Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-02-18 14:17 UTC · Community Announcements · simon.in.motion
FixesFixed some visual artifacts when respawning after taking a boost thanks to @printer and @ecnadynnusFixed the weird small platforms not respawning on Mobius thanks to @ProdigySimFixed the booster speed number on Ilovo thanks to @printerFixed the Blue Moon achievement thanks to @ProdigySimFixed a UI bug on the final score displayQoLAdded 32:9 resolution support (5120 x 1440)Added a rewind feature for spectator mode thanks to @printerAdded a shortcut to the leaderboard thanks to @EgnilsRoadmapNew ChronoriftMore QoL Maybe a true Linux port! Thank you for playing, as always
2026-02-04 17:04 UTC · Community Announcements · simon.in.motion
THANK YOU!
2026-01-20 08:15 UTC · Community Announcements · simon.in.motion
Gameplay Added the infinite mode as a test in the "Challenges" menu !Added an icon indicating if auto move in on as suggested by @printerAdded arrows indicating the direction after an air funnel as suggested by @williamFixes Fixed Blue Moon challenge not ending thanks to @willFixed a render bug on 3-3 thanks to @williamFixed the display of required checkpoints in chill mode thanks to @Chrissy CILCFixed the "Show player" option thanks to @printerFixed the "Display Random Pilgrims" option thanks to @printerFixed a visual artifact on the menu thanks to @ecnadynnusFixed the settings not saving bet
2025-12-10 07:44 UTC · Community Announcements · simon.in.motion
Try to surf on Hoverflow right now! The Steam demo will be available for 2 weeks, from the 10th of December to the 24th of December. Enjoy!
2025-11-26 15:38 UTC · Community Announcements · simon.in.motion
GameplayChanged color of taken required echoesBrought back the random pilgrims, they were bugged!Added some effects to ghosts (like bhop)FixesFixed the required echoes not really required thanks to @printerAdded some Discorders in the game credits, thank you guys ! Fixed wrong maps order in chapter 3Added a reset trigger on the roof of Draught thanks to @ecnadynnusFixed Blue Moon ending bug thanks to @ecnadynnusFixed a BIG performance issue thanks to @Celerium on maps loadFixed the checkpoints on Looking thanks to @ecnadynnus 1.0 coming in January !
2025-11-06 15:17 UTC · Community Announcements · simon.in.motion
A LOT of maps reworks, I listed just a few here but please jump in to see what has been done PerformanceNo more ramp bugs !! All ramps were reworked to prevent thoseBig performance gain overall in the game, all colliders were simplifiedMaps 2 new limbo levels I thinkBig rework of chapter 3 and chapter Limbo, many maps were changed to make them more enjoyable, lot more space to surf etc. and removed some big skipsReworked the chapter 2 a bit as well, much more beautiful and consistentA LOT of new NPCs in Hoverflow, explaining some mechanics, the lore etc.GameplayDedicated bind for auto move for
2025-09-24 21:04 UTC · Community Announcements · simon.in.motion
MapsAdded 5 new maps : 4 in chapter 3 and 1 in Limbo,Reworked all of the chapter 3 with new props and obstacles,Reworked all of the Limbo chapter with new props and obstacles,New lighting for chapter 2,Reworked a small part of level 1-1,GameplayNew mechanic : the slide boost zone, it's a white zone on the ground that makes you slide a looot quicker,New mechanic in limbo levels : the bouncing surface.. you'll see !,New mechanic, the minimum speed ring : a speed ring that puts you to a certain speed if you have less than that speed (ex: a 50 min speed ring, will put you to 50 speed if you have 2
2025-05-14 14:38 UTC · Community Announcements · simon.in.motion
Gameplay Reworked demos in the early levels to be clearer and give more tips to beginners Lower sensitivity supported as suggested by @william Bug fixes Fixed big bug when loading the game on a German desktop thanks to @NIIVAI Fixed the Blue Moon challenge not recording new highscores thanks to @GreezyCheese Fixed the clip though the end platform on Pendulum thanks to @william Fixed the HUGE progression bug thanks to @Dirty Grav Rips , the game should now work properly ! Fixed the times on new levels not updating thanks to @NIIVAI Thanks again for helping so much on this game ! It is slowly ta
2025-04-10 13:43 UTC · Community Announcements · simon.in.motion
Gameplay and levels New level with a small ending to the game (will be reworked) New NPCs New statues along the way See the demos in first-person in the tutorials ! Customization First draft of customization : choose between a few colours on the main menu ! Misc New achievements ! New game logo New mouse cursor Bugs Fixed Red Moon challenge records not displaying thanks to @GreezyCheese Fixed the occasionnal ramp bugs thanks to @Egnils Fixed the Skill Feed showing after changing settings thanks to @printer Fixed the ghosts that could not be removed a 2nd time thanks to @printer Fixed a missing
2024-12-11 11:12 UTC · Community Announcements · simon.in.motion
Gameplay Increased max midair velocity from 15 to 31 when starting from 0 speed Removed weird ground drag, so you now jump higher at low speed ! (thanks to @william ) Reworked Speedrun challenge into Blue Moon challenge : same rules ! Added Red Moon challenge : finish the game with as few death as possible, no checkpoints, no slowmotion, good luck Pilgrims ! Reworked chapter 3 with new assets (new levels coming soon!) Misc Added free cam mode thanks to @printer Added first-person replays (FOR NEW GHOSTS ONLY) Multiple ghosts can be challenged at the same time thanks to @Acrius ! Speed UI enabl
2024-11-14 16:10 UTC · Community Announcements · simon.in.motion
Gameplay Added spectator mode to view other players' run ! Just press ALT ⚠️ The S to Stop has changed a bit : S slows you down now, and a double tap makes your stop Added a keybind to restart level instead of pressing for 0.5s as suggested by @Egnils UI Added text area to edit sliders with specific numbers as suggested by @william New fonts for every text Added translation for french and prepared the game for upcoming languages Bugs Fixed HUD disappearing thanks to @Xnate Fixed weird missing numbers on leaderboards thanks to @william Fixed the high camera sensitivity when looking down thanks
2024-10-24 16:03 UTC · Community Announcements · simon.in.motion
Gameplay New NPCs: just stay near from them to get the camera to focus on them, a bit more immersive ! Added speedrun reset button in menu thanks to @Chrissy CILC and @printer suggestion ! Bug fixes Fixed speedrun achievement thanks to @Tempest Fixed speedrun accepting inputs too early thanks to @printer and @Xnate Fixed Mobius leaderboard reversed thanks to @The Red Comet and @ResGoblin Fixed speedrun bad medal thanks to @Xnate and @Nytra Fixed "Hide skill feed" bug thanks to @Kannepy Fixed really bad limbo key save bug thanks to @Xnate Fixed limbo altars relocking after quiting the game than
2024-10-07 16:27 UTC · Community Announcements · simon.in.motion
Gameplay Added the speedrun challenge from the main menu ! Other challenges will come :smile: Completely reworked the levels endings to be more interesting and satisfying : they are now zones, and the teleporter will now only teleport you to the next level Two new levels (WIP) added in the Ascent Chill mode reworked UI Reworked leaderboards UI to prepare for multiple challengers ! Secrets are now top right New challenge panel added for speedrun on the top left Bugs Fixed weird water death zones thanks to @nytra Next on the roadmap ! Rework dialogues system (nobody read it) Continue chapter 3 S
2024-09-20 13:07 UTC · Community Announcements · simon.in.motion
Here is the current plan for the future of Hoverflow ! {STEAM_CLAN_IMAGE}/39169371/7a8911753669191c929cac394e5f32fcfe2ded8d.png New update will be released Octobre the 2nd, meanwhile I take a 10 days break for some much needed rest ! Take care and keep flowing ! ❤️
2024-09-02 12:41 UTC · Community Announcements · simon.in.motion
Gameplay Added the skill feed (toggable) that add a feedback to your actions such as ramps, bhop and slides. Thanks to @mz_ for the amazing suggestion ! Added gravity modifiers in the last level, it feels pretty good and I'm gonna go with that direction instead of gyro orb ! Switched the player model and NPC model, tell me what you think ! Changed the start of the first level thanks to @william ! UI Timer can be hidden in the options thanks to @Chrissy CILC Bugs Fixed alt sensitivity decimals in UI thanks to @Kannepy Fixed the weird speed when jumping on level 1 (and other maps) thanks to @wil
Full appinfo as delivered by Steam PICS, changenumber 37443736. Also at /api/app/1280060/raw.
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