Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-25 16:25 UTC · Community Announcements · Arkadiusz Rebacz
It's my pleasure to announce a new discount for Summer Sale 2026! The lowest price you're going to see this year for Winter Falling: Battle Tactics.I'm still working on the Winter Falling 2.0 update, it's coming in the fall after all, fullfilling a couple milestones at once. Considering this, today this might be a good catch!Thank you,Arek
2026-06-23 21:08 UTC · Community Announcements · Arkadiusz Rebacz
What's happening?Good news and slightly worse news!Good news: I've been working hard on the development, advancing on a couple fronts. The changes are so meaningful that this upcoming update is basically Winter Falling 2.0. Striking a couple milestones at once:-Leaders -Unit Evolution -Modding (pictured below in tiny resolution, will adjust to your screen)In detail:Modding works. Change all parameters, create your own units, messengers and other objects with your own art. No campaign creator yet, but everything else in the battles is editable. Including skills and their mechanics. Steam Worksh
2026-05-01 20:49 UTC · Community Announcements · Arkadiusz Rebacz
Just a quick fix so you don't have to wait for the major update to enjoy the game! - resolution bug hopefully fixed - final battle bug fixed - battle tutorial tooltip reacts correctly Thanks, Arek
2025-11-20 20:39 UTC · Community Announcements · Arkadiusz Rebacz
- Weapon range bonuses calculated and displayed correctly. - battle items using heroism actually check for available heroism - weapon delay displayed in seconds - skirmishers dont retreat if there are any non-retreating units blocking the enemy - tooltip bugs fixed - item slots display available items for battles Thank you, Arek
2025-10-08 23:04 UTC · Community Announcements · Arkadiusz Rebacz
As promised the hotfix for the latest big update! - resolution change bug gone - you can identify unknown items during battles - Power In Numbers works correctly Thank you, Arek
2025-10-07 21:59 UTC · Community Announcements · Arkadiusz Rebacz
Hello everyone !We're back from the honeymoon and I'd like to present you all the changes I've made in my spare time ːsteamhappyːFeature creep is fantastic for moments like this. 2-hour slot of free time, what can I add? Expanding in the many directions laid out in the roadmap:- Items setup to be moddable and easy to add. (more hooks and triggers will come with more system items)- Consumable items, there's a whole new interface for battle items. Manually used or automatic.- Improved item handling, now that it's a basic part of the game, it must be as smooth as possible- Egg Riders have eggs no
2025-06-25 15:21 UTC · Community Announcements · Arkadiusz Rebacz
Less exciting update today, but solves a couple issues people have had! - preparing a larger tutorial from the main menu - memory leak with blurred textures fixed - dice outcome faster - arena sound effects balanced - and more small bugfixes! Thank you, Arek
2025-06-20 19:40 UTC · Community Announcements · Arkadiusz Rebacz
Almost all BUGS done from this section of the Roadmap!You know I can't just stand in one place solving bugs, so...Here's what's changed for the better:AI more decisive and fasterAI Personality choice in the map editorPlus key now speeds up the game incrementally (hold longer to speed up more)allow random placement for custom battlesstore more fate dice and heroism.dice rolls are different level of danger to explode dice (wasn't happy with the pay-to-reroll idea, gambling should be guilt-free)upcoming battle details now visible in the campaignand of course, almost all bugs eliminated! Thank you
2025-06-08 11:50 UTC · Community Announcements · Arkadiusz Rebacz
- immunity to pushback skill (for wrath of bruzha) - charge hits happen on dots - 0 move parameter makes units stationary - stratagems applied to units created during battle - UI bug fixed - il2cpp compiling The game should run a bit better! Thanks, Arek
2025-06-05 18:24 UTC · Community Announcements · Arkadiusz Rebacz
- Useful shortcuts to show different stats on units. - arena draft more customized for different companies - some skills reworked (spawn bone horror etc.) - bonus damage is now calculated correctly when armor counts in. - optimization and bugs squashes (game loads much faster) - more settings public for modding Thanks, Arek
2025-05-02 09:23 UTC · Community Announcements · Arkadiusz Rebacz
Small update today! - selectable units on level up screen. - no delay for sound of drinking - couple bugs fixed like Wiesiek ignoring events - deployment areas slightly bigger. - Loaded dice as rewards. - no automatic zoom out. - social distancing works. - event text less clumped. - Typos fixed Thank you, Arek
2025-04-25 14:09 UTC · Community Announcements · Arkadiusz Rebacz
Hello everyone! Another big update. This time campaign content! I'm honestly a bit tired after testing everything until 4am so let's get straight to the point! What's new? - Expanded campaign with more quests focused on the new units - Arachnids. It's very clear now the game wants to be an open world with points of interest you can visit. Glad to know I'm on the right track. - Experience levels for units now give perks and skills. This is the first step before I implement skill trees with ability points for units. - Usable artifacts, which is the first step before swappable weapons and items.
2025-04-21 20:25 UTC · Community Announcements · Arkadiusz Rebacz
Hello everyone! Winter Falling is part of the Strategems 2025 festival! Really happy about it. This is actually a little preview of the delayed update that should come tomorrow at night! Please let me know what you'd like to see further in the development. (Other than more stable updates without delays ːsteamhappyː) I've updated the roadmap graphic on the store page, I'm really excited about the next updates! I'm super grateful you're here! Thank you for reading, Arek {STEAM_CLAN_IMAGE}/37836848/82d50af64d6a6bcfd418a92166e6a137d2ae61ed.png
2025-03-01 22:12 UTC · Community Announcements · Arkadiusz Rebacz
Quick update: - Commander type prototype - Health bar allows for larger numbers in modding - Scouting bugs fixed
2025-02-07 20:31 UTC · Community Announcements · Arkadiusz Rebacz
- arena difficulty changed - AI random battles curve steeper - AI random placement issues fixed. - shorter arena - all skill bugs reported are fixed Hopefully everything's fixed for the expansion to come out cleanly!
Full appinfo as delivered by Steam PICS, changenumber 37786829. Also at /api/app/1285060/raw.
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