements aside from the community reports. One new feature i've added is the cruise speed system for keyboard controls. Holding Left Ctrl while accelerating or braking will reduce the total application to around 30% (not counting eng
2024-10-28 01:36 UTC · Community Announcements · IndieAnonGames
Hello survivors! This update is focused mainly around addressing any bug reports and other general fixes. The sound issue should now be fixed, I've removed the old spatialization fix and instead set the audio listener at the proper location, fixing the directional oddities that existed after the last update. Thanks to a community report I've been able to finally locate the cause of the hidden enemy bug and crush it. The start menu will now contain a list of all recent changelog information dating back to the previous large update. There was some sort of issue with the last fix I made for the p
2024-10-19 17:28 UTC · Community Announcements · IndieAnonGames
Hello Survivors! It's time to roll out the V0.89 Graphics Overhaul! Better looking characters is one of the major changes I had planned since it became a popular community request. I've been having a lot of fun putting this one together, feels like a whole new game. I hope you enjoy it. I've developed a new character creation system using morph targets, so now facial features can be modified, also 18 new beards, 27 hairstyles, 8 eye colors, 19 hair colors. Existing saves will all work fine, although your character's facial features, beard, hair, skin color, and eye color will be randomized. I'
2024-09-29 04:09 UTC · Community Announcements · IndieAnonGames
Hello Survivors! It's been some time since my last post, so it's about time for a sneak peek at the upcoming 0.89 Major Update. This one will focus mainly on new character models, new equipment, and a new character creation menu. There is already a long list of changes including new morph target facial modification, hair styles, beards, items, new character creation system, new cloth physics, new NPCs, zombies, horrors, and so on. I've decided to break the Graphic overhaul into three seperate updates focusing on major aspects such as characters/vehicles/gear, etc. This way I can get better pla
2024-02-25 00:06 UTC · Community Announcements · IndieAnonGames
I try to avoid personal announcements online, but in this case I'd like to make an exception because it relates to someone in the credits of my game, I hope you don't mind. I am devastated to announce the passing of an integral part of my life and IndieAnonGames. My Cat Orion, my best friend and teammate, passed away on Feb.23 at approx 6:00 PM after a long hard battle with multiple health issues relating to cancer. He was having such a hard time for the last few months, but we did all we could for the poor little guy. Now he can finally rest in peace. My little hero was always looking out for
2023-12-08 04:36 UTC · Community Announcements · IndieAnonGames
Hello Survivors! The New Kind Of Hell Update is finally here, and brings with it a massive list of new content, bugfixes, and general system improvements. The main feature of this update is the new Hellgate system, which creates a procedurally generated and destructible island in the demonic plane with random locations and epic loot. Find a way to bring down the towers and destroy the gates from within! The Demonic Plane can be very difficult, but the risk is worth the reward so make sure you are packing some serious firepower and fix yourself up as best you can before taking a chance. Every g
2023-11-15 16:42 UTC · Community Announcements · IndieAnonGames
Hello Survivors! In this update, we mark the end of the Halloween Edition and related content. There has been some bugfixes and a variety of improvements across the board, such as some improvements with melee combat mostly involving tighter hitboxes closer matching the enemy's actual reach. Check out the changelog below for details. I've been sorting through and testing a few new systems to include in Endgame:RTS, and I'm excited to finally introduce the new gameplay content to the community. The next content update shouldn't be too far behind. If you find any bugs or have any suggestions, let
2023-10-25 21:48 UTC · Community Announcements · IndieAnonGames
Hello Survivors! The recent update V0.883 comes with a few minor changes and bugfixes. If you have any bug reports or suggestions, let me know in the community forum. I look forward to your input! V0.8831 Hotfix -Slightly faster radio tower progress -Lowered recoil for MBGM/MG turrets, and the trailer variants -Quicker enemy spawns populate areas such as wreckage points faster -Added new method for culling unused actors, should be a bit of a performance boost when things get busy -Less total loot found in some containers -Gamepad can now switch weapons while driving a vehicle -Fixed eye turret
2023-10-19 21:07 UTC · Community Announcements · IndieAnonGames
Hello Survivors! Halloween Update V0.88 is finally here and comes with another load of content, updates, community suggestions and bugfixes. Thanks again to everyone submitting bug reports and suggestions, I wish I could've got to them sooner but here we are. If you don't see your suggestion added, it's possible it may come soon, there is a growing list of content I plan on adding in the near future. There has been some balancing changes across the game, let me know what you think in the community forum. As always, if you find any bugs please let me know. After some technical difficulty, I am
2023-04-06 06:36 UTC · Community Announcements · IndieAnonGames
Hotfix 0.871 Hello Survivors! This quick update fixes a few bugs that came in with the new systems, and adds a few requested features. Some tweaks have been made to the new driving physics, along with a faster Supercar/Sports Bike. You can now prevent the daily income menu from showing/pausing the action at midnight from the options menu, as well as adjust the BGM. I hope you enjoy the changes, please send your bug reports/feedback to the community forum! V0.871 Hotfix -Added option to Hide Daily Caravan Income Menu -Added option to adjust BGM audio -Reorganized options menu -Demon trap delay
2023-04-01 17:04 UTC · Community Announcements · IndieAnonGames
Hello Survivors! Update V0.87 is finally here and brings a massive list of updates, overhauls, and some brand new content like a few new late game enemies and new driving physics. A persistent crash that was related to high speed driving was finally crushed, including another boost to overall performance. New AI and detection code with a new faction system should now run much smoother. Control mapping has been added as well, if you don't like the control setup or if you're used to the old controls, it can be changed to your preference! Added some marker lights to all the semi trucks and the re
2023-03-16 17:36 UTC · Community Announcements · IndieAnonGames
Survivors! With update 0.87 just around the corner, I thought it might be a good time to let you all know about a few of the many changes coming your way. There is also a long list of implemented suggestions, fixes, and crushed bugs, the full list will be available soon! Thank you all for your feedback, bug reports, suggestions, and most of all your patience! Keep them coming, with the new systems I can imagine there will be a few bugs to crush. Detection and Combat AI has received an overhaul, NPCs will now sidestep, block, crouch to fire, retreat backwards while attacking, flank players, and
2023-02-28 20:40 UTC · Community Announcements · IndieAnonGames
Hello Survivors! This hotfix should clear up a few of the recent reports, including a new time system, as well as a massive performance boost all around. The new systems and modifications will help optimization and long-term playthrough performance, and they shouldn't affect your save files at all. I have removed the save on exit system, and added a new confirmation menu on exiting/dropping out of the game. Most placeable objects will now activate build mode when used, allowing the player to position the item manually, and some storyline and tutorial dialogue has been modified. The AI update a
Full appinfo as delivered by Steam PICS, changenumber 35733521. Also at /api/app/1264920/raw.
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