Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:32 UTC.
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2023-10-26 18:04 UTC · Community Announcements · Shakitum
Hello everyone! New Halloween update for Under Lock is here! In this update you will find many improvements and bug fixes. New Halloween themed elements have also been added to maps and main menu. Improvements: General: Removed “sticking” to objects. Now, if you accidentally touch a wall or any other object, you will not “stick” to it, but simply slide along it. Added a heartbeat to indicate the threat level. Added the effect of passing through doors for Shady and Weeper. When these monsters approach the doors, black distortions appear on the doors themselves (transparent to the monsters thems
2023-06-22 22:42 UTC · Community Announcements · Shakitum
Fixes Fixed critical error when players can`t connect to other players. Players in VR are no longer given a random role at the start, due which there will no longer be error when monster is selected for a VR player and game crashes. Added gravity to notes after dropped from hands, otherwise they fly into the sky and you can’t reach them. When a person enters game and gets loaded on map, the settings will not reset anymore. The lever from Dark House was removed, it looked stange. At now flashlights will gives immediately at start match. Features Added Ukrainian language. Join the game's discord
2022-05-10 13:06 UTC · Community Announcements · Shakitum
Fixed bug when player in VR can`t escape from any level.
2022-05-08 16:47 UTC · Community Announcements · Shakitum
Fixes: Fixed colliders in the Dark House (stairs and curbs in the garden) Fixed a bug with the inability to use the keypad in VR
2022-04-25 16:18 UTC · Community Announcements · Shakitum
Hi, I have a little update here. I worked with doors and drawers and tried to make them easier to open. In short, the force of opening the door tends to the vector of your gaze, which allows you to ignore the sensitivity of the mouse, and also immediately understand where the door will open if you just hold LMB, unlike the previous approach. {STEAM_CLAN_IMAGE}/38577159/f717cbfa2e72fd49d401261a6a857cb697dc639e.gif {STEAM_CLAN_IMAGE}/38577159/7848994ea50ed23f8e33715c59518c2daae5b6d4.gif However, in order to close the door, it is necessary to add an upward movement to the gaze. Thus, if you want
2022-03-01 18:42 UTC · Community Announcements · Shakitum
Hello everyone! {STEAM_CLAN_IMAGE}/38577159/d6d6980d7439aa740e189b03cec2cd13aee32de1.png Sorry it took so long to release this update, I just took a break from development for January. Let's move on to innovations: Returned the logs I have returned the logs for easy use of debugging the game and ask you to look if you find a gray screen instead of launching the game. {STEAM_CLAN_IMAGE}/38577159/cab0ea8d5c4bb107a9e7e804317bea6585ce0a86.png Disabled map music research The music that plays when you can't see the monster and you're not running away from it. I want to see how it is played in the op
2022-01-02 00:40 UTC · Community Announcements · Shakitum
Fixed greyscreen at start. Fixed note in hand.
2021-12-30 19:25 UTC · Community Announcements · Shakitum
Hey! Happy New Year to everyone! Under Lock has been in steam for almost a year now, and this year the game has become much better, both in terms of convenience and in technical terms. A little new content was added, a whole bunch of bugs were fixed, and against this background I would like to say thank you to the players, without you the game would hardly have improved. Thanks especially to those who suggest ideas, find and report bugs, and help translate the game into their own language. Let's move on to the list of changes and improvements: Reworked inventory for VR players. Now you can use
2021-11-28 19:42 UTC · Community Announcements · Shakitum
Fixed bug when you can't join or host game
2021-11-17 12:49 UTC · Community Announcements · Shakitum
Fixed list: Fixed a bug where the map selection in single player mode was broken Fixed spawn points of some keys that could not be taken Fixed a bug that caused the game to break if you started a single player game with a flatface Also, now version game will show in menu after start match.
2021-10-28 17:56 UTC · Community Announcements · Shakitum
{STEAM_CLAN_IMAGE}/38577159/287fcd7d7211a583b299499e2a68f37c5edf12f5.png Hello everyone, I'm here with a new update. So what I added: Halloween event This event will automatically turn on every year on the eve of the holiday and will last for several days. Even if there are not big changes in the Halloween theme, it adds a holiday atmosphere. Artificial Intelligence Shady Now you can choose Shady as the opponent for which the AI will play. His demeanor matches his style of play. The first time he watches you until he accumulates enough power, and then mercilessly kills one after another. Ach
2021-09-03 16:56 UTC · Community Announcements · Shakitum
Hello everyone With the new update, a new monster is added to the game. Meet - Shady. Shady is a monster from the shadows and will be little noticeable at first. Its task is to collect power without attracting special attention to itself. Unlike other monsters, Shady cannot harm survivors until he has gathered enough power and partially materializes, however, he also starts with 25% power and the first ability unlocked. Power stages: First stage Unlocks at the start of the game as Shady. Allows you to use the first ability. At this stage, Shady can only be seen by the shadow he leaves behind.
2021-06-28 18:17 UTC · Community Announcements · Shakitum
Fixes: Fixed kill animation by monster Fixed showing of slots for VR inventory after death character Fixed showing corpses from past matches Fixed left door in the Dark House in the dining room Small changes to the new map Forsaken Hotel: Reduced number of teleportation points for flatface Fixed room 217 On the third floor, the left wing has been changed
2021-06-24 20:12 UTC · Community Announcements · Shakitum
Hello everyone For now, i`ll add content for game, so, i added new map - Forsaken Hospital. Spacious, big, original map already in game. AI monster can play here too. A little later I will add secrets to this location, as well as to others. Several more updates will be dedicated to content, in particular maps, to make the gameplay in Under Lock more interesting. By the way, we are successfully moving along the roadmap, albeit with small additions: {STEAM_CLAN_IMAGE}/38577159/348821d95b470cc66fdc5ce4a6adb6ee661d772c.png Here are some pictures of new map: {STEAM_CLAN_IMAGE}/38577159/af57e01d0650
2021-05-12 19:27 UTC · Community Announcements · Shakitum
Hello everyone! A new update is already available. I concentrated on playing in virtual reality mode. And now, playing Under Lock in VR has become many times more convenient and interesting, here is the list of changes: Added support for Valve Index, and now this device is officially supported. The interface is fully interactive for VR players. Valve Index players no longer drop items from their hands. Also, the control system for players with Valve Index has been slightly changed. To grab an object, squeeze your hand; to throw an object, unclench. This applies to doors, boxes, levers and just
Full appinfo as delivered by Steam PICS, changenumber 36848392. Also at /api/app/1279330/raw.
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