Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
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2026-08-28 13:32 UTC · Community Announcements · TALEGAMES
Hi everyone! It has been a while since our last development update, so we wanted to check in, say hello, let you know that we are here and hard at work on Faeland, and share our latest news with you! We have something especially exciting to share: Talegames and Faeland are officially part of the ID@Xbox Developer Acceleration Program! The program supports a wide range of independent creators from around the world as they work to bring their original games to Xbox, providing participating teams with resources, personalized guidance, and opportunities along the way. Through DAP, we can connect m
2026-06-04 20:20 UTC · Community Announcements · TALEGAMES
Hello Faelanders, We are happy to share a new step toward Faeland’s multi-platform release: Faeland has been selected to take part in the Xbox Indie Selects Demo Fest. As part of the event, players on Xbox can now play a Faeland demo featuring the prologue section of the game. You can find the demo here: https://www.xbox.com/en-us/games/store/faeland-demo/9N1TXBZSS0N0 You can also visit the Xbox Indie Selects Demo Fest page here: https://news.xbox.com/en-us/2026/06/04/id-xbox-indie-selects-demo-fest-xbox-june-2026/ For many of you here on Steam, this will mostly be a familiar early slice of th
2026-03-09 17:44 UTC · Community Announcements · TALEGAMES
Hello Faelanders, We wanted to share a new update on where things stand with Faeland v1.0. Back in September, when we announced the postponement of the original release date, we also shared that we were moving forward with a simultaneous release on PC and consoles. At the time, we said we were aiming for Q1 2026. Since then, we have been working hard toward that goal and tackling a number of important technical challenges involved in preparing the game for a proper multiplatform launch. Unity update and technical work One of the biggest steps has been updating the project to a much newer versi
2025-12-24 15:27 UTC · Community Announcements · TALEGAMES
Dear friends and adventurers of Faeland,As the year comes to an end, we want to send a heartfelt thank you to every one of you. Thank you for stepping into Faeland’s world, for your passion, creativity, and kindness. Your support has made this year truly special for all of us at Talegames. It’s been a fantastic ride, and this community has helped shape so many of its highlights! This has been a year of growth and progress for Faeland. We’ve been refining the game, expanding the world, and making sure the experience feels richer and more connected. It has also been full of excitement, from new
2025-10-10 20:18 UTC · Community Announcements · TALEGAMES
Hello FaelandersIt has been a few weeks since we shared the postponement of the v1.0 release. We want to follow up with a clear and detailed update about what changed, why it changed, and what comes next. Our release pathEarlier we explained that moving forward we had two options for v1.0: release on PC first or release on PC and Consoles at the same time. After reviewing your feedback and our own projections, we have chosen the simultaneous multi-platform route.Two weeks before our planned date, a major release landed in the same window. The overlap meant the Q4 2025 window was not viable. Ra
2025-08-21 20:30 UTC · Community Announcements · TALEGAMES
Our v1.0 launch was set for Sept 9, but with today’s Silksong news we’ve made the tough call to postpone. A new date is coming soon, thank you all for the love and support ❤- Update 2025.08.27: A message from our team about Faeland’s v1.0 release! 💌
2025-06-04 20:14 UTC · Community Announcements · TALEGAMES
Dear adventurers, it’s OFFICIAL! 🎉 Mark your calendars and sharpen your blades! Faeland V1.0 launches on 9.9.25! 🧚🏰✨ After over a year in Early Access, we’re thrilled to announce the full release date! Your support, feedback, and encouragement have helped shape Faeland into the adventure it is today, and now we can’t wait to share the remaining content, including the final chapter, with you! Thank you for being part of the journey. The best is yet to come! 💚 With gratitude and excitement, The Talegames Team
2025-05-09 08:12 UTC · Community Announcements · TALEGAMES
Dear adventurers! We are so thrilled to announce the Faeland v1.0 Release Date is finally being revealed during Clemmy’s Best Indie Games Summer Festival! Tune in on June 3rd at 8AM PT / 11AM ET To everyone who’s believed in Faeland, played it, shared it, and stuck with us, this moment is for YOU. After years of building this adventure, we’re beyond proud to take this next big step together. Get ready to flip out with us! We’re almost there! 🤩
2025-04-15 22:08 UTC · Community Announcements · TALEGAMES
Version 0.5.06 Chapter 5 - Patch 6 Quests Reworked the Quest Notification System with new graphics and sound effects! Story Renamed the Fae Kingdom to Celestria. Thank you all for your feedback, we had agreed the name needed a change, and it's now officially updated! Player Sprint (Left Stick Press): Sprint activation using the clickable left stick is now preserved across actions like jumping, crouching, attacking, or transitioning between levels. This reduces the need to press it repeatedly, making sprinting more comfortable when using the stick for movement. The D-pad double-tap sprint remai
2025-02-21 20:25 UTC · Community Announcements · TALEGAMES
Version 0.5.05 New Features Quick Menu Added a Quick Menu to quickly select between Weapons, Tools, and Consumables. By default, it can be opened by pressing Tab on the keyboard and the Right Stick Button on a gamepad. The binding can be changed via the Title Screen or Pause Menu Settings. Pending: A tutorial or message to guide new players in using this feature. Improvements and Fixes Fourth Boss Fight Fixed a case where the boss would not correctly transition between phases. Tweaked the hitbox in some animations Added an outline to falling rocks, and adjusted their speed on lower levels to i
2025-02-01 18:08 UTC · Community Announcements · TALEGAMES
Version 0.5.04 Quest "Melody of the Peaks" Side Quest added, given by Sextus (Valia Town trinkets seller). (This quest guides new players to a vital game mechanic but is also worth checking out for existing players.) Sextus Dialogue: Added a first-time dialogue line. In existing save files, he may mention meeting the player for the first time, as this line was not previously implemented. Cutscenes Fixed Fleecan-free cutscene player appearance, now correctly displays the customized player. Damerel City camera pan cutscenes: Fixed an issue where the camera would not zoom out as intended due to a
2025-01-19 16:50 UTC · Community Announcements · TALEGAMES
Version: 0.5.03 Story Added multiple journal pages scattered in the world as notes, explaining the locations in Chapter 5, their history, key item origins, and Troglund's life journey of discoveries. These notes also convey additional lore and key story points. Changed the quest item "Troglund's Journal" to "The Verdant Compendium" to differentiate between the scattered journal pages and the book containing recipes used in the witch's quest. Updated the witch's dialogues and the "A Fair Trade" quest to reflect new details about Troglund, his journal pages, his cape, and his compendium. Fixed a
2024-12-16 01:30 UTC · Community Announcements · TALEGAMES
Version 0.5.02 Blazeheart Mountain Updated some animations and sound effects for various enemies to address glitches and improve quality. Fixed a glitch that could prevent progression returning to the boss room after the boss was defeated. Fixed a glitch where a stone block would not save its final position after being pushed. Cave Level (Connecting to Ogre's Ruins) Fixed the level camera boundaries (Glitch introduced in v0.5.00, now properly reverted). Player Graphics Fixed additional clothing layers. (Note: Other fixes are still pending.) Damerel City Store Fixed incorrect tag text reference
2024-12-14 21:14 UTC · Community Announcements · TALEGAMES
Version: v0.5.01 Blazeheart Mountain Fixed the location of a hook anchor to improve exploration flow. Revised the positioning of a hanging block to prevent misinterpretation as the correct access. Valia Town Tower Fixed door functionality (Glitch introduced in v0.5.00, now properly reverted). Luna Sword Statue Corrected the event for the Luna Sword statue: players who acquired the sword too early will now find it back in the statue as intended. Witch's Side Quest: A Fair Trade Fixed a bug in the quest functionality. Hotfix B Version: 0.5.01B Player Graphics Fixed some issues with player clothi
2024-12-13 22:15 UTC · Community Announcements · TALEGAMES
{STEAM_CLAN_IMAGE}/38351422/e230fba6ec9083a37eafb2f6737b650fead164c9.jpg Chapter 5 is here! 🎉 Adventurers, the wait is over! Chapter 5 of Faeland is now live! 🌟 This update brings new challenges, exciting environments to explore, and the continuation of our hero's journey. With 5 of the 6 chapters now available, a significant portion of the game is ready for you to experience. This latest chapter adds even more depth to the adventure, paving the way for an epic and mysterious finale that is just around the corner! We are also thrilled to introduce new character creator options, allowing you
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