Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:38 UTC.
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2025-11-21 20:47 UTC · Community Announcements · Wartile
Hi everyone,We've just pushed another small update to address a few ongoing issues.Fixed a bug where certain abilities, like roadblocks and traps, had targeting arrows pointing in the wrong direction.Increased the frame rate cap. We recommend enabling V-Sync to help keep things in sync with your monitor's refresh rate.The Scoundrel can now jump four tiles, making him a bit more versatile in combat.Additional optimizations to improve performance across all systems.Improvements to postfilters in region maps.Fixed a light issue when Sorcress upgraded the Long Winter trait. Corrected navigation pr
2025-11-01 18:48 UTC · Community Announcements · Wartile
Hi everyoneWe’ve finally identified, located, and resolved the issue causing GPUs to overheat, even on newer rigs. Especially the Region maps at the player desk have been the culprit, and that should be much better now. If you're still experiencing performance issues, please let us know; we’re monitoring closely and will continue optimizing the game. Fixes & ImprovementsMouse edge panning removed: This feature conflicted with key-based camera controls, occasionally leaving players stuck at the bottom of the Region Map.Adjusted character collision: It's now easier to target tiles and other unit
2025-10-27 18:48 UTC · Community Announcements · Wartile
Hi everyone, and welcome to the Successor miniature universe! Stepping out of Early Access is rarely uncomplicated, and, regretfully, some of you have encountered frustrating issues. GPU overheatingSome problems are more complicated to track down and fix than others. With this update, we focused on the most pressing one: GPUs being overburdened, which in some cases caused crashes. This should now be resolved through some backend tweaks, without lowering the visual quality.We also want to let you know that we’re actively monitoring player reports on both the Steam Community Hub and our Discord
2025-10-24 17:21 UTC · Community Announcements · Wartile
Hi everyone, The day has finally come — Successor hits 1.0 today! After months of updates, testing, and community feedback, we’re thrilled to celebrate the full release as we step out of Early Access. Alongside this milestone, we’re rolling out one of our biggest updates yet: a redesigned Adventure Mode for custom campaigns, new Ruler Crowns added to reward pools and equippable by your Lord, the Havengore faction with a brand-new Regicide campaign, and two new Heroes, the Sorceress and the Ice Giant. Adventure Mode RedesignWe’ve rebuilt the Adventure Mode Playerbook Page from the ground up to
2025-10-22 19:44 UTC · Community Announcements · Wartile
Hi everyone, The day has finally arrived, Successor 1.0 launches on Steam this Friday, October 24! We’re celebrating with a 35% launch discount and a major update, and we can’t wait to welcome new & veteran players into Successor’s miniature tabletop world. {STEAM_CLAN_IMAGE}/40659289/ea2246234776663f26eb764f7d521f3cddd85dc3.png It’s been a long journey for our five-plus dev team in a cozy basement in Copenhagen, and we definitely reached a little far at times. Successor has been a huge undertaking: delivering high-quality character and environment art, plus complex procedural systems that mix
2025-09-29 18:00 UTC · Community Announcements · Wartile
Hey everyone!We're excited to drop a fresh update that introduces the Occultist to the hero pool. You can now unlock and recruit this dark and mysterious spellcaster on your journey.It's been a while since the last update. Thanks for your patience. We've been heads-down launching Successor on Meta Quest, bringing our tabletop-inspired world into VR. I'm not going to lie: spinning the boards and zooming in/out in VR is awesome. The best part? All that work led to tons of testing and polishing that also benefits the PC (flat-screen) version, with lots of bug fixes, QoL tweaks, and general improv
2025-07-24 22:27 UTC · Community Announcements · Wartile
Fixed an issue where quitting the game after receiving an Event card in a region would make the game crash next time playing on that profile. If you have experienced this, your profile should now be playable.Best regardsThe Playwood Project Dev Team
2025-07-23 17:22 UTC · Community Announcements · Wartile
Hi everyone,We're back with a fresh update for Successor! With a brand-new hero, new region event feature, and some shiny new trophies to collect, it's the perfect time to jump back in and continue your conquest.Thank you for all the feedback via Discord and here on the forums; please keep it coming. If you're having a good time with Successor, consider leaving a Steam review; it helps new players discover the game, and we enjoy reading your feedback.Sale Alert!Successor is now 20% off during the Steam Summer Sale!New HeroA resilient support hero who excels at keeping the team alive with minor
2025-07-09 19:07 UTC · Community Announcements · Wartile
Hi everyone,Not sure if you've had a chance to take down Lord Necromancer Volak and his undead Grimlegion from our last major update, but while you've been breaking bones, we've been busy in Copenhagen cooking up the next exciting update for Successor! And we're ready to reveal a few details.New Hero: The DruidA mysterious wildling, the Druid lives deep in the forests, far from civilization. Shy and elusive, she rarely shows herself—but when cornered, she becomes a force of nature. In battle, she summons beasts of the mangrove and entangles foes in thorny roots.Alongside her arrival come new q
2025-06-30 17:28 UTC · Community Announcements · Wartile
We just released a small hotfix 0.8.1.4Fixed Shield Slammer - it should work nowFixed Sanctuary Relic (Priest upgrade) - it should heal friendly units nowFixed issue where wrong region map textures was loaded\We had a report about Archer dealing 0 damage, but could not reproduce. This could be due to the enemy wearing heavy armor and a big shield that are especially strong vs arrow damage. Flanking and high ground may increase damage enough to draw blood from a tanky enemy.\
2025-06-26 20:02 UTC · Community Announcements · Wartile
Hi everyoneIt's finally here: our first significant update for Successor!This update introduces an all-new campaign, a powerful new hero, fresh side quests, and challenges packed with fantastic loot.There's a lot of new content to explore, and we hope this conquest will be both thrilling and rewarding. New Campaign: Plague of BonesUndead legions rise as the ancient lich Volak returns from the Abyss. Battle through cursed graveyards, blighted mountains, and bone-strewn battlefields as you face the Grimlegion with their twisted necromancers, relentless bone throwers, and horrors bound by dark ma
2025-06-06 15:05 UTC · Community Announcements · Wartile
Hi everyone,It's been a week since Successor launched into Early Access, and we've been working hard to address critical issues and prepare our first major update to the game.Cleaning out the bugsThere are still rare cases where the win condition doesn't trigger, causing players to get stuck on a Battle Board. If this happens to you, please quit to the main menu and press "Continue" to resume your run. We're actively working on resolving this issue.Community FeedbackWe're incredibly grateful for all the feedback and suggestions you've shared. Your input plays a vital role as we continue implem
2025-05-31 23:41 UTC · Community Announcements · Wartile
Situations can arise in which an objective is not resolved in fights against the Blackrock bandits and the Dregg Spore Sprout. We have nerfed some of their abilities to reduce the chance of bugs appearing until we have a more solid fix. Mind control now happens often, with a bit more range, but the effects are shorter. Blackrock will not use escape jump anymore, and they will jump less. Calsy crossbowmen should not be invisible anymore. The enemy modifier does not clear out when turning out the fire from a Campfire, so we nerfed the modifier a bit for now. If you find yourself stuck in the man
2025-05-30 22:00 UTC · Community Announcements · Wartile
Hi everyone We have a quick hotfix addressing one specific issue reported by our players. Fights against Blackrock bandits in the mountains went unresolved after all units died, leaving the player stuck at the board. We have fixed an issue with their jumping around, so they should stay on the board now. We temporarily removed an encounter where you had to protect the local farmers, but the player units instead began to attack them. We will try to educate the Heroes not to attack civilians and bring the encounter back when it's safe. Other reported issues that we are aware of but have still bee
2025-05-29 15:32 UTC · Community Announcements · Wartile
Hi Everyone The day has finally arrived. Successor has officially entered Early Access, and we couldn't be more excited to share it with you! We've been working tirelessly over the past months to get everything ready. While there are still a few rough edges to smooth out, we're committed to addressing issues quickly and shaping the game's future based on our community's feedback and experiences. The world of Successor is vast and ambitious. Our early access approach is to roll out the planned experience in stages. This lets us make meaningful improvements and gameplay refinements as we expand
Full appinfo as delivered by Steam PICS, changenumber 37527419. Also at /api/app/1284730/raw.
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