2026-04-26 17:16 UTC · Community Announcements · Wolfey Studios
Fixed an issue where under some circumstances the estimated territory markers were unintentionally hidden on the practice board when switching between the "Place Black" and "Place White" controls. Fixed an issue with reviewing online matches and SGF files where if both players passed, but there were still additional moves left that were played, the game would show the match as completed after the first passing moves. The game now allows the additional moves to be played and scoring won't be shown instead until the last passing moves are played. These premature passes happen during online games
2026-04-05 18:13 UTC · Community Announcements · Wolfey Studios
Fixed incorrect komi values coming from the foxwq client. For SGF files that have an application item (AP) which contains fox, a process will convert the komi value to a standard komi value if it is incorrect. These SGF files contain komi values such as 375, 650, or 0, when they should be 7.5, 6.5, and 0.5. This will display the komi correctly within the game and also allow automated reviews to be completed on the SGF files, where a huge komi value of 375 or 650 would previously cause issues with the review. Improved the Steam Workshop upload process. Files with extremely long names will now a
2026-03-29 15:49 UTC · Community Announcements · Wolfey Studios
Fixed an issue with the tree of moves displayed at the bottom left while reviewing a match, which would not display properly if the user then changed the UI Scale settings within the Graphics Settings after the tree initially loaded. Fixed an issue with the online menu's profile page not reloading the player's active games list under some circumstances after navigating between several other tabs. Improved several German translations.
2026-03-15 18:53 UTC · Community Announcements · Wolfey Studios
Fixed an issue with the Online menu's games list which was running into issues displaying games after some recent changes were made to the Online Go Server (OGS).
2026-03-10 01:59 UTC · Community Announcements · Wolfey Studios
Fixed the board shadow for the new realistic board theme which was not displaying properly on non-16:9 resolutions such as the Steam Deck.
2026-03-09 19:30 UTC · Community Announcements · Wolfey Studios
New FeaturesMove EvaluationA new button has been added to the top right of the Go board screen for quick play matches and reviews which will turn on the move evaluation feature. This icon is a circle with an analysis line through it. You can hover over each button and a tooltip will be displayed to show their purpose.When using the move evaluation, as you play your moves, your last move will be highlighted and a color will be displayed over top (a gradient from red, to yellow, to green) giving a rating based on the estimated score loss of the move.This analysis takes the estimated score prior
2026-01-13 21:13 UTC · Community Announcements · Wolfey Studios
New FeaturesCampaign Ally SelectionPlayers can now select between KataGo Human, GNUGo, and KataGo as their ally while playing campaign ally matches (matches where the player and an AI ally alternate turns on the same team). Previously, this ally was always KataGo.Choosing the level or rank of the ally affects how much the ally costs in resources, with the lower ranks, or lower AI strength costing less than those that play at a high level.The resource costs of a campaign ally have also changed because they now take into account the size of the region/board in the cost calculation. The larger th
2025-12-16 22:33 UTC · Community Announcements · Wolfey Studios
Fixed the imported content section asking the player to select a review type when clicking on a non-match record content item. Clicking an imported puzzle for example will now load the content straight away. Updated the credits section with up to date links.
2025-12-10 20:05 UTC · Community Announcements · Wolfey Studios
After a long journey, The Conquest of Go has finally exited Early Access and has reached the full release 1.0 version. Thanks for the support along the way! The game is at a point where I believe it fulfills a complete and stable game experience where Early Access is no longer necessary. To clarify, this doesn't mean that the game will never receive future updates, but rather, future updates will likely be less drastic and game changing than the major ones that occurred during Early Access.Throughout Early Access there were a total of 33 major content updates and 48 patches. A full list of all
2025-12-03 22:53 UTC · Community Announcements · Wolfey Studios
Fixed an issue with loading the list of players for an online ladder if a player's challenge is missing a valid game ID. Fixed an issue where doing fortification puzzles in the campaign and then accessing the stories, stats, or campaign settings menus, would result in the scroll input still interacting with the puzzle behind the menu. Fixed the hover tooltip for glossary term "connected" when appearing during tutorials.
2025-10-24 19:59 UTC · Community Announcements · Wolfey Studios
Implemented new undo move functionalityPreviously, players in online matches could only request to undo their move while it was the opponent's turn. Now, players can request an undo while it is their turn, which will undo the opponent's last move as well as the player's last move. This was changed on OGS on 10/22 and now is also implemented within The Conquest of Go.When hovering over the undo button, the stones on the board that will be undone are now also highlighted. This new highlighting applies to both online and offline games.For online games, when the opponent requests an undo, hovering
2025-10-10 19:30 UTC · Community Announcements · Wolfey Studios
Campaign fortification puzzles will now use the theme that is selected under Settings > Board Settings > Campaign Theme, similar to how this selected theme is used when playing Go matches during the campaign. The default value is "Automatic" which will use the corresponding forest, snow, farm, or desert theme based on the selected region, which is the same as how it worked before. If you instead select for instance the toon theme for the campaign theme, the campaign puzzles will now also use that selected theme. Additionally, if custom colors are selected for a specific campaign theme, those c
2025-07-27 16:20 UTC · Community Announcements · Wolfey Studios
Enabled the ability to start automated AI reviews for imported matches within the Learning Center's Imported Content section.
2025-07-19 15:32 UTC · Community Announcements · Wolfey Studios
Fixed an issue that was causing the game to freeze on the loading screen when returning to the main menu from an unsaved quick play match that was reviewed.
2025-07-12 20:10 UTC · Community Announcements · Wolfey Studios
Fixed an issue which was causing problems with the player clock when undoing moves under some circumstances.
Full appinfo as delivered by Steam PICS, changenumber 37443736. Also at /api/app/1264970/raw.
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