Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:32 UTC.
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2021-03-02 18:17 UTC · Community Announcements · swallowedsungames
In this patch we are releasing the Cliffside Map Rework. This is an exciting rework as it changes the map dramatically while still keeping the core gameplay of the map the same. Fights in the open laneways around the map, as well as tighter combat zones within the city have been changed to offer more combat options and better holds. Walkers and Mechs can now enter the Server Room as the hallways have been expanded to allow their passage. This allows for some interesting dynamics when holding that location, as well as when attempting to pass through when assaulting. {STEAM_CLAN_IMAGE}/38095781/
2021-02-14 08:06 UTC · Community Announcements · swallowedsungames
Welcome to the new year of 2021. We have been working hard over the last few months and have a nice big content drop in this patch. We are introducing new vehicles for both factions as well as a new Company, for weapon unlocks. For IFAF we have three variants of Tanks to fit multiple scenarios and hopefully bring some much-needed Armour columns to the IFAF arsenal. The CC have been given Siege Mechs. These Quad walkers are designed to be mobile emplacements, once deployed they will use their main fire mode to destroy or defend locations. Alongside the new vehicles we have added a new game mode
2020-11-08 11:53 UTC · Community Announcements · Tanzalince
Just a small update this week as we are working on some larger items! Fixed Fences on Cliffside and Crossroads Engineer Repair Arm availability to classes fixed HUD changed for Heavy Engineer when Repair Arm equipped. Engineer can now place Three mines Strike Drones now spawn to defend enemy Bonus Objective points Strike Drone AI pathing adjusted to fix reload issues Increased Strike Drone detection range Laser Pistol recoil reduction Enemy Assault AI Progression Changes
2020-10-18 16:44 UTC · Community Announcements · swallowedsungames
Have you ever wanted to be treated nicely by your Engineers? Maybe even repair your Mechs and Turrets at a ridiculous pace? Well now the Heavy Engineer Armor set is here. A tanky support armour set designed around keeping a minimalistic defence alive a lot longer than it should. Able to place mines to stop enemies traversing sneaky side paths, or even to surprise enemy troops as they move towards a nearby resource point. This is the tankiest armour set that we have put in and as such you will be treated the same way as other heavy armour sets where you are repaired instead of healed. Medics ca
2020-09-28 05:22 UTC · Community Announcements · swallowedsungames
Hey Everyone, Just a small patch this week with some minor fixes and adjustments. Strike Drone Platform text fixed. Enemy Drop Pod kills now provide proper team score Elite Helmet now correctly unlocks for those who clear the conditions Burst Rifle: Fire Rate increased to 200 from 120 Destroyer Strike Drones will no longer target infantry. Bugfix where could be stuck in limbo, unable to call down infantry or replacement engineer.
2020-09-20 17:39 UTC · Community Announcements · swallowedsungames
In this update we have changed the way you call in infantry. No longer do you place a beacon and get restricted to a single deployment area, you now can build and switch between multiple Drop Beacons. These are now constructed by your engineer. They can be activated either by interacting with them, or via the Overview Map Beacon Menu. Activating a beacon will mean that any troops called in will be dropped to that Beacon. This should cause a shift in gameplay where re-enforcing outposts now becomes a lot easier, along with remote management. We hope this change increases the survivability of ex
2020-09-06 16:31 UTC · Community Announcements · swallowedsungames
In this update we have made LMG's available for players and not just your infantry. LMG weapons, while equipped as your current weapon will reduce your movement speed, so picking a good scenario to use them in is important. Along with the ability to now equip them we have add the new Pulse LMG which can be used by you and your heavy infantry. With this update also comes squad communication, well their voices. Infantry have always communicated with each other silently when relaying information such targets spotted, or incoming grenades as well as other various items. Squads will now voice most
2020-08-30 16:44 UTC · Community Announcements · swallowedsungames
New Strike Drones have been added which allow you to order a Drone Strike on a location, where your army of aerial fighters will take to the sky’s and cleanse all below them. Strike Drones can be used defensively to protect area’s or aggressively to assault defended locations. Attacking from the sky with a variety of different weapon loadouts allows them to break even the most dug in enemies. Be careful though as Anti-Air turrets will target the Strike Drones so taking out the AA when attacking is very important for Strike Drone heavy play. You build Strike Drone Platforms on modular bases whe
2020-08-23 12:39 UTC · Community Announcements · swallowedsungames
No major updates this week but a few balancing changes around the resources based on our gameplay experiences as well as feedback. We have also made some small changes around structure placement so you can now rotate structures before placing them, using the Scroll Wheel. This should help with placement of structures since having the rotation after selecting a build location was tedious. The resource changes in terms of Mining Base cost should solve the Loss game scenario of loosing 1 expansion which could cost you the match, since the bases were so expensive. Instead they have gotten a reduct
2020-08-16 11:58 UTC · Community Announcements · swallowedsungames
In this update we are releasing a new map called Crossroads. Playable for all current game modes, this map explores more close combat situations with very few long-range sight lines. Being ambushed from the top of tall buildings can be a common occurrence in Crossroads. With the new map release, we have also made some other large changes surrounding economic management. Mining drones have been removed and instead you will now be required to build a Mining Base on a Resource nodes. These bases can be upgraded to have a Turret Module or an Advanced Mining Module depending on your preference. Thi
2020-08-08 16:41 UTC · Community Announcements · swallowedsungames
These is no patch update or content additions this week as we are busy getting the new map prepared for you all to play. We believe it will bring rise to some different strategies and army compositions as the map layout is quite unique and different than previous maps. {STEAM_CLAN_IMAGE}/38095781/c5e8d671e1c0e2ebd0974fe5e3e25a06615de3e7.jpg We have also enjoyed playing some games with the community, hearing feedback as well as war stories of not only failures, but great successes. Quite a few great Coop Assault and 25 Wave Defense wins, as well as some of you experiencing your first hectic Dea
2020-08-01 15:21 UTC · Community Announcements · swallowedsungames
Our second update is now available. We have done some fixes and adjustments based on feedback as well as our general experience playing with you all. We have had some good group co-op sessions with those who are active on discord so do not hesitate to hit up the LFG tag in discord if after some Co-op games. We have been working hard on the new map, which will make for some very close quarter combat situations where positioning will be key. We may not push out an update (patch) next week unless there are some pressing fixes that need to be addressed but we will put out a general information upd
2020-07-25 13:30 UTC · Community Announcements · swallowedsungames
This is our first update since launching on Early Access. Now that people are playing and it isn’t just the two of us, we can see how new players react to the game. The biggest hurdle, is that a new player can struggle a bit against the enemy when first introduced, especially against groups. We want to keep the introduction to the game still quite brutal, as players will need to quickly realise that running and gunning isn’t always going to work and attempting to solo a squad or squads without support is a no. To alleviant some of the issues the Tutorial map will start in a new mode called Eas
2020-07-17 10:32 UTC · Community Announcements · swallowedsungames
Today marks the day of our release into Steam Early Access. We are incredibly excited to finally make Cascading Failure available for people to play. We can’t wait to hear and see some amazing things that a player base will be able to find. We hope to see different strategies, army loadouts, weapon and armor combinations, as well as unique play styles that we, as a two-man team were not able to discover. If you run into any problems or issues feel free to hit us up in the steam discussion boards as we will have several threads open for bug reporting as well as generic gameplay discussions. Be
Full appinfo as delivered by Steam PICS, changenumber 34852948. Also at /api/app/1276490/raw.
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