Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:22 UTC.
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2021-02-25 17:45 UTC · Community Announcements · ArsaryS
Hello everyone! First of all, we are aware that it’s been a while since our last update was released but we have prepared a huge update including new content and features. Also, we want you to consider that Jack Walker: Ethereal is our first game as ROG Team which means sometimes we proceed as we learn new techniques and methods.The reason for the prolongation between updates is that we add new maps and content. We continue to improve the game. Let’s see what’s inside: {STEAM_CLAN_IMAGE}/38653555/5dde7548ea8fba017e4d6b81d4395575078aaacf.png New features - New contract (Robot Factory) is availa
2020-11-19 21:38 UTC · Community Announcements · ROG Studios
Hello everyone, here are some of the improvements we made on this week’s update! - Slow motion ability in Survival mode is fixed. - The UI in Survival mode is improved in terms of ergonomics. - Obstruction problems are fixed. - Pistol and sword are set to be in your initial inventory. - Settings menu is set to save your preferences. - Teleportation problem at the beginning of the game for Oculus Quest users is fixed. Upcoming Contract Robot Factory’s general flow and AI behaviors are in progress now. We optimized the level and made polish on level design (depth, detail, interaction) and lightn
2020-11-11 18:48 UTC · Community Announcements · ArsaryS
HELLO EVERYONE ! This week was all about bug fixing and the new level that we have been working on ! Some of our Jack Walker players had movement issues with the "seated mode" which are now fixed by our development team. Also there were a few bugs with the menu interaction system which are gone now. Next, in the new level (Robot Factory map), we have found a few collision and visual bugs, they are fixed now. Finally, some of our Oculus Quest users had teleportation problems at the beginning of the game which was device spesific, we are working on it. Of course, there was performance improvemen
2020-10-28 21:42 UTC · Community Announcements · ArsaryS
MAJOR CHANGES ON THE SECOND UPDATE The key binding settings of Valve Index are fixed. Some sound effect problems are fixed. Some particle effects that caused problems are fixed. Some enemies used to get out of the map for no reason, it's fixed. Sometimes, the player couldn't respawn, it's fixed. A new map is in progress, it'll be available probably next week. Some players had a rendering issue, it's fixed. A rare issue about the left hand and storing weapons in the inventory has been fixed. Sometimes enemies did not take damage from us, it's fixed. Often players got stuck in maps, it's fixed.
2020-10-21 22:28 UTC · Community Announcements · ArsaryS
The planned update is include fixes for some audio issues, optimization improvements, minor bug fixes, and initial adjustments for Valve Index. We will be taking a big step forward for our Valve Index support from today. We're working on some major game-disrupting bugs in the second map. In the following weeks, we will have a fixed update on Wednesdays and we will work on errors in order of importance. Thank you all for supporting us during this time. Apart from our fixed updates, we will release an update as soon as we solve major bugs that spoil the game pleasure and we will announce it from
Full appinfo as delivered by Steam PICS, changenumber 34852872. Also at /api/app/1274440/raw.
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