Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:57 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-10-21 19:00 UTC · Community Announcements · adamkareem
Just some final touches: Barrier (the bubble shield) special weapon now allows DeLTA to fire a shot while active Dash SFX volume reduced VFX changes to a few special weapons Community icon updated This will likely be the last update. Thanks everyone for playing my little game :)
2023-09-29 20:19 UTC · Community Announcements · adamkareem
Here's the full description of changes to the latest build: Game Features 41 Steam achievements (including 1 hidden) Steam Cloud support Volume control for SFX Helpful message at Checkpoints for players to take a break (a little reminder to players that progress is saved and they need not complete levels in a single sitting) Gameplay I also took a look at the game's difficulty and usefulness of the special weapons. And made these adjustments that make the game more enjoyable overall: Dash cooldown now begins when dash starts instead of at the end (this allows successive ground dashes with the
2023-07-20 01:53 UTC · Community Announcements · adamkareem
The Mega Man X Command Mission inspired Tribute Armor DLC will go offline on Monday 7/24 @ 9am PST. Be sure to grab it before it's gone! All proceeds go to charity! Help support a scholarship for Girls Make Games. Learn more about the great work they do here: https://www.girlsmakegames.com/
2023-07-18 18:35 UTC · Community Announcements · adamkareem
Just disabling a couple of settings that snuck their way into the main build
2023-07-12 01:23 UTC · Community Announcements · adamkareem
Based on player feedback, I've rolled in some QoL features around the pacing of Cutscenes. Changelist: Added an Autoplay toggle on Cutscenes (so players can advance them at their own pace) Sped up the pace of cutscenes (faster fade to/from black, shorter time delay b/t lines) Added volume control for Voice in the Options Menu (affects Cutscenes & Dialogues) Bugfix: music volume control affects BGM on Stage Select
2023-06-05 07:28 UTC · Community Announcements · adamkareem
Just rolling in some minor bugfixes Last cutscene playing twice Save Game progress percentage errors
2023-06-04 17:40 UTC · Community Announcements · adamkareem
I just added button remapping in v1.0.11. This applies to both controller & mouse + keyboard Button remapping can be found in the "Options Menu" Based on player feedback, I added in these other changes too: invert X toggle Camera Sensitivity slider applies to both mouse & controller now Removed "L3" to Reset/Snap Camera Boss % on save file bugfix Small indicator on pause screen for SPZ status. Shows (A) if level has a SPZ in it and (B) if it's been cleared Thanks y'all and let me know if you find any issues with things.
2023-05-30 23:43 UTC · Community Announcements · adamkareem
I just added 3 save slots in v1.0.10. Your current save data should transfer over, and you'll see % completions for: Levels Bosses Special Zones (SPZ) Other updates Left Trigger for Dash works on both control schemes New save slot for Controls settings. You may need to set the non-graphics settings again. Planning some QoL changes: toggling autoplay on cutscenes, invert X toggle, & right thumbstick sensitivity slider Thanks y'all and let me know if you find any issues with things.
2023-05-28 06:48 UTC · Community Announcements · adamkareem
I just added an Options Menu in v.1.0.9. Players can access It from both the Title Screen & Pause Screen. Settings included are: Music volume Invert Y toggle Swap Dash & Shoot buttons (puts Dash on Trigger, Shoot on Face) Mouse Sensitivity Rumble toggle Fullscreen / Windowed toggle Resolution Vsync toggle Frame Rate Limit Other Fixes ED3 Tribute Coin bugfix It'd be fun to hear the different control combos that work for folks. It's always fascinating to me learning about the different people's playstyles. And sorry y'all for any headache or disappointment this may have caused. Tbh, I don't PC g
2023-05-26 19:38 UTC · Community Announcements · adamkareem
Hey y'all, Thanks for the feedback about adjusting the game's settings. I'm working getting a v1 done by the weekend. It'll have the following: Graphics options - Resolution - Fullscreen toggle - Vsync toggle Audio options - BGM volume Controls - Rumble toggle - Invert Y toggle It'd be cool to add in Full Button Remapping and Mouse Sensitivity too. But those will take me much longer to implement and QA. But I wanted to get these common settings in asap. Thanks for the understanding and take care.
2023-05-26 19:12 UTC · Community Announcements · adamkareem
Enabled the "Smooth Frame Rate" setting in Unreal. This fixes the excessive frame rate and overly high GPU issues that players were reporting
2023-05-26 17:29 UTC · Community Announcements · adamkareem
Check out a Mega Man X inspired action-platformer set in a Solarpunk world
2023-05-24 07:40 UTC · Community Announcements · adamkareem
Check out a Mega Man X inspired action-platformer set in a Solarpunk world
Full appinfo as delivered by Steam PICS, changenumber 37443736. Also at /api/app/1276740/raw.
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