Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:13 UTC.
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2026-03-27 23:27 UTC · Community Announcements · Killerfish Games
Version 1.09a is now LIVE and features a major re-working of campaigns.Key new features are:Resource costs for rearming ships and replenishing aircraftReplenishment at seaExpanding number of ships allowed in a Task Force (for mods)Removing the limit of different 4 types of aircraft on ships or at airfields (for mods)Again we'd like to extend our gratitude to the War on the Sea modding community for their continued support and passion to further improve the game. Many thanks to the following community members for their input and assistance with this latest update;YortLuminary CrushpombruvChevay
2025-12-10 00:49 UTC · Community Announcements · Killerfish Games
This update (version 1.09a) adds a few more new features and addresses some fixes/oversights from the 1.09 update.Key new features are:Improved cargo UIImproved Campaign UIRebalance of shore bombardmentsModding support to force various campaign settingsTo opt into the beta:REMEMBER: use of mods will likely not be compatible with this version until updated mods are released1) Right click War on the Sea in your Steam library, go to properties/betas and you should have new tabs listing other available versions.2) Password to access the beta is: warontheseabetaUse the pulldown to select the beta v
2025-11-24 04:52 UTC · Community Announcements · Killerfish Games
This update (version 1.09) features a major re-working of campaigns. In particular, we've been working closely with the modding community to integrate their revisions of campaign logistics as well as expand the game to better support mods.To that end, we'd like to extend our thanks the War on the Sea modding community for their continued passion and tireless work to further improve the game along with their ongoing contributions and discussions around this latest update. Many thanks to community members;YortChevayoApolloClaustroIvKey new features are:Resource costs for rearming ships and reple
2024-02-26 21:45 UTC · Community Announcements · Killerfish Games
The recent aircraft performance overhaul and strategic bombing features are now available in the live version with this new update. Remember, if you want to maintain the version 1.08g7h2 prior to this last update to finish a campaign or maintain mod compatibility see here: https://steamcommunity.com/app/1280780/discussions/0/5710018482977588195/ The overhaul of aircraft flight performance was initiated by community members and we'd like to thank them for taking the initiative to improve aircraft combat as well as perform testing for these changes. Contributors - Luminary, YorT Testers - Markus
2023-12-07 22:28 UTC · Community Announcements · Killerfish Games
Beta continues to grow with a complete overhaul of aircraft flight characteristics along with the addition of strategic bombing in campaigns. The overhaul of aircraft flight performance was initiated by community members and we'd like to thank them for taking the initiative to improve aircraft combat as well as perform testing for these changes. Contributors - Luminary, YorT Testers - Markuss, Wouter Ootman, TigerAce121, Kraznova and Choccy To opt into the beta: REMEMBER: use of mods will likely not be compatible with this version until updated mods are released 1) Right click War on the Sea i
2023-10-12 04:09 UTC · Community Announcements · Killerfish Games
Now in BETA, Version 1.08h2 adds terrain data for the North Atlantic, Mediterranean and Indian Ocean theatres as well as introduces destructible AAA mounts on ships. Several example campaign maps are also included to assist modders with making new campaigns set in other regions and on larger maps. To opt into the beta: REMEMBER: use of mods will likely not be compatible with this version until updated mods are released 1) Right click War on the Sea in your Steam library, go to properties/betas and you should have new tabs listing other available versions. 2) Password to access the beta is: war
2022-11-07 21:48 UTC · Community Announcements · Killerfish Games
This is a silent fix as it only contains text data file changes, the version number still reads 1.08g7h2 for this build. MODDERS; you will only need to update/integrate the modified text data files if applicable. This fix addresses several campaign navigation errors that could cause the campaign timer to fail, resulting in; - aircraft endurance and launch timers not counting down correctly - contacts not being updated on the map correctly Need to call out community member skwabie here and give them a big thanks!! We'd been tracking this issue for a long time now and their reporting and breakdo
2022-08-25 01:07 UTC · Community Announcements · Killerfish Games
This update features a re-work of High Explosive shell behaviour, zooming of Tactical Map at mouse position as well as several improvements to Campaigns such as; - settings panel when starting a new campaign - ability to choose from multiple overlapping icons on the Strategic Map Remember you can maintain older versions of War on the Sea to finish an ongoing campaign or maintain mod compatibility until they are updated for this latest version See here for details Full change log below: Version 1.08g7h2 25 Aug 22 CAMPAIGN Left clicking on map markers now opens edit panel for that marker (bug in
2022-07-20 03:04 UTC · Community Announcements · Killerfish Games
Version 1.08g6h3 is a major update that introduces; - Iowa and Essex Class ships - Hellcat, Corsair, Helldiver, Judy and B25c aircraft (Single Battles only) - Kamikaze attacks (Single Battles only) - 11 new Single Battles - Major re-balance of Campaigns {STEAM_CLAN_IMAGE}/37365267/e0c8230a4ae51c6dc08cc85bf777861683803a20.png {STEAM_CLAN_IMAGE}/37365267/d65cbc3ddd856dfad0d2ff2a1b26f62a77c2b56a.png {STEAM_CLAN_IMAGE}/37365267/0ca80d6694460474621e25bb2318254606e5b59c.png Campaign Changes Due to significant changes in campaign balance, the previous live game version, 1.08g7h5, is available to opt
2022-02-28 04:58 UTC · Community Announcements · Killerfish Games
This update brings a lot of new customisation features to War on the Sea. In particular, aircraft AI attack parameters are now exposed along with fully editable ship AAA. Several other issues introduced in the previous update have also been addressed including bug fixes for Auto-Resolve and aircraft escorting other groups. Full change log below: Version 1.08g5h7 28 Feb 22 Removed Custom Attack debug lines Fixed AI sub depth keeping to prevent blowing ballast (and surfacing) when not necessary Version 1.08g5h5 24 Feb 22 (BETA) Aircraft AI Attack Variables All aircraft types can now have individ
2022-02-04 22:41 UTC · Community Announcements · Killerfish Games
This latest version (1.08g5h2) introduces fog of war to the campaign where enemy ship groups are no no longer fully identified on the campaign map. Incomplete and or incorrect data is supplied based on the visibility conditions under which an enemy task force is spotted. Also improved tactical AI with enemy ships now correctly turning broadside as well as making submarine and anti-submarine warfare behaviour more compelling. Finally support for additional nations as well as additional sea mission parameters has been added. Change log below: Version 1.08g5h2 5 Feb 2022 Corrected "rubberbanding"
2022-01-06 23:00 UTC · Community Announcements · Killerfish Games
Hope you all had a safe and happy holiday season! This update introduces the three Japanese battleship classes: - Fuso - Ise - Nagato In addition, rear gunners have been added to those aircraft that were missing them along with support for custom campaign maps which now allow modders to start creating campaigns outside of the original Solomon Islands map area. Finally, TMA parameters for calculating firing solutions have been added on an individual ship class basis to better represent their accuracy. Version 1.08g4h1 7 Jan 22 GENERAL 3 New Battleships: Fuso, Ise, Nagato materials/other added m
2021-12-02 05:08 UTC · Community Announcements · Killerfish Games
Version 1.08g3h3 2 Dec 2021 Campaign map markers now save/load correctly (bug introduced 1.08g3) Player and AI aircraft no longer get locked firing guns and drain ammunition Corrected audio reference for default/language/english/message_log.txt SwitchLeader Version 1.08g3h1 23 Oct 2021 (BETA) CUSTOM AUDIO SUPPORT Created new folder default/audio music.txt file moved from default to new folder default/audio default/audio added _readme file for instructions on how to setup custom audio default/audio added ambientSoundFX_example.txt, particleSoundFX_example.txt and unitSoundFX_example.txt files -
2021-10-26 22:41 UTC · Community Announcements · Killerfish Games
4 New Carriers and UI improvements For full details on this update, see below: https://steamcommunity.com/games/1280780/announcements/detail/3055122329837326939
2021-10-21 06:38 UTC · Community Announcements · Killerfish Games
Update 1.08g2 is now LIVE. This update contains several major UI improvements, 4 new carrier classes along with other general fixes and improvements. Full change log below: Version 1.08g 21 Oct 2021 Roster Sorting Left click and drag unit tabs to reorder the roster list. Changing the order sorts units and impacts their positions in formations. For example, rearranging the list and placing those units in Line Ahead formation places ships in positions as indicated by the roster list order. - config.txt added "enableRosterSort":true to enable left click and drag to re-sort unit roster tabs {STEAM
Full appinfo as delivered by Steam PICS, changenumber 37906082. Also at /api/app/1280780/raw.
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