Hotfix - 3/12/2021
Bug Fixes Fixed a bug causing Mazzie's Gear Head ability to apply armor modifications twice.
Artifact Foundry, a special edition of Artifact, the DOTA2 card game, with streamlined gameplay, new cards, new single-player content, and an improved new player experience.
| App ID | 1269260 |
|---|---|
| App type | Game |
| Developer | Valve |
| Publisher | Valve |
| Release date | Unknown |
| Release state | released |
| Store page | store.steampowered.com/app/1269260 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | game\bin\win64\dcg.exe | windows | ||
| 1 | game/artifact.sh | -noassert -nop4 -vulkan | macos | |
| 2 | game/artifact.sh | -vulkan | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:22 UTC | Free | Free |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 6373918 | 2021-03-12 20:16 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1269261 | 5.08 GB | 2.16 GB | 8553398172238413809 | |||
| 1269262 | windows | 674.56 MB | 305.48 MB | 41029715685023677 | ||
| 1269263 | macos | 169.42 MB | 44.08 MB | 1735074331037061488 | ||
| 1269264 | linux | 165.14 MB | 43.02 MB | 3919972893872691690 | ||
| 1269265 | 394.75 MB | 210.39 MB | 784014991663921042 | |||
| 1269266 | macos,linux |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 6373918 | public | 2021-03-12 20:16 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:22 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Bug Fixes Fixed a bug causing Mazzie's Gear Head ability to apply armor modifications twice.
Store Page The link to install/play Artifact Foundry now correctly installs Artifact Foundry rather than Artifact Classic UI Moved mana display from on top of the hand to the bottom-right and top-right corners Bugs Fixed a bug where mana would sometimes be hidden during deploy and never reappear Fixed tooltips not showing up when hovering on gold or mana Fixed the positioning on the enemy overdraw count Fixed a crash when hovering cards during the transition from the VS screen Fixed a bug preventing the Waiting for Opponent banner from showing when you have no heroes to deploy Fixed a bug inco
This patch is a part of a larger update to both Artifact Classic and Artifact Foundry (formerly Artifact Beta 2.0). See the full announcement here and an explanation of Artifact Classic vs Artifact Foundry here. Gameplay Starting Gold increased from 10 to 15. Revealed cards now show it in the revealed card's text. Heroes Bristleback's Health increased from 4 to 5. Centaur Warrunner's Double Edge can target any color hero instead of just red heroes. Replaced Treant Protector's Leech Seed with Living Armor. Mana cost increased from 2 to 3. Attack buff increased from +1 to +2. Spells A Thousand C
Bug Fixes Fixed an bug where the initiative player wouldn't have actions available after hero deployment in some cases and would eventually time out. Fixed not being able to hover health, attack, combat previews, and status effects on cards in play. Fixed Temple of War not being allowed in decks. Fixed Vhoul Elder reducing mana costs on factionless cards in hand despite the Vhoul Elder having a faction.
Tutorial Beta 2.0 We've been working on a new tutorial that can teach the game's basics to players who never played Artifact 1 (or any other card game, for that matter). We're shipping an early version of this tutorial out to our existing players so you can try it over the holidays. Like everything else in Artifact 2.0 Beta, we approached the tutorial's gameplay before anything else, so the visuals and fictionalization are rough and unfinished. This set of missions don't need to teach everything; just the basics. Other topics will be covered by standalone advanced tutorials, which function mor
{STEAM_CLAN_IMAGE}/37947562/a24a0f32240b3fbedb326fea44d943a255d34fa1.png We've been trying a ton of different things with game design over the past year or so, and have been developing and testing the game in public since April. Everything has been in flux. As the design has begun to settle down some, we're ready to enter the tightening phase: teaching the game, polishing the game, and completing game features, eventually all leading up to a push to grow the game. And since it’s the end of the calendar year, we thought it’d be a good time to do a quick recap of where we’ve been and where we ar
Card Changes Heroes Arc Warden's Spark Wraith now triggers before your turn. Drow Ranger's Gust may target an empty slot. Rix's Act of Defiance now silences an enemy hero for two rounds and the other enemy heroes of that color for one round. Counts as a Vhoul Rebellion spell. Creeps Abyssm Flesh Render gains Devour. Acolyte of the Forbidden Gate cost decreased from 3 to 2. Arclight Elemental and Arc Remnant stats from 2/1 to 3/1. Assassin's Apprentice stats from 2/2 to 3/2. Assassin's Shadow stats from 6/5 to 6/4 and cost decreased from 6 to 5. Birds of Paradox stats from 0/1 to 0/2. Committed
Card Changes Heroes Treant Protector now includes Leech Seed instead of Roseleaf Druid. Treant Protector's Branches of Iron gives regeneration instead of armor. Items Mjollnir only triggers once per player action, rather than for every strike individually. Creeps Rebel Rabble Rouser has been moved from red to green and lost its armor. Red Mist Pillager has been moved from red to black, 4/3, no longer replicates. Roseleaf Druid mana cost reduced from 2 to 1. Roused Rabble has been moved from red to green. It has +1/+1 for each Vhoul Rebellion unit in lane. New Cards Imperial Herald Creep 2/1/2
Matchmaking Introduced faster turn timer (halfway between the speed timer and the normal timer) for ladder games between players of Divine or higher ranking. Loosened matchmaking parameters for players on the extreme ends of MMR. Gameplay Prellex's Barracks no longer wastes charges if you have more Barracks in a lane than empty slots. Homunculous now devours creeps or bounces heroes (and gains their stats and becomes a caster of their color.) Changed Decay to no longer damage you when you're invulnerable. Bug Fixes Fixed Rubick's Spell Steal against against a creep putting the card visually on
Gameplay Heroes When Lycan transforms, he no longer transforms back until death. Lady Anshu, Rix, and Rix, Oathbound now have 2 round cooldown on Rapid Deployment and on their Death Effects. Rix now gains +2 Attack per death rather than +1, and it no longer uses charges (and can be purged). Mazzie's signature cards are now the items themselves rather than spells. They are still drawn from the main deck and they don't show as an item to the opponent when in hand. Phantom Lancer's Illusion Confusion can now move caster to any spot in the lane, not just a neighboring spot. Items Claymore cost red
Experimental Rules: Multicolor Casting We’re experimenting with a rule change: Heroes now enable other heroes in their lane to cast cards of their color. So if you have a red hero and a blue hero in a lane, for example, the blue hero can cast red spells and the red hero can cast blue spells. This should reduce the disadvantage multicolor decks have as compared to monocolor decks with regards to targeted stuns and silences, as well as reduce the disadvantage multicolor decks get when casting certain “caster”-related cards and enable a number of new interactions for multicolor decks. Game Demos
Shop v2.1 Shop mechanics, item costs, and the shop UI have all been reworked. The base cost of each item Tier goes up by 10 rather than 5. Mid-tier costs have also been added, so Tier 1 items can cost either 10 or 15 gold, Tier 2 items can cost either 20 or 25 gold, up to Tier 5 items costing the maximum 50 gold. Upgrading the shop no longer costs any gold, skipping shopping gives you 5 gold (and does not increase with shop level), and you start the game with 10 gold rather than 5 gold. Also, towers no longer reward 10 gold when killed. In constructed, no random items are added to your deck. I
Mazzie Mazzie's Gear Head ability changed to "May equip any number of unique items." Mazzie can now be unlocked for hero draft. Mazzie unbanned from constructed. Mazzie's extra items appear as tiles on the card rather than just disappearing. A new playtest deck has been added to the deck selector featuring Mazzie. UI Added a setting to keep hero and card names in English when playing the game in another language. Added status effect icons for Lethal to Heroes, Lethal to Creeps, and modified Bounty. For status effects that have an associated value (e.g. Decay), added the value to the tooltip wh
UI Status effect identification on cards now have iconography. Gameplay Storm Spirit’s Overload lasts until end of round rather than until Storm spirit's next combat. Abaddon’s stats changed from 3/6 -> 2/8 Abaddon’s Borrowed Time purges Abaddon and may be used when stunned or silenced. Cooldown reduced from 3 -> 2. Abaddon’s Mist Coil self-damage reduced from 3 -> 2. Corpse Horde is now an After Combat effect and will spread Zombies more sanely when there is a mix of new Zombies and old units to devour. Claszureme Hourglass gives +2 Health. No Hesitation and Raid can only be used if there is
UI Added wording on A Thousand Cuts to specify that the unit damages itself to clarify the interaction with heroes like Venomancer. Fixed wording on Silver Edge that said it disabled passive abilities when in fact it disables native abilities. Fixed a typo in Plague Hex. Removed some unnecessary words in Mjollnir's text. Removed built-in "STARTER" decks from the deck loader. They were from a world where you gradually unlock cards for constructed. Replaced them with "PLAYTEST" decks -- decks built to playtest recent changes. Bug fixes Team Fight works now. Gameplay Untested Grunt mana cost redu
Full appinfo as delivered by Steam PICS, changenumber 37443736. Also at /api/app/1269260/raw.
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