Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
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2024-10-24 20:08 UTC · Community Announcements · Drixxel
So this has been a looong time coming, but ASTRALODE's soundtrack is finally out! Some new music has joined the party and an update's gone live to reflect that, making for a total of 6 tunes to swap between at your starmining leisure in this latest build. https://store.steampowered.com/app/1251810/ASTRALODE_Original_Soundtrack/ In addition to checking it out here on Steam, the full OST can be listened to on the Drixxel Soft YouTube channel courtesy of a full album stream I've just put up: ...as well as track by track on Spotify: https://open.spotify.com/album/3XQu2sneFia2cd2zgAFpkV Now that th
2022-07-08 01:20 UTC · Community Announcements · Drixxel
Hey there! It's been an awfully long time since this thing's been updated. There are a number of tweaks and changes I've been sitting on for an eternity, some small, some pretty big. They go a little like: Ore upgrading is now significantly more forgiving! Bombs can be safely detonated directly on ore, making it far easier to pull off an upgrading explosion and much harder to make an ore-ruining mistake. Burnt ore is the exception, a direct hit with a bomb will still ruin the ore if it has already been overcooked. An indicator of ore harvest & mining progress in the current asteroid now appear
2020-06-25 18:14 UTC · Community Announcements · Drixxel
Here's another small patch of mostly minor fixes and tweaks: top-to-bottom (and vice-versa) looping added to navigation of the pause menu frequency of rare ore spawns increased an input bug where use of an XBOX controller (360 + XB1) would set the deadzone to a level that made it virtually impossible to detect analog movements fixed a display error with the in-game leaderboard where entries would spill over on the 2nd page fixed a bug where gameplay wouldn't properly pause while the Steam Overlay is active fixed a bug where laser tool power-up icons could stop animating after use of a Rock-A-R
2020-06-24 14:26 UTC · Community Announcements · Drixxel
Just a quick patch here to tidy up a handful of things: menu transitions have been sped up floating text, such as during the tutorial, can now be skipped through quicker, so jamming the confirm button will speed through lines of text faster a bug where menu item descriptions in the pause menu could overlap fixed a bug where the task icon checkmarks at the certification guide subscreen would get glitched after the first viewing fixed tutorial lesson 4 - stage 3's layout has been edited slightly to better ensure a 10+ tool chain is unavoidable a number of small tweaks and fixes Thanks for playin
2020-06-23 19:03 UTC · Community Announcements · Drixxel
Alright, ASTRALODE Freeminers is live! Thanks for taking a look at this asteroid mining puzzle thing, hope you have a bit of fun harvesting ores and generally pummeling the heck out of wild space rocks :D {STEAM_CLAN_IMAGE}/37179176/37ea204638034780dc295d88e021f1caf4bac40b.gif There are inevitably going to be a number of minor bugs and rough edges to smooth out which I'll be patching up as the week goes on, so please do report anything you find on the forums over here: https://steamcommunity.com/app/1273010/discussions/0/2523653167134915687/. As it stands right now, Freeminers is a stable and
2020-06-15 03:03 UTC · Community Announcements · Drixxel
Hello! In this dev update, I'll be going into the details of each of the 10 standard power-ups available in ASTRALODE :) {STEAM_CLAN_IMAGE}/37179176/2c0726c585331d5201e842977353117dc45cb2e8.gif As covered in update #4, power-ups are earned by either harvesting ore or getting long (10+) chains, both of which contribute to your p-meter. Fill the p-meter and you'll be presented with a randomized selection of consumable power-ups to pick from. In addition, each of ASTRALODE's 10 copilots bring one power-up each with them into the run. {STEAM_CLAN_IMAGE}/37179176/3046cb0369a992f3de597d0b355556811fb
2020-06-08 02:32 UTC · Community Announcements · Drixxel
Hello! So in this dev update, I'll quickly run through ASTRALODE's chain scoring system and power-up cycle. The two of these are quite closely linked, so let's get into it :) {STEAM_CLAN_IMAGE}/37179176/6a9a12c0de1dbf04da5de74adddea356e9d93cc7.gif During Arcade mode, the green clock-lookin' thing hanging in space to the right of your mining vessel is the P-Meter. Each ore harvested caused your P-Meter to tick up a point, and when your P-Meter is completely filled at 12 points, you'll earn yourself a consumable power-up. Another way to fill your P-Meter involves stringing together unbroken chai
2020-06-01 03:27 UTC · Community Announcements · Drixxel
Hello! So I thought it might be useful to go a little into how ore upgrading works in ASTRALODE. It's a major part of playing like a pro in Arcade mode, and anyone who wants to maximize their score is going to want to upgrade as much ore as they can :) There are 4 grades of standard ore: Green (worth 10 $core) {STEAM_CLAN_IMAGE}/37179176/3a501815d2081ba0c7fae035816c2044599c5d4c.png Pale (worth 20 $core) {STEAM_CLAN_IMAGE}/37179176/6f5c1bee42c49138253a24c730c678882ae1e061.png Golden (worth 30 $core) {STEAM_CLAN_IMAGE}/37179176/891f1d38b2a15dee66dbed258c8fd056ab544600.png Burnt (worth 5 $core) {
2020-05-24 18:01 UTC · Community Announcements · Drixxel
Hey! Just wanted to quickly run through a little of how ASTRALODE's Arcade mode works, as it's nice to have a more detailed written description of what's going on in screenshots and video :) So an Arcade run starts by selecting your copilot from among those you've unlocked. Only a few are available from first launch. {STEAM_CLAN_IMAGE}/37179176/b9e8a2e1f05548454556a0ebe504b8750eb42e53.png Your copilot determines which power-up you start the run with, and they'll comment on your run as certain milestones are met. All ore harvested while running with a copilot contributes to their level, which r
2020-05-17 17:45 UTC · Community Announcements · Drixxel
Hello! Thanks for checking out ASTRALODE Freeminers :) This thing's getting close to release ready, and you might have noted on the store page, the planned launch for ASTRALODE Freeminers is coming up quick. That May 28th release may end up getting pushed back just a smidge, maybe a week or two to allow me enough time to add more to the metagame and tighten some technical things up, but the core game is thoroughly tested, rock solid and ready to play. Have a peek at this handful of GIFs showcasing how the game's looking right now. Copilot selection: {STEAM_CLAN_IMAGE}/37179176/e0fac3418fb07292
Full appinfo as delivered by Steam PICS, changenumber 38188672. Also at /api/app/1273010/raw.
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