Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:28 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-03 20:48 UTC · Community Announcements · Applimazing
New customization for car classes: Team Logos Meet the 10 new logos for base teams!Customize the logos for your own classes by adding a 60x60 pixels teamlogo_x.png file in your car class folderLogos can be spotted in the car selection page, the HUD during qualifying & race and in the results! (Bonus update made by Kad'O, currently only available for Windows)
2026-05-10 19:03 UTC · Community Announcements · Applimazing
New Offline Advanced Qualifying Settings: Get up to 3 qualifying sessions fully customisableYou can now have timed qualifying sessionsTyre wear is now available in qualifying sessions Bug Fixes: Fixed some logic with the AI strategy from Wet to Dry(This bonus update is made by Kad'O and currently only available on Windows)
2026-04-24 14:25 UTC · Community Announcements · Applimazing
-New AI dry to wet (and wet to dry) strategy gamble:AI now have a chance to stay out instead of boxing when rain hits or track dries in case opposite weather occurs.-Updated Race Interface:Fastest Lap HUD now shows Sector Colors during race Bug Fixes: -In Time Trial, issue fixed with sector colors compared to ghost when setting the exact same time as your session’s fastest lap-In online mode, colors are now correctly shown in qualifying (no more yellow sector on first lap)
2026-04-14 16:02 UTC · Community Announcements · Applimazing
-New Race Interface:Reduce the hud to 5 cars and see how good your sectors are, you can also see your sectors in Time Trial! -New Quali Interface:Compare everyone's current sector mid-session Note : Both interface can be seen in spectator Bug Fixes: -Checkered Flag is now shown properly next to the right driver when session ends (Update is Windows only for now) Edit:-Bug fixed: sector tool works properly in online-Qualifying HUD Reworked
2025-11-27 23:55 UTC · Community Announcements · Applimazing
-Host has option to show player Steam names -Host has option to show player platform (PC/mobile/console) (When a player joins the lobby) -Penalties fixed in online cross-play
2024-06-16 21:43 UTC · Community Announcements · Applimazing
-Bugs fixed -New advanced settings for tyres, pit speed and slipstream
2024-05-21 10:40 UTC · Community Announcements · Applimazing
-Bugs fixed Track Editor update: -grid alignment for objects/tracks/walls/terrains (+custom grid size) -it's now possible to shift all objects/tracks/walls/terrains with control + arrow keys -extra margin around the edge of the map, to allow for easier editing around the maps edges (real track is within white borders) -bug fixes
2024-04-30 21:20 UTC · Community Announcements · Applimazing
-Career event and season mode bugs fixed -New tyre wear settings 0.25, 0.5 and 0.75 -Online multiplayer bugs fixed -Time trial challenges show number of players and current position for each challenge
2024-02-11 15:01 UTC · Community Announcements · Applimazing
-Online server update fixing several bugs: full lobby bug, double names in lobby, reducing teleports, huge delay bug for 1 player (more than ping suggests) and other bugs caused by missed data packets. -Weekly challenges added (9 categories: Formula A, Formula eSports 2, Random, GTW, Oval, Dirt Oval, Karting, Historic, Lap) -Daily challenges are made shorter to allow for a quick challenge -Option to show active time-trial events only (to hide finished and infinite events) -1 lap time-trial events without AI now have infinite laps
2024-01-13 15:51 UTC · Community Announcements · Applimazing
-Daily time-trial challenges added -Create custom time-trial events with your own race settings -Time-trial activity showing recent records
2023-11-13 16:26 UTC · Community Announcements · Applimazing
-Optimizations to make the game run better (faster) -Graphics option for reduced damage effects and further optimizations -Memory optimizations to prevent memory crashes -Online mode start light(stall) bug fixed -Season mode car upgrades bug fixed
2023-08-06 23:22 UTC · Community Announcements · Applimazing
-Online multiplayer netcode update (fixing server disconnections/lag storms and cars taking turns too wide) -New tracks included -New cars included (Formula eSports, Formula eSports 2, Formula Volt, Formula C, Formula Speedway, Sports Prototype C, Prototype Multiclass, GTW) -New cars/tracks included in career modes -Credits button in options menu showing track/car creators, big thanks to the creators! -Car editor settings added for AI turn rate and max turn rate (turn rate increases to this value for players when turning longer) -Fixed bug in car editor where AI turn rate would not change with
2023-05-18 13:09 UTC · Community Announcements · Applimazing
-Ghosted pit lane option for all tracks (on/off in options menu) -You can now select championship tracks in career event mode (or use the preset tracks) -Improved AI strategy: more variety in tactics and not pitting in final laps Track editor: -Fixed bug where closed walls/paths get open at the start point when reloading a track in track editor (open track in track editor again and save track to fix) -Reduced quality save options added (1/2/3 keys) to prevent a game crash when not having enough memory available. -Saving minimap without extra roads Small bugs fixed including: -world record time
2023-03-22 17:25 UTC · Community Announcements · Applimazing
Custom checkpoints added for track editor: -extra checkpoint -ghost checkpoint (start/end ghost, place on both ways of a crossing for best result) -lap counter (could be used on finish for rally track) -pit counter (could be used on joker laps, +10/+100 options added to have a different counter) (keep at least a car length between checkpoints as the game can't check 2 checkpoints at the same time) -You can now go to the options menu from the race settings menu (to change zoom/finish counter/controls etc.) -Option to switch between drive and spectate from race pause menu -DNF car can move on a
2023-03-15 14:03 UTC · Community Announcements · Applimazing
-fixed game won't start bug -fixed AI driving wrong way bug -checkpoints have to be followed in right order to avoid cheating -fixed online bug were spectators kept their race/quali time for the next race -online all cars damaged race not ending bug -Steamdeck controller not detected bug fixed
Full appinfo as delivered by Steam PICS, changenumber 38434635. Also at /api/app/1285230/raw.
{
"appid": "1285230",
"common": {
"name": "Ultimate Racing 2D 2",
"type": "Game",
"releasestate": "released",
"oslist": "windows,macos,linux",
"osarch": "",
"osextended": "macos64,macosnotarized",
"logo": "b8433322d6d46ff551946c4a004f8da13ccd9580",
"logo_small": "b8433322d6d46ff551946c4a004f8da13ccd9580_thumb",
"icon": "5175aa3d70c6a4e62b8bc5e82d54d5ed72ae30b7",
"clienticon": "87744dc3b163b18aa7f84c0129100a4de0c5b51b",
"clienttga": "8f96f9f41334e0accf907438e83be029716f1ead",
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "2",
"test_timestamp": "1647561600",
"tested_build_id": "8362496",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsDoNotMatchDeckDevice"
},
"1": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigFullyFunctional"
},
"2": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsLegible"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "3",
"token": "#SteamMachine_TestResult_ControllerGlyphsDoNotMatchDevice"
},
"1": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultControllerConfigFullyFunctional"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "1",
"small_text": "0",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-stable",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"controller_support": "partial",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "UpperCenter",
"width_pct": "71.71657050201728",
"height_pct": "91.36098525591144"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"logo_position": {
"pinned_position": "UpperCenter",
"width_pct": "71.71657050201728",
"height_pct": "91.36098525591144"
},
"image2x": {
"english": "logo_2x.png"
},
"image": {
"english": "logo.png"
}
}
},
"store_asset_mtime": "1694461052",
"associations": {
"0": {
"type": "developer",
"name": "Applimazing"
},
"1": {
"type": "publisher",
"name": "Applimazing"
}
},
"primary_genre": "9",
"genres": {
"0": "23",
"1": "9",
"2": "28",
"3": "18"
},
"category": {
"category_2": "1",
"category_1": "1",
"category_49": "1",
"category_36": "1",
"category_37": "1",
"category_24": "1",
"category_22": "1",
"category_30": "1",
"category_23": "1",
"category_25": "1",
"category_44": "1",
"category_17": "1",
"category_18": "1",
"category_27": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true",
"subtitles": "true"
}
},
"steam_release_date": "1694461280",
"community_visible_stats": "1",
"workshop_visible": "1",
"community_hub_visible": "1",
"gameid": "1285230",
"store_tags": {
"0": "699",
"1": "4791",
"2": "3871",
"3": "492",
"4": "4004",
"5": "3859",
"6": "7368",
"7": "1773",
"8": "1100687",
"9": "599",
"10": "1702",
"11": "4102",
"12": "701",
"13": "1644",
"14": "6691",
"15": "10816",
"16": "4182",
"17": "7481",
"18": "17770",
"19": "11104"
},
"review_score": "8",
"review_percentage": "91"
},
"extended": {
"developer": "Applimazing",
"publisher": "Applimazing",
"homepage": "https://applimazing.com"
},
"config": {
"installdir": "Ultimate Racing 2D 2",
"launch": {
"0": {
"executable": "Ultimate_Racing_2D_2.exe",
"type": "default",
"config": {
"oslist": "windows"
}
},
"1": {
"executable": "Ultimate_Racing_2D_2.app\\Contents\\MacOS\\Ultimate_Racing_2D_2",
"type": "default",
"config": {
"oslist": "macos"
}
},
"2": {
"executable": "run.sh",
"type": "default",
"config": {
"oslist": "linux"
}
}
}
},
"depots": {
"1285231": {
"config": {
"oslist": "linux"
},
"manifests": {
"public": {
"gid": "996774916242967510",
"size": "2529886753",
"download": "2491941584"
}
}
},
"1285232": {
"config": {
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "4922151492198616970",
"size": "2562861693",
"download": "2502267472"
}
}
},
"1285233": {
"config": {
"oslist": "macos"
},
"manifests": {
"public": {
"gid": "4565176181712722400",
"size": "2619561364",
"download": "2519475024"
}
}
},
"workshopdepot": "1285230",
"branches": {
"public": {
"buildid": "24399954",
"timeupdated": "1785082826",
"timebuildupdated": "1785082678"
}
},
"privatebranches": "1"
},
"ufs": {
"quota": "100000000000",
"maxnumfiles": "10000"
}
}