Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-26 16:00 UTC · Community Announcements · yase
We’re excited to share that the new Ships At Sea website is now live!We’ve completely refreshed the website with a new look and a better way to explore everything Ships At Sea has to offer.🚢 Explore Ships At SeaTake a closer look at the game and discover:Game features and activitiesLatest news and development updatesOur maritime and technology partnersThe Ships At Sea roadmapVessels and operationsDedicated server informationAnd more about what awaits you at sea!🖥️ Looking to set up a Dedicated Server?With Ships At Sea now supporting Dedicated Servers for up to 16 players, the new website als
2026-08-10 16:02 UTC · Community Announcements · yase
Ahoy, Captains! ⚓It’s time to head back out to sea! For a limited time, our Misc Games Weeklong Deal is live on Steam, featuring special discounts across all three of our maritime simulation titles.Whether you want to start your fishing career in the Barents Sea, continue your fishing empire across the waters of Nova Scotia, or experience our latest generation of maritime simulation in Ships At Sea, now is a great time to jump aboard.Ships At Sea – 40% OffTake the next step in our maritime simulation journey with Ships At Sea in single and multiplayer mode with up to 16 players. With additiona
2026-07-17 00:00 UTC · Community Announcements · Misc Games
A small hotfix: Fixed an issue with dedicated server for Linux Fixed an issue preventing support crafts from docking at the lighthouse close to Helligvær Fixed issue where crew can get stuck after loading a savegame
2026-07-16 14:18 UTC · Community Announcements · yase
Ahoy Sailors! We've just released another update focused on stability, multiplayer, and resolving several issues reported by the community. Thank you to everyone who continues to share feedback and bug reports—they help us improve Ships At Sea with every update.Changes:Fixed a crash related to save games on Dedicated ServersFixed an issue preventing clients from adding routes on the world map Fixed an issue causing crew members to get stuck on the open hatch in the Class 3 Fishing ShipFixed an issue where Private/Invite Only multiplayer sessions became stuck on the loading screenFixed an issue
2026-07-08 15:51 UTC · Community Announcements · yase
Ahoy Sailors, Following the release of Update v0.8.7, we'd like to thank everyone for the fantastic feedback and bug reports. Your reports have been invaluable in helping us identify and resolve issues quickly. This update focuses on stability and polishing several systems based on your feedback.Fixes & ImprovementsImproved the Flammen waterjet nozzle trim behavior, which previously affected vessel speed in reverse.Previously, correctly trimming the waterjet nozzle up (located at the stern of the boat) raised the bow, but incorrectly reduced the vessel's speed. Conversely, trimming the nozzle
2026-07-03 22:27 UTC · Community Announcements · yase
We've just released a small hotfix addressing a few issues reported by the community:Fixed an issue where players were unable to purchase longlines for the ConquestFixed an issue causing NPCs to get stuck on the Windy and Turbo vesselsFixed an issue where the dedicated server list could not be scrolled furtherThank you for your continued feedback and support! ⚓Team Misc Games
2026-07-03 12:51 UTC · Community Announcements · yase
Class 4 Service Operation Vessel, Deployable Daughter Craft, Dynamic Positioning & Dedicated ServersAhoy Captains,The wait is over! Major Update v0.8.7 is now available and marks the largest update to Ships At Sea since the start of Early Access.At the heart of this update is our new Class 4 Service Operation Vessel (IMT 9604). For the first time, players can deploy and recover daughter craft using fully animated davit systems, operate a Dynamic Positioning (DP2) system, transfer crew with the Z-Bridge Bring-to-Work system, and maneuver using advanced azimuth propulsion. Together, these new sy
2026-06-26 19:05 UTC · Community Announcements · yase
Ahoy Captains, This patch focuses on improving stability, gameplay, and quality of life based on the collected community feedback. It includes several crash fixes, improvements to the Dynamic Positioning (DP) system, mission balancing adjustments, and various gameplay and UI fixes.AddedAdded dried fish to medium cargo missionsAdded a second worklight to the Røster, providing full visibility across the cargo area.ImprovementsImproved delivery and passenger missions with better distance-based variationsImproved the Dynamic Positioning (DP) system with additional stability improvementsOptimized v
2026-06-23 15:27 UTC · Community Announcements · yase
Captains,Thank you to everyone who has been testing the Public Test branch since Friday and sharing feedback, bug reports, crash reports, and suggestions. Your reports have already helped us identify and resolve a number of issues across the new Class 4 Service Operation Vessel (IMT 9604), support crafts, autopilot systems, cargo operations, and general gameplay.Today's patch focuses on stability improvements, bug fixes, quality-of-life enhancements, and additional polish based on your feedback. Please continue testing and reporting any issues you encounter as we prepare Update v0.8.7 for rele
2026-06-19 16:47 UTC · Community Announcements · yase
Class 4 Service Operation Ship & Deployable Daughter Crafts, Dynamic Positioning, New Mission & Gameplay Improvements Ahoy Captains, Finally, it's here! For the past few months, we have been working hard on one of the most ambitious updates we have ever created for Ships At Sea.At the heart of this Public Test is our operational offshore vessel, the Class 4 mini SOV (IMT 9604). For the first time, players can deploy and recover support craft using fully animated davit systems, operate a Dynamic Positioning (DP2) system, and transfer crew using the Z-Bridge Bring-to-Work system. Combined with a
2026-05-07 15:00 UTC · Community Announcements · yase
Today’s Development Progress Highlights – Shipyard Returns, New Dry Dock Lift & Refreshed Vessel Management UI ExperienceHello Captains,Over the past few weeks, we’ve continued working across many areas of Ships At Sea to further improve the overall simulation experience — from new gameplay elements and vessel systems to sound effects, animations, and how vessels physically interact with the ocean.Many of these improvements happen behind the scenes and require significant technical work, especially systems related to water interaction, vessel physics, and preventing water from passing through
2026-04-22 16:00 UTC · Community Announcements · yase
Ahoy Captains, We’ve been continuing work on multiple systems in Ships At Sea, and today we’d like to share a closer look at some of the ongoing improvements and new additions. 🔥 Enhanced Fire Effects for VesselsWe’re taking fire simulation to the next level.Our dynamic fire system is being expanded to vessels, allowing not only onboard incidents but also fully burning boats and ships. Materials can now actually burn, and fires will cause real damage to the vessel—similar to how we already handle coastal house fires.This means fire is no longer just a visual effect, but a system that can sign
2026-04-09 15:00 UTC · Community Announcements · yase
Ahoy Captains,We’re back with a closer look at one of the key features coming in v0.8.7: deployable support and daughter craft for the upcoming Class 4 Service/Wind Turbine Vessel, expanding its capabilities for offshore operations.A More Hands-On ApproachThe Class 4 Service Ship comes equipped with two deployable support-rescue boats (MOB), each paired with its own crane. These aren’t simple spawnable extras. They are fully drivable, hands-on support craft that you’ll launch and recover. Our goal with this system is to make ship operations feel more engaging. Whether you’re handling short-ran
2026-03-27 14:17 UTC · Community Announcements · yase
Ahoy Captains,This update focuses on stability improvements and fixes, with particular attention to dedicated servers and edge-case crashes.For those new to dedicated servers, you can find a setup guide for the Ships At Sea: Dedicated Server GuideWe’ve also updated our roadmap to reflect the upcoming updates. Next, we’re sailing towards v0.8.7, which will introduce the first of the Class 4 ships. The roadmap will continue to be updated regularly throughout development to keep you informed of our progress: RoadmapChangelog Added steam_appid.txt to the dedicated server (manual setup is no longer
2026-03-25 19:45 UTC · Community Announcements · yase
A small hotfix addressing a visual issue with NPC crew behaviour:Fixed NPC crew sliding instead of walking on ships
Full appinfo as delivered by Steam PICS, changenumber 38802323. Also at /api/app/1266540/raw.
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