Bugfix 0.5.2.16
Objects spawned by god powers should no longer improperly block movement to them
A sandbox village simulation fundamentally about people, their thoughts and their needs. Luckily they are not alone in their burden, for you possess divine powers. And you would surely never add to the plight of the common man... Right?
| App ID | 1268350 |
|---|---|
| App type | Game |
| Developer | Scion Studios |
| Publisher | Scion Studios |
| Homepage | http://www.agameofhumans.com |
| Release date | 2020-06-05 16:39 UTC · Early Access |
| Release state | released |
| Store page | store.steampowered.com/app/1268350 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | AGameofHumans.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:03 UTC | $11.99 | $11.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 9746553 | 2022-10-18 14:44 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1268351 | windows · 64 | 1.18 GB | 656.12 MB | 4516684545904716102 | ||
| 1268352 | windows · 64 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 9746553 | public | 2022-10-18 14:44 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Objects spawned by god powers should no longer improperly block movement to them
There has been a bit of a pause in both the communication and the development of the game, as I am sure most if not all of you reading this will know. There are three things I need to tell you. First off, the company, Scion Studios, was about to run out of cash before the summer. That had to be solved, and it has. Part time contracting work has put us in a much healthier position. If the company folds there will be no game. Secondly, the cash issue led to another issue; A mad dash to profitability, code quality be damned. Over time this built up and made the code... less than ideal to work wit
Options Added support for vertical sync Bug Characters can no longer get stuck with a full work desire
Fixed a GUI issue with feelings that could cause a crash Fixed a GUI issue with character inventories that could cause a crash
Patch 0.5 features a brand new pathfinding system. Some things see some reworking, while other things see some upgrading. Patch 0.5 General New pathfinding system (faster, better and more flexible) Added prompts, characters now ask for permission when buying work plots Increased max zoom distance Improved behavior when camera pans to a character Added new thoughts God Powers Changed Sense of Urgency into an over time effect Added Chatterbox god power, similar to Sense of Urgency but for social Visuals Updated terrain edit visuals (block markers when building/removing terrain) Now shows people
Fixed an issue where animals could get stuck in their feeding trays Fixed an issue where characters would refuse to get a new job after losing their old job Fixed an issue where characters could end up stuck in the air after digging away the block they were standing on Fixed a rare issue where the game would incorrectly assume an item was still alive, treating a new item as the old item Added a few new maps, including a flat map called Flatlands
Increased performance of pathfinding calculations, especially when modifying the terrain Treasury earnings now count towards city income Fixed an issue where characters would be unable to remove a terrain block Increased cooldown of no stockpiles gamelog messages
Fixed Treasury not reporting finances properly after saving and reloading Fixed characters some times unable to interact with Feeding Trays Fixed an issue where characters could get stuck in an interaction Increased prioritization of characters doing something that requires the item they are already holding E.g. farmers will now finish cutting all their crops before hauling off the harvest
Fixed a crash that occured when the tax collector plot was deleted just as someone was about to accept a job from it Fixed a crash related to sounds effects on certain system configurations Fixed a rare issue with characters interacting, causing one to remain frozen Characters now greater prioritize demolishing objects on top of terrain edits It should no longer be possible for a bucket of water to end up in a stockpile (if the bucket isnt used, its now deleted) EDIT: The minipatch is now hotfixed (0.4.8.24b), solving a crash the minipatch introduced :(
Fixed a crash that could occur when animals were socializing as one of them was slaughtered Fixed a crash that could occur when characters searched for item in a plot that no longer exists
After two weeks in open beta we are proud to announce that patch 0.4 is now live! Thanks to all the changes that occurred in patch 0.3 the work pace has been able to pick up significantly and we are just getting started :) A special thank you goes out to our Discord community, their involvement has been invaluable. Thank you everyone! Patch 0.4 General Slightly increased the field of view of the camera Improved load times when booting the game Added edge scrolling (mouse on screen edge moves screen) Added wandering as a behavior Camera now follows people instead of just panning to them Items A
Participate in the beta by right clicking A Game of Humans -> Properties -> Beta General Slightly increased the field of view of the camera Improved load times when booting the game Added edge scrolling (mouse on screen edge moves screen) Added wandering as a behavior Audio Rebalanced audio levels Movement Mostly fixed characters overshooting their target and doing a little twirl back to their goal Characters and animals now push each other apart instead of clipping through one another Characters and animals now avoid collisions It is no longer possible for people to walk between a number of o
GUI Brightened the color of game log messages of the special type Pathfinding Fixed an edge case where two nodes would not be connected even though it would appear to be so Pathfinding edge cases how have less of a performance cost Performance Improved performance of growing objects Increased performance of audio player Error reporting Added new exceptions Bug fixes Fixed an issue where destroying a plot could cause a crash by creating multiple stockpile item commands
Fixed an issue where characters would try to access a destroyed item, causing a crash
Fixed an issue where the game would crash as an object was demolished under specific conditions
Full appinfo as delivered by Steam PICS, changenumber 38240577. Also at /api/app/1268350/raw.
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