Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:00 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-09-28 04:33 UTC · Community Announcements · Ricachonas
There have been changes to the following characters:Alex:The range of the stun grenade has been increased by 25%. This change was made to make Alex's ability more noticeable and have a greater impact on gameplay.Carter:New passive: Adrenaline. The lower Carter's health, the faster he'll recover energy. The reason for this change is to further differentiate Carter from other classes and put him on par with Alex.The speed of throwing the axe has been increased by 30%. Carter needs to feel aggressive, but above all, speed, which is why this change was made.The Ultimate charge percentage when hitt
2025-09-26 13:41 UTC · Community Announcements · Ricachonas
Due to changes in the game's source code, saves saved prior to this update will be erased.- Players no longer randomly gain supplies upon killing enemies. Previously, killing an enemy gave them a 20% chance of receiving a supply drop. That system has been replaced by a combo system.- New combo system: Killing enemies consecutively will grant players supplies. After making at least two eliminations, a visual will appear informing you of the consecutive eliminations you have made. The more kills you have in a combo, the more supplies you will gain.- Perk costs have been increased, and you lose m
2025-09-18 09:58 UTC · Community Announcements · Ricachonas
Skitt will become a free-to-play game. There will be no microtransactions or anything like that; it will be completely free.The change will be implemented with the next update, which will include achievement functionality (already available but not yet unlockable) and many changes and improvements to the base game, such as bug fixes, mission balance, and new content additions. This update is scheduled to be released between Friday, September 19th and Friday, September 26th of this year. The game will not change its basic structure or design by becoming free-to-play; it will not include any pur
2023-08-21 06:22 UTC · Community Announcements · Ricachonas
- At the end of a game you can see new statistics such as damage done, damage received, healing done and precision. Now with this information at the end of the game you will be able to see your performance throughout the mission and thus know what to improve. - The expedition system (tasks) has changed. They are now random, can be played as many times as possible, and will always grant the same amount of experience. This change forces the player to have to adapt to a random mission by playing various characters in order to fulfill the objective of the corresponding expedition. - The performanc
2023-06-25 01:29 UTC · Community Announcements · Ricachonas
- Better graphics, sounds and animations. More cleanliness and clarity in animations, sounds and graphics. - You no longer run slower when you have low energy, you consume less energy when running backwards, energy recovers more slowly. These changes were made for more consistency in player movement. -By aiming at an enemy you can see his health. Added this feature to be more aware of the damage you do with weapons and abilities. - Now the probability of an incubator spawning is 50%. There is a new carrier available. This change was made to further highlight the impact of carriers in the game,
2022-02-22 16:53 UTC · Community Announcements · Ricachonas
Update1.6.0 - New more realistic lighting. With the updated game engine, it has been possible to update the lighting in the game to bring back real-time lighting (something that was temporarily removed in the 1.4.0 update). - Better textures. Improved the textures of many maps to give a more apocalyptic effect. - Einar's gameplay has been changed. Einar's weapon was changed from an M1 Garand to an M1 Carbine, giving him more rate of fire, more ammo, but less damage and accuracy, this was done to make Einar's damage more consistent, with this two of his three perks have been changed. Also added
2021-10-11 18:25 UTC · Community Announcements · Ricachonas
Update1.5.6 Some of these changes are temporary and may change or improve in subsequent updates. - The way the story is told in some parts of the game has been modified: You no longer see only static characters when talking to them. Although the essence of the format of the story is maintained, the aspect was changed to make it look more natural and less "static". Due to this change, some parts of the story have been slightly modified. - All characters charge their Ultimate faster when dealing damage. Before the Ultimate took too long to load, with this change the characters has more use of th
2021-06-24 17:14 UTC · Community Announcements · Ricachonas
Patch 1.5.0 - The player can now jump, run sideways and backwards. Recover energy faster. This change gives the player greater movement capacity, being able to reach previously unreachable places, such as getting on top of a car, and, with faster energy recovery, they will be able to have a more constant movement. - The player will slow down when taking damage, if he takes more damage, the more he will slow down. Now that the player has much more mobility it is necessary to balance that. With this change, the player must be more careful when running between enemies. - Converts will react in a
2021-04-27 00:15 UTC · Community Announcements · Ricachonas
Patch 1.4.9 - All characters' weapon recoil has been increased. Before it didn't feel like you were firing a weapon with power, now with the recoil in the weapons and in the player's vision there is a sense of the weapon's power. - All converters (zombies) health reduced by 25%. Several comments said that the weapons of some characters did very little damage. Now with this change it will feel like all characters can eliminate enemies. - The chance of "incubators" spawning when killing a converted increased from 6% to 25%. Being able to kill converters more easily makes the game too easy, with
2021-02-22 20:39 UTC · Community Announcements · Ricachonas
Patch 1.4.0 - The visual aspect of the entire game has been changed. - Added new perks to the following characters: Carter, Einar, Marco, and Tony. - Performance has been improved on some maps. - Now the field of view can be adjusted from 40 to 100. - The player interface has been improved. - The aiming system in Richard and Marco's Ultimate has changed. - Graphics settings are no longer chosen when opening the game. Now it is only chosen from the configuration menu. - Graphic configuration options have been reduced and changed. - Minor bug fixes. Las partidas guardadas anteriores a esta actua
2021-02-12 02:00 UTC · Community Announcements · Ricachonas
I've been working on an update for several weeks that is going to bring some changes to the game like bug fixes and some implementations. Some of the features that will come with the new update will be: New interface for the player. Performance improvement on some maps. Improvements in the configuration options. New perks for some characters. Correction of several errors. The update would be available around the end of this month.
2020-11-09 17:01 UTC · Community Announcements · Ricachonas
Patch 1.3.0 - There are visual improvements on some maps and in the game in general. - The first missions of the game have been completely changed to be clearer when explaining the game. - New cutscenes and missions have been added to the story. - Added the mechanic of being able to converse with the characters to learn more about them. - Special missions available. They are missions with unique game modes. - There are two new game modes available: Protect your teammates and recover. - Now you can check the changes of all updates within the game. - The character "Puch" has changed the way he r
2020-10-13 04:02 UTC · Community Announcements · Ricachonas
Patch 1.1.1 Some of these implementations are temporary and may change in subsequent updates. - Added a tutorial in the story that is clearer when explaining the classes and the game in general. - Made adjustments to the game mode "Protect your partner". - There are changes in the interface. - Now you can adjust the music volume in the settings. - Minor bug fixes.
2020-09-11 17:21 UTC · Community Announcements · Ricachonas
Patch 1.0.6 - Some cinematics were changed due to a visual error in Andreas's ring (it was on the right hand). - A song was changed that did not match the theme of the game. - Now the tips that come out at the beginning of a mission are more striking. - Now it is faster to obtain the Ultimate in the first two missions of the story mode. - Song volume decreased in visual novel scenes. - Added settings and skip cinematic buttons in visual novel scenes. - Details of an update can now be viewed in the game menu. - Minor bug fixes.
2020-08-29 04:00 UTC · Community Announcements · WeroPochas
After several comments and opinions, I have decided to make some changes to the game. In these next few weeks there will be updates that will fix bugs, change some missions, new game modes, and more. Stay tuned for the next updates.
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/1268710/raw.
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