Mind Over Magic plushies! Available now!
Mind Over Magic Wolfkin Student plushes are available for order now! Order your plushie here! {STEAM_CLAN_IMAGE}/42474644/f7c231491974d250cc185648da384dd5e90664ce.png
Mind Over Magic is a colony sim set at the site of a cursed magic school. Build and optimize your own magical academy, train powerful Mages, and master mighty relics in order to battle through the Underschool, a mysterious underground dungeon that holds the key to liberation from a deadly curse.
| App ID | 1270580 |
|---|---|
| App type | Game |
| Developer | Sparkypants |
| Publisher | Klei Publishing |
| Homepage | https://www.klei.com/games/mind-over-magic |
| Release date | 2025-02-12 17:52 UTC |
| Release state | released |
| Workshop | Visible |
| Localized names | schinese 超灵秘法社 |
| Store page | store.steampowered.com/app/1270580 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | mindovermagic.exe | -steambranch=default | windows | default |
| 1 | mindovermagic.exe | windows |
| Playing now | 98 (33 minutes ago) |
|---|---|
| 24-hour peak | 109 |
| All-time peak (tracked) | 109 2026-09-11 21:10 UTC |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:04 UTC | $24.99 | $24.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20147148 | 2025-09-26 19:53 UTC | ||
| prerelease | 20147148 | Pre-release of updates for preview testing | 2025-09-26 19:52 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1270581 | 4.93 GB | 2.19 GB | 6301682724829815537 | branches: prerelease |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20147148 | public | 2025-09-26 19:53 UTC | 5 hours ago |
| 20147148 | prerelease | 2025-09-26 19:52 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Mind Over Magic Wolfkin Student plushes are available for order now! Order your plushie here! {STEAM_CLAN_IMAGE}/42474644/f7c231491974d250cc185648da384dd5e90664ce.png
The Capstone Update Hey Mages, This update wraps up the improvements that we planned post-1.0. Today's release focuses on improving performance, UI tweaks and fixes, and a lot of small improvements that make everyday play smoother. Capstone Update Highlights Performance and stability. Reduced framerate stutter tied to large stockpiles, fewer ways for tasks to deadlock, and cleaner edge cases around rifts and pathfinding. Clearer signals when something’s wrong. A new icon flags doors that can’t be used because they aren’t on a floor or foundation, alerts appear when a mage is at death’s door an
A common request we hear from new players is that they want a tutorial that provides more guidance. Now we have one! Our goal was to make a system that reacts to your play, rather than force you to do exact steps before you can make your own choices. For example, if you start summoning students before that goal appears, you'll never see it. We tried to find a balance between delivering easily understood guidance and maintaining a feeling that you can do whatever you want, no matter what the goals say. The tutorial is only active for new games and can be disabled in settings at any time. As alw
5/15/2025 Fix for Jade Dragon not growing in Creative Mode. Fix rare exception due to blocking object forced to change position. 5/12/2025 Fix for Withered Jade Eggplant sometimes failing to spawn correctly. Fix for issue where relics could become unusable when selecting them for rituals and then cancelling the ritual.
One of the most common topics for feedback we receive is, "I want to be able to just build whatever!" That's what Creative Mode is all about. You don't need to research or worry about the Fog or resources in order to construct the perfect school and furnish it. For some, this will be a practice mode to try out different ideas for their next Relentless run. For others, this is is the mode they've been wanting to play in all the time. We're looking forward to see what you do with it! There are also some frequently requested QoL and balance changes in this update, like shorter quest and construct
Fixes & Improvements - 3/14/25 Fix exception if delivery is interrupted by another delivery, and item being carried is stacked with same ingredient nearby. Fix problem where Relic on Relic Plinth cannot be removed and is not granting its power.
Hey everyone! It's been really exciting to see the influx of new players and feedback since the 1.0 launch. We read everything and appreciate hearing all the compliments and critiques. This is the first of multiple updates you can expect over the next few months. By popular demand, you can now play on a totally flat world or challenge yourself with more hills to deal with. There are numerous bug fixes, QoL improvements, and perf improvements in this update as well. Thanks for playing, and keep the feedback coming! The next update will have improvements for new players and lots more QoL. More i
Welcome to all the new players who have jumped in over the last week. It’s been great seeing all the new discussions and feedback! We read everything and are always looking at how to keep improving the game. Thanks once again to everyone for supporting us and playing Mind Over Magic. If you’re not there already, we invite you to join us on the Mind Over Magic Discord. Now that we’ve hit 1.0, updates will slow down from the aggressive pace of Early Access. You can expect lots of work on Quality of Life features, performance improvements, and bug fixes. We’ve dropped several batches of fixes alr
Fixes & Improvements - 2/21/25 Fix for some Infinite Halls battles that are broken. If you are currently experiencing a problem with Infinite Halls, you may need to wait for the current Halls to close for this issue to be fully fixed. Fix for rare crash when Hunt creature is completed. Fixes & Improvements - 2/20/25 Fix for Mana Font visuals after Curse is lifted Fix for Fog location after Curse is lifted. Fix for rare crash while using debug destroy command. Fixes & Improvements - 2/18/25 Making it more clear when Revive ritual cannot start due to Hunger level. Fixed a performance issue with
Running a magical school seems tough. Even our regular, mundane education establishments are foundries of chaos; imagine throwing the arcane into the mix. Bringing together the management and strategy game framework of colony sims like Rimworld, the exploratory, party-driven, turn-based RPG action of Darkest Dungeon, and Skyrim's best sequence, the College of Winterhold, this is Mind over Magic. Boasting an impressive 89% Steam rating after a year in early access, it's now finally launched in full, and you can grab it at a discount to celebrate if you're fast. Read the rest of the story... REL
Class is in session! Mind Over Magic is now officially 1.0! Since Early Access began we have worked to add a bunch of new content and features. Your great feedback helped us improve and refine the game in ways we never imagined. We've added to and deepened just about every aspect of the game. From student progression to Underschool exploration and better combat. Balance refinements, deeper gameplay, tons of quality-of-life improvements, and frankly just about more of everything. For more information on the roadmap and everything we did during early access, you can start with our Early Access R
We're ringing the bell—it's time to get back to class! Just over a year ago, we launched Mind Over Magic into Early Access. Since then, we’ve heard your suggestions and feedback and worked to improved the game with new systems, experiences, and content. It’s truly been an amazing experience for us. If you’re new to Mind Over Magic, you might enjoy looking back at what has been added during Early Access. Check out our roadmap here. With our roadmap nearly complete, we're thrilled to announce the next big step! On February 12th, we'll be releasing our 1.0 Endgame Update. Update Highlights Break
It’s been an amazing year working on Mind Over Magic with you all. So many people sent us thoughtful feedback and detailed bug reports, and we loved seeing Discord, Steam, and Reddit debate the nuances of the game. All of that was critical to understanding how players felt about the game and helped shape where it is going, leading us to now… the end of the Early Access roadmap! Our updates early this year were about improving or extending parts of the game that were holding back the experience. It was such a great feeling to see more and more players engage as we launched each update. While we
Fixes and Improvements - 1/3/25 Mages who refill Mana during an Emergency-level errand will fully refill their Mana before returning to their errand Fix some rare exceptions Fixes and Improvements - 12/23/24 Fix Dark Ultimate sounds for some Mages Fix for gaining Potion Slots on Human Sidequests Fix Staff Lounge in Book of Rooms text overflowing in some languages Nexus visual improvements Potion Up a Sleeve, Potion Up Another Sleeve, Pain Resistant, Pain Tolerant, and Pain Immune statuses all fixed to be kept on a Mage when they are Hired. Enter the Nexus Fixes - 12/20/24 Fix a crash related t
Enter the Nexus Battle new enemies in the Nexus. {STEAM_CLAN_IMAGE}/42474644/10a938bdaed2138b60e3fbdce18f71970538c62b.jpg Reroll Trials, Mages' Relic Affinities, and Relic Powers at the Altar of Fate. {STEAM_CLAN_IMAGE}/42474644/31e59ff6397b6ebc3936f6edd2dcb1753272aea4.jpg Reality is tenuous in the Nexus. Your Mages must reconstitute the crumbling bits. {STEAM_CLAN_IMAGE}/42474644/dd6286b2d9eb5365264a300d8405d5d5a7f303ea.jpg Nexus Gateways connect key points in the Underschool. {STEAM_CLAN_IMAGE}/42474644/179c445c65c7649340c1cdac6e12d070629fa13e.jpg We've made many other fixes, balance, and Qo
Full appinfo as delivered by Steam PICS, changenumber 37443736. Also at /api/app/1270580/raw.
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