Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
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2026-07-24 00:53 UTC · Community Announcements · Moebial Studios
Our little hand-drawn survival adventure game has come a very long way since it was first released back in January 2022.Since then, it has received some massive updates with the Explorer's Edition, was ported to all major consoles & iOS earlier this year, and now it's getting an incredible-looking physical release for PS5 from our friends at Tesura Games.This special collector's edition of Aquamarine: Explorer's Edition comes with:Physical game discCollectible postcards featuring hand-drawn scenes from the gameFull original soundtrack by IGF-nominated composer Thomas Hoey on CDBoth versions of
2023-10-26 20:39 UTC · Community Announcements · Moebial Studios
It's been nearly a year since we released the Explorer's Edition of Aquamarine, and a whole lot has been going on behind the scenes during that time. Most importantly, Aquamarine has been getting ready for a big release on all major consoles, which is tentatively scheduled for early 2024. Part of our preparations for that release has been continued testing for balance issues, bugs, and other quality of life improvements. We aren't finished just yet, but we have a sizable update here in v2.1.0 that we couldn't wait to share. Keep your eyes peeled for more to come in the following months...
2022-11-22 19:03 UTC · Community Announcements · Moebial Studios
We're going to keep this quick because today is a busy day, but yes... Team Moebial is thrilled to announce that Aquamarine: Explorer's Edition has finally arrived! We've spent the better part of 2022 working on this game-changing update for all the players that have stuck with us from the beginning and for those who haven't yet discovered our hand-drawn alien ocean. Since the game first released, you've all given us a lot feedback, reported a ton of bugs, and shared some amazing suggestions and requests, and we've been listening and taking notes the whole time. Aquamarine: Explorer's Edition
2022-11-14 18:57 UTC · Community Announcements · Moebial Studios
Team Moebial is absolutely thrilled to announce the arrival of our game-changing new edition of Aquamarine, which arrives as a free update on November 22! Some of you may remember last month when we detailed what Aquamarine: Explorer's Edition will bring to the game, and you can read all about those upcoming features here. Some of the biggest changes you can expect include: Overall difficulty has been refined and balanced for multiple game modes, including NORMAL, RELAXED, EXPLORE, and EXPERT New game mode EXPLORE introduces the option to safely experience the world & story without consequence
2022-10-03 18:06 UTC · Community Announcements · Moebial Studios
Hello, Seekers! It's been a long and eventful summer for everyone at Moebial Studios, as we've been balancing big life changes with our non-stop work on updating Aquamarine and getting it ready for consoles. So much has happened over here, I figured it was time to finally let everyone know what we've got cooking! After my partner and I settled into our new life with our adorable baby boy (he's 6 months old now!), I got straight to work on a brand-new, "enhanced" version of Aquamarine. This comprehensive revamp will be the version we release on consoles, and will also be immediately available a
2022-08-04 16:32 UTC · Community Announcements · Moebial Studios
Hello, Seekers! It's been a little bit since you've last heard from Team Moebial, and to be honest, it will be a little bit longer until we can share our BIIIG announcements. (Lots of secret stuff in the works...) But for now, it felt important to point out that Aquamarine is now fully playable in four new languages! In general, the game's text has been revamped for clarity and quality's sake, but beyond that we now have Language options! Along with English, the four new translations are in French, Spanish, Chinese, and Thai. We're very proud of this huge update, and are looking forward to ha
2022-05-02 18:52 UTC · Community Announcements · Moebial Studios
Hey everyone! It's been nearly a month since our last update post, but the longer wait was only because I've been working on Aquamarine's biggest update yet. The v1.1.0 patch is the result of an extensive QA audit, months of community feedback, internal playtesting, and preparations for console porting. I think you'll find the gameplay experience more polished and immersive than ever before. The biggest headline here is that Aquamarine now offers full gamepad support, specifically for PS4, Xbox One, Xbox Series X, and other third-party gamepads. But that's far from all that's gone into this up
2022-04-05 16:57 UTC · Community Announcements · Moebial Studios
Things have been a little quiet around here the past couple of weeks, while my partner and I took time away from work for the birth of our first child. We now have a happy and healthy baby boy in our life, and couldn't feel more blessed. And maybe a little bit exhausted. :) Thanks to everyone for being patient with us during this busy time in my life. I'm now ready to resume Aquamarine's regular updates as per usual. To start off, here's a patch of quick fixes for some recent bug reports we received. Details below. v1.0.8.6 Patch Notes Fixed a bug causing creatures to sometimes move onto the s
2022-03-17 20:11 UTC · Community Announcements · Moebial Studios
Edit: v1.0.8.5 now includes another pass of fixes for the day/night cycle and environment system. Fixes have also been made for a bug causing the Light Mod to not properly initialize, and for some dreams to appear even without sleeping. With Aquamarine's first ever sale now underway, we've made a small number of fixes and updates to make sure everyone's experience is the best it can be. A few lingering bugs that have shown up for some players have been addressed, and one mechanical system in particular has been revamped. Details below. v1.0.8.4 Quick Fix Patch Notes Fixed a bug causing clouds
2022-03-12 20:19 UTC · Community Announcements · Moebial Studios
EDIT: A quick fix was made for a bug causing some items on the map to spawn in the wrong place, as well as a couple of visual bugs. Aquamarine's latest patch focuses largely on visual and performance optimizations, along with some changes to the tutorial and overall bug fixes. Full list of patch notes below. v1.0.8 Patch Notes Added functionality to tutorial, allowing the pod to repeat its previous instructions when needed Added ability to use a late game pod upgrade on the final puzzle of the last area Balanced item spawning in certain map sections of the first area Fixed a bug causing softlo
2022-02-25 21:05 UTC · Community Announcements · Moebial Studios
EDIT: A new quick fix has been uploaded to address two issues. One for a bug causing the keyboard arrows to not pull up the HUD, and one for a bug causing a freeze when quitting then reloading a level from the start screen. Been a little while since our last update, as we've been hard at work getting Aquamarine ported to console. But during that part of development we've also made a number of updates to the game overall, including optimizations, fixes, new options, and more. Coolest of all, we've finally got a nice batch of achievements ready for everyone to hunt down. Check out the details of
2022-02-01 12:09 UTC · GamingOnLinux
Developer Moebial Studios has released Aquamarine, an underwater survival game that wants you to relax and soak in the atmosphere. Read the full article here: https://www.gamingonlinux.com/2022/02/aquamarine-tries-to-make-survival-seem-peaceful-and-its-out-now
2022-02-01 03:09 UTC · Community Announcements · Moebial Studios
EDIT: New quick patch added that addresses problems with some users experiencing a crash when loading Area Two. A fix was also made for a bug causing one pod upgrade to not activate properly. As we near the two-week anniversary of Aquamarine's release, the game continues to be updated regularly. This latest patch is another big one, with a bunch of important bug fixes and some even more important changes to resource balance and mechanics. Check out the main points below: v1.0.6 Patch Notes Fixed a bug causing an upgrade item to spawn in the wrong place Fixed a bug causing some tiles in the fin
2022-01-28 02:38 UTC · Community Announcements · Moebial Studios
Here's one more patch before the weekend, and it's another small batch of updates. Mostly bug fixes, plus some added content to help with understanding some major mechanics of the game. Notes below. v1.0.5 Patch Notes Fixed a bug causing softlocks when a creature kills another creature Fixed a bug causing multiple spawns of an upgrade item Fixed a bug stopping some tutorial messages from minimizing Fixed a bug causing visual problems when the Seeker starves Fixed an issue effecting audio drivers on Linux Added new content for gem clusters, they can now be scanned to gather data points Slightly
2022-01-27 02:51 UTC · Community Announcements · Moebial Studios
Another day, another update for Aquamarine! This batch of fixes and gameplay tweaks isn't quite as big as our previous update, but that's a good thing. We're running out of major issues to solve! What that means for players is we're able to turn our attention towards adding features and calibrating resource & difficulty balance. We think you'll dig what's in this latest version. v1.0.4 Patch Notes Fixed a bug causing softlocks after quitting in the middle of the tutorial Fixed a bug effecting audio capabilities on Linux Fixed a bug causing the inventory to overload and become unusable Fixed a
Full appinfo as delivered by Steam PICS, changenumber 37824011. Also at /api/app/1280750/raw.
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