2026-08-26 01:54 UTC · Community Announcements · Ian
Hello from the Triassic Games team!Sea Power is currently on sale on Steam as part of the MicroProse Publisher Sale. If you have been considering picking it up, or know someone who might enjoy a detailed naval combat simulation, now is your chance!The team will also be at GamesCom in Germany from Wednesday through Friday this week. We are looking forward to meeting fellow developers, partners, and members of the wider simulation community while we are there. New weapons testing...Royal Navy, Argentina, and FalklandsWe wanted to share a brief roadmap update. Work is continuing on the Great Brit
2026-07-21 03:15 UTC · Community Announcements · Ian
Hello from the Triassic Games team!We have updated Sea Power to version 0.8.2 today. This update includes two large new features for Task Force Mode: Deployment Zones and Unrestricted Mode, along with a variety of small changes and bugfixes. Task Force Mode: Deployment Zones, Unrestricted Mode, and points rebalanceCampaign-map, briefing, and force-planning improvementsShip weapon alignment and broader weapon/torpedo/sonar refinementsBeginning to bring Aerial Refueling into the game as a fully supported featureNew Weapon Report, Sensor Tool, and gameplay quality-of-life featuresMission Editor m
2026-07-08 17:30 UTC · Community Announcements · Ian
Hello from the Triassic Games team!Today we are releasing a small patch for v0.8 containing hotfixes for various bugs reported after release. Importantly, this update includes:Fix for mid-mission saves from the Pacific Strike campaign not working properlyNew Sensor Tool accessible from the EMCON menu, providing various details/characteristics on each sensor for the unitA variety of small fixes for Task Force Mode and Pacific Strike campaignThanks to the community for your patience as we work to get bugs resolved as quickly as possible!- The Triassic Games teamFull changelist:Newly added featur
2026-07-04 15:25 UTC · Community Announcements · Ian
Hello from the Triassic Games team!Sea Power Update v0.8.0 is now live, bringing Pacific Strike '85, Task Force Mode, and a variety of updates and improvements to all players.Sea Power is also currently 20% off during the Steam Summer Sale, so this is a good time to jump in or recommend the game to a friend.Pacific Strike '85 is a new NATO campaign set in the Western Pacific in 1985 and built around Task Force Mode. Instead of taking a fixed force into each mission, you build and customize your own task force, deploy it across linked operations, and manage the consequences over time. Ship and
2026-06-29 21:26 UTC · Community Announcements · Ian
Hello from the Triassic Games team!The next major Sea Power update (v0.8.0) is currently planned for release on July 4th, 2026, bringing the new Pacific Strike ’85 campaign, Task Force Mode, and new units to the game.Sea Power is also 20% off during the Steam sale, so now is a good time to jump in or recommend it to friends before the update arrives.Pacific Strike ’85 and Task Force Mode Pacific Strike ’85 is a new NATO campaign set in the Western Pacific in 1985, built around Task Force Mode, a new layer of persistence for campaign play. Players will build and customize a task force, deploy i
2026-06-01 17:12 UTC · Community Announcements · Ian
Hello from the Triassic Games team!Today we are sharing our mid 2026 development report for Sea Power, including our updated Early Access roadmap, information on what is coming in the next few months, and more detail on several major systems currently in development.Royal Navy release is moving to September 2026, so it can launch as part of a broader faction release which will include Argentine units and a 1982 Falklands linear/persistent campaign.Dynamic Campaign Phase 1 is now planned for the end of 2026, as several of the foundational systems it depends on are still in active development.Ou
2026-04-20 13:34 UTC · Community Announcements · Ian
Hello from the Triassic Games team!We are pleased to release a new Sea Power update to the community today. This incremental update includes a broad range of fixes and refinements across the game, with particular attention given to save/load stability. Following a recent development push in this area, 0.7.10 delivers a substantial round of improvements aimed at making the feature more reliable.In addition, 0.7.10 includes a range of updates to units and weapons, and new functionality continues to be added to the Mission Editor and Encyclopedia. Several legacy scenarios have been reworked as we
2026-03-18 22:05 UTC · Community Announcements · Ian
Hello from the Triassic Games team!Sea Power will be 20% off during the Steam Spring Sale, from March 19 to March 26!Also, we will also be hosting a Dev Stream on Thursday, March 26 at 11:00 AM Eastern on our Twitch channel, with a focus on recent performance improvements and other ongoing work.Please see below for more details. Thank you for your continued support of Sea Power!Dev Stream - Thursday, March 26thWe will be conducting a Dev Stream on our Twitch channel next Thursday, March 26th, at 11:00 AM US Eastern Time / 4:00 PM UTC. This dev stream will cover performance improvements to the
2026-03-07 21:25 UTC · Community Announcements · Powerkraut
Hello from the Triassic Games team! We are releasing another patch today which fixes a major issue with missile speeds not working as expected. This especially affected missiles with group guidance capability, like the Granit or Bazalt (SS-N-19 and SS-N-12). Several fixes for the Molniya campaign are also included along with more weapon tuning. This release also adds a new folder into the Scenarios menu called "Intro Scenarios". These are basic beginner scenarios, ideal for new players, intended as a place to start after completing the tutorials: Red Sea Breakout - NATO (1988): USS Yorktown ha
2026-03-06 16:57 UTC · Community Announcements · Powerkraut
Hello from the Triassic Games team! Today we are posting another hotfix for a few issues encountered recently. This patch release resolves the issue with tutorial search areas not appearing on the map, corrects firing arcs for the Kashin Mod destroyer's SS-N-2C missiles, along with other small fixes. We have now added a "Restart Mission" button to both the Pause menu and the Debrief/AAR menu. Additionally, many weapons have received a proper sustainer effect, with more to come later on. This patch includes minor stat updates for weapons and adds South Yemen nation for some upcoming scenarios.
2026-03-04 19:41 UTC · Community Announcements · Powerkraut
Hello everyone! This patch fixes some invincible land units as well as some other minor issues. Fixes Some collider definitions to fix some invincible units Urals had ridiculously high normalmap values, toned that down Mobile land units with rear arc could not align to target Weapons: MM38 exocet material Updates and additions German translation Biologics now have randomized speed when telegraph above 1 is set, to make them less distinguishable Ability to retexture any material of an unit depending on variant
2026-03-03 22:40 UTC · Community Announcements · Powerkraut
Hello everyone! Here's another patch with some general fixes. Notable highlights include some improvements to the campaign persistence, some visual improvements, and lots of changes to weapon performance and characteristics. Fixes Campaign: Molniya missions 4 and 5 fixed issue with persistence of logistics ships Units: fixed missing language entries for PACAF F-4Es Units: Skipjack SSN encyclopedia length 97m -> 76m Units: PACAF F-4E scheme low-viz USAF roundels corrected location Fix weapons being launched beyond max range Fix underwater missiles stalling Smokeless rocket motor FX accidentally
2026-02-27 16:46 UTC · Community Announcements · Powerkraut
Hello from the Triassic Games team! Today we are releasing Patch 0.7.3, which resolves a UI crash and rolls in additional fixes for the campaign, as well as some unit/sensor enhancements and fixes. This update also introduces new environmental enhancements, including experimental sun shafts and improved fog. These environmental features are disabled by default and can be enabled in Video Options. We have also reduced gun CEP by 40 percent across all ship guns. This is the first step in a broader effort to improve naval gun performance and behavior. Further refinements are planned. Thanks every
2026-02-25 13:03 UTC · Community Announcements · Powerkraut
Hello from the Triassic Games team! We are releasing a small hotfix update for the v0.7.1 release. This update fixes some issues encountered with weapons and the campaign, and also adds Vietnamese as a fully supported language for Sea Power. Thanks everyone for your continued support! Newly added features in this release:Added Vietnamese as a fully supported language for all game menus (missions and campaigns WIP)Units: Blank liveries added for all non-Soviet aircraft (Soviet aircraft WIP) Changes from previous release: Added ability to switch selected unit loadout in Encyclopedia via Unit Ref
2026-02-23 23:00 UTC · Community Announcements · Powerkraut
Hello from the Triassic Games team! We are releasing a small hotfix update for the v0.7.0 release. This fixes a few issues encountered today with missile and torpedo retargeting mistakenly, and enhances some aspects of voiceovers, units, and the new campaign. Thanks everyone for your continued support! Fixed an issue where some missiles/torpedoes could not be re-targeted properly Voiceovers: added missing UK VOs (still need radio effect and boost volume); fixed issue with CN VOs using incorrect We're Hit callout Units: early Belknap, Leahy, Long Beach with "Late" loadouts with RIM-67A SM-1ER U
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