Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-01-14 07:50 UTC · Community Announcements · matechar
Hello everyone, We would like to inform you that this update is a minor patch intended to address a security issue related to Unity.Although I have now completed my military service, we regret to inform you that no further content or feature updates for The Highrise are planned at this timeːsteamsadː. Our team members are each continuing their own projects, and we sincerely hope to return in the future with better and more refined games.Thank you always for your support and understanding. Sincerely.
2023-11-29 17:49 UTC · Community Announcements · matechar
Hello, This is Studio Hatch. After this update, there will be a transition to the official version without any change in pricing. We extend our sincere gratitude to everyone who has supported our game once again. (For the sudden transition to the official version, please refer to the previous patch announcement for the reasons ːsteamsadː) • A new monster, "Scratcher," that crawls inside the ventilation ducts, has been added. • "Scratcher" is a monster with low health but deadly attacks, so now you'll need to be thoroughly prepared before using the ventilation ducts. • General brightness adjust
2023-11-01 05:24 UTC · Community Announcements · matechar
Hello, We've just released an update featuring a new server! This server is dedicated to Chinese gamers, and we'd like to apologize for any previous connectivity issues. We'd appreciate your feedback on your gaming experience on this new server. Have the connection problems improved, or are you still experiencing issues? Please share your thoughts with us.
2023-10-26 18:11 UTC · Community Announcements · matechar
Hello, This is Studio Hatch. We are pleased to announce a new update. Here are the highlights of this update: 1. You can now use the "Asia" server option. This option is for those who have experienced connection issues while playing multiplayer on the Asia server. After selecting the option in the settings, you can use a new server for multiplayer connections. 2. The maximum number of players for both Sandbox and Survival modes in multiplayer has been increased from 3 to 4. 3. Key binding has been added. (Please note that some controller support available in the previous in-game version no lon
2023-09-11 17:08 UTC · Community Announcements · matechar
Hello, this is Studio Hatch. We have some long-awaited update news to share with you. First, the major update includes the addition of a custom mode. In custom mode, when creating a new character, you can customize various options, such as the maximum number of players in multiplayer (up to 8), the amount of food and ingredients that appear, monster quantity and damage, and more. Furthermore, in multiplayer mode, players can join rooms using custom mode without being restricted by the mode, and all saved data is accessible. Additionally, we have made various bug fixes and improvements for a be
2023-08-05 20:49 UTC · Community Announcements · matechar
• When the chef is not in combat, an action has been added to move away from the flames if engulfed. • The weight of pistols, shotguns, and rifles has been adjusted. • The activation rate of water during world generation has increased by 5% in all modes. • In Survival mode, a slightly increased amount of food is added during the first world generation. • The position of the oil drum in Hotel A has been adjusted. • An additional oil drum has been added to Hotel B. • Visual effects in dark rooms have been modified, allowing the use of a flashlight to see ahead. • Visual interaction for each opti
2023-07-31 13:22 UTC · Community Announcements · matechar
In this patch, we have updated some temporary measures and bug fixes based on player feedback. • Water activation rate during initial world generation has been increased from 50% to 60% (applies to both Sandbox and Survival modes). • Monster respawn time in Survival mode has been reduced from 14 days to 7 days (remains 14 days in Sandbox mode). • Weight stage 2 penalty limit has been increased from 60Kg to 80Kg. • Accumulation rate of odor has been reduced from 33.3 per day to 25 per day. • Weight limit has been increased from 40Kg to 50Kg. • Memory usage of the game has been further reduced c
2023-07-26 23:06 UTC · Community Announcements · matechar
• Added single-player exclusive pause option. • Added texture streaming option. • Reduced system memory usage. • Fixed an issue where residual memory was not cleared after returning to the main menu and restarting the game during gameplay. • Modified the behavior in multiplayer mode to immediately result in death when falling to the bottom of a building, without waiting for the "rescue" state. • Fixed a bug that prevented vertical movement when descending from a ladder on the floor. • Fixed a bug where attacking non-combat monsters from ventilation ducts resulted in no response. (Now, when att
2023-07-25 12:19 UTC · Community Announcements · matechar
Hello, this is Studio Hatch. We would like to gather detailed feedback on the difficulty level from those who have played the survival mode before making any balance adjustments in the future. There are six main factors that significantly contribute to determining the difficulty level in our game: 1. The quantity of pre-spawned food items (e.g., canned goods and other packaged products). 2. The quantity of pre-spawned material items (e.g., tape, fireworks, cable ties, etc.). 3. The respawn period for essential resources (water, oil, soil, seeds). 4. The damage dealt by monsters. 5. The speed a
2023-07-22 23:14 UTC · Community Announcements · matechar
Hello, this is Studio HATCH! We want to express our gratitude to those who have been patiently waiting for over a month. The reason for the delay in the update was that we needed to review and make adjustments to all aspects of current "The Highrise" Game based on the feedback received so far. Additionally, it took some time to add and test the new Survival Mode and other major and minor mechanics. With many changes from small tweaks to significant mechanics, you will experience a gameplay that is quite different from before. We are confident that those who have cleared it once and play again
2023-06-18 17:00 UTC · Community Announcements · matechar
Hello, This is a short hotfix patch! Bug fixes: • Fixed a bug that prevented access to slot save information when entering a password-protected room. • Fixed a bug where clean water, initially provided in a drawer at the start of the game, would spawn in a form that pierced through the drawer. • Modified the generation of new save information to no longer check for duplicate names with previous save information. • Fixed a bug in multiplayer mode where item information was not properly synchronized when a new player joined with two existing players. We are currently investigating intermittent b
2023-06-17 23:54 UTC · Community Announcements · matechar
Hello. In this update, the existing save system that frequently encountered issues has undergone significant changes. Apart from the bugs in the previous save system, we believed that the current system of automatically respawning while preserving the game progress after death, as a "survival game," greatly undermined the challenging aspect. Additionally, we decided that it was necessary to properly address this system before further improving the gameplay. Ultimately, we changed the game system from a "character"-centric "automatic" save to a "slot"-centric "manual" save method. From now on,
2023-06-05 12:11 UTC · Community Announcements · matechar
Hello, We have just released an update on the Steam Cloud! If you encounter any issues with synchronization on your first attempt, please try again. If the problem persists or if you feel that the data is not syncing correctly, please feel free to contact us via (hatchdoor21@naver.com) at any time or post a report on the discussion forum. Wishing you all a wonderful start to the week. Studio Hatch
2023-06-04 05:04 UTC · Community Announcements · matechar
Hello, We have made a few bug fixes in this small update. Here are the details: 1. Fixed the bug that caused the gameplay to freeze when the player interacts with any of the notes. 2. Resolved the bug that applied fall damage when the player jumps and then enters the vent. Thank you once again to everyone who reported the bugs and provided feedback. Wishing you all a lovely Sunday. Studio Hatch
2023-06-02 21:15 UTC · Community Announcements · matechar
Hello, In this v.3.6.5.4.9 patch, the main highlights are optimization, save bug fixes, and minor adjustments to the game system. Firstly, we have significantly improved the frame rate for most specifications. This was achieved by applying occlusion to the AI, resolving the issue where AI was being activated in all areas instead of just the active area. While there may still be some frame drops when AI is activated, we will continue to improve this in the future. As a result, we have observed significant improvements in the functionality of existing graphics-related options and will adjust the
Full appinfo as delivered by Steam PICS, changenumber 37443736. Also at /api/app/1273480/raw.
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