Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:28 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-04-14 23:48 UTC · Community Announcements · CodeWalker Dev Team
CodeWalker now has a ton of new features that you're going to love! Tower view gives you a lightweight proxy for each file, showing you its relative density in terms of code, so you can instantly see if you have any run away monoliths. And it's so lightweight you can work with hundreds of files without seeing any lag (on modern systems).We now have an improved HTML parser that lets you see inbound links as well as outbound, instantly showing you what code files aren't in use anymore, or what web pages on your site aren't actually linked to anywhere! Our new Refs view formats your files so you
2025-08-04 17:00 UTC · Community Announcements · CodeWalker Dev Team
This is Echo™, our new diff tool. It lets you see the LOGICAL differences in your code, as opposed to just the text differences. Even the smallest change can have a massive cascading effect. CodeWalker Echo™ will show you exactly what is going to happen. We've added new languages to support more web work, including Javascript, Typescript, ES and ES6. We added HTML. We are going to change how our system handles HTML code in the near future, so links show up properly between files. This will ultimately let you map out a website in seconds. But for now, it's mostly just there to support embedded
2024-04-16 15:24 UTC · Community Announcements · CodeWalker Dev Team
The previous patch had an artifact from an upcoming feature, activated ahead of time. It was placing a debug file from our upcoming git repo addition, onto the desktop whether you liked it or not. That has been fixed. More on the actual feature once it gets closer to production!
2024-04-15 02:59 UTC · Community Announcements · CodeWalker Dev Team
{STEAM_CLAN_IMAGE}/38512318/d2c32c08684999130db96be3add6747b8f2dc83d.png I'm trying to get in the habit of releasing bug fixes immediately, rather than wait until new features finalized. So this version mostly just addresses some of the current bugs. Incredible new features will be coming out soon :) CodeWalker's Retrace is a little tricky to set up. Plus, it's slightly different for each language. I blame the authors of the different languages :) BUT, I made the Retrace assistant easier to use, and much "smarter" about where it places your retrace data and how it works in general. Especially
2024-04-08 16:19 UTC · Community Announcements · CodeWalker Dev Team
{STEAM_CLAN_IMAGE}/38512318/b77c88f4a901f20a047cacaffee66f22a61f6d46.jpg CodeWalker Desktop - April Update This version massively speeds up the user experience, fixes a number of bugs, and sets the stage for some incredible upcoming features. Bugs C++ parser The parser choking on some issues in the Quake source code. Fixed. And then we found more and fixed those, too. C, C++, and C# should be fairly bulletproof now. Linux file and folder browser We didn't have a native one. Fixed. We're using the same file browser code under the hood for all platforms, which should greatly simplify a lot of bo
2024-04-06 18:20 UTC · Community Announcements · CodeWalker Dev Team
This build does a number of things: Adds the caching system. This will enable you to parse massive projects more than once. If it encounters a file that it's previously parsed, has the same file size, and same modification date, it will simply pull from the cache. This in turn enables access to the meta-language data required by the upcoming iOS, Android, and VR / MR / AR / Spatial versions of CodeWalker. More on that soon! Adds a much faster and much more precise navigation system to both 3D and 2D views, based on lengthy reviews of popular RTS games. And by lengthy I mean I've almost complet
2024-01-04 19:14 UTC · Community Announcements · CodeWalker Dev Team
{STEAM_CLAN_IMAGE}/38512318/46fc399361332424e0dc3cde95d98681e073bb9e.png Recently one of our users found a significant crash when parsing the source to Quake III Arena. The photo above is not that part of code, that's only the very core of Q3A (The crash fix isn't done yet). But I thought this would be a good opportunity to explain my thoughts on some of this. I want CodeWalker to be the go-to program that programmers use when they need to understand a new codebase. To that end, any time someone sends in a bug report about a particular piece of code, I look at it in two ways. 1. What is wrong,
2023-11-27 18:09 UTC · Community Announcements · CodeWalker Dev Team
Brings Windows, Mac, and Linux versions up to date. Notes: 1. Linux version does not have a native file browser. Aside from that, it should work properly. 2. Mac version is still Intel only for now. We will have a new version out soon that is Mx Native. 3. All three now generate .cwx files for use in the VR, Mobile, and AR platforms. More on that next! Fixes: Also fixes a display issue in retrace on large files. Now that all three are synched I can get back to normal development. Things should go faster now.
2023-11-04 01:22 UTC · Community Announcements · CodeWalker Dev Team
My apologies guys, I had the wrong depot set as default on Steam. This should be correct now for Windows and Linux, and the MacOS version will hopefully be up to speed this weekend!
2023-11-02 04:51 UTC · Community Announcements · CodeWalker Dev Team
Now when you build for Python, it will create a python file in your CodeWalker Retrace folder, and link to that in the cloned file. I will provide more details on how this system works shortly, along with a new video. It's simple, but I feel like it's still al little clunky so I'm open to any and all feedback!
2023-10-29 13:15 UTC · Community Announcements · codewalkerllc
in this version of CodeWalker (v815) Gave the 3D overview mode a name other than 3D overview mode because 3D overview mode is pretty tedious. We now call it Recon. It's still a 3D overview mode, but now it has a shorter name. Recon: Added custom mass code match feature that lets you define your own deprications, porting guides, warnings, and all kinds of things. Basically, put your own code definitions in the custom.txt file and codewalker will scan, tag, and colorize anything it matches. This is a first draft of a much more powerful feature we've wanted to add for a long time. Recon: Improved
2023-10-22 18:25 UTC · Community Announcements · codewalkerllc
This build addresses a number of issues that users have had, and adds custom automated scanner, dependency scanner, and a few other features that will be outlined in the next video
2023-10-20 23:06 UTC · Community Announcements · codewalkerllc
New in this version: Better screenshots. The screenshot engine uses a larger size setting now. Microscope: improvements to retrace to allow easier colorization of threads Microscope: Lots of cosmetic changes. Microscope: bug fixes for python and C++ parsers. 3D Overview : Changed file requester to folder requester 3D Overview : Changed Frame and Focus to work based on mouse UP location and not mouse DOWN. This seems much more intuitive. 3D Overview : New Custom Code Matching. This lets you batch process code matching. This has already been such a game changer here that we're going to extend th
2023-09-12 14:34 UTC · Community Announcements · codewalkerllc
(As we spin up operations here, we'll be updating the news and info sections.) Back in 2021, CodeWalker inventor Chilton Webb and CEO Sam Webb competed at the Texas A&M New Ventures Competition. They took 6th place out of hundreds of competitors, through three rounds of interviews and product demonstrations before a panel of judges. They ultimately lost out to companies curing cancer, using AI for various medical solutions, and preventing death from infections during surgeries. So I guess that's fine :) Congrats, guys!
2023-08-05 18:44 UTC · Community Announcements · codewalkerllc
{STEAM_CLAN_IMAGE}/38512318/a5b2895c583bb62a2d76ed31db242a1c0fb7cdea.png First, I'd like to thank everyone who reached out over the last two years. We've had a ton of positive feedback, and we really appreciate it! We also had a little behind the scenes issue that prevented us from updating, and then even talking about the product for almost two years. All of that is behind us now, and we're back in full swing. In this version, we've polished up the UI a bit more, added a ton of new stuff to the Microscope view, and added a search feature to the 3D view. I'll post some videos showing how all o
Full appinfo as delivered by Steam PICS, changenumber 35225949. Also at /api/app/1286590/raw.
{
"appid": "1286590",
"common": {
"name": "CodeWalker",
"type": "Application",
"releasestate": "released",
"oslist": "windows,macos,linux",
"osarch": "64",
"osextended": "macos64,macosapplesilicon,macosnotarized",
"logo": "95f2aed8f64c55ba4b50197ea0b485dbe498ecce",
"logo_small": "95f2aed8f64c55ba4b50197ea0b485dbe498ecce_thumb",
"icon": "a6d175586b6d77b82cf37cd579e7fd05d00c6ad7",
"clienticns": "48ad8df3fbf2e44ce4fddd192c145917e95f2250",
"clienticon": "345ed478871e1aea0faac934d011262793327795",
"clienttga": "9d46cfaf09e2eda4c589002616ff7d9560419bbf",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "50",
"height_pct": "50"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "50",
"height_pct": "50"
}
}
},
"store_asset_mtime": "1697135543",
"associations": {
"0": {
"type": "developer",
"name": "Chilton Webb"
},
"1": {
"type": "developer",
"name": "CodeWalker LLC"
},
"2": {
"type": "publisher",
"name": "CodeWalker LLC"
}
},
"primary_genre": "57",
"genres": {
"0": "53",
"1": "54",
"2": "57",
"3": "60"
},
"category": {},
"supported_languages": {
"english": {
"supported": "true"
}
},
"original_release_date": "1603350000",
"steam_release_date": "1694526038",
"community_hub_visible": "1",
"gameid": "1286590",
"exfgls": "6",
"store_tags": {
"0": "87",
"1": "13906",
"2": "84",
"3": "1036",
"4": "5432",
"5": "3871",
"6": "4191"
}
},
"extended": {
"enablegameoverlayforapp": "1",
"developer": "Chilton Webb",
"publisher": "CodeWalker LLC",
"homepage": "https://www.codewalker.biz"
},
"config": {
"installdir": "CodeWalkerWin64",
"launch": {
"0": {
"executable": "CodeWalkerWin64\\CodeWalker.exe",
"type": "default",
"config": {
"oslist": "windows",
"osarch": "64"
}
},
"1": {
"executable": "CodeWalkerMac64.app",
"type": "default",
"config": {
"oslist": "macos"
}
},
"2": {
"executable": "CodeWalkerLinux64/CodeWalkerLinux64.x86_64",
"config": {
"oslist": "linux",
"osarch": "64"
}
}
}
},
"depots": {
"1286591": {
"config": {
"language": "english",
"osarch": "64",
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "3285713645615289721",
"size": "136750907",
"download": "39978592"
}
}
},
"1286592": {
"config": {
"language": "english",
"oslist": "macos",
"osarch": "64"
},
"manifests": {
"public": {
"gid": "6779026601202168517",
"size": "150092745",
"download": "47008864"
}
}
},
"1286593": {
"config": {
"language": "english",
"oslist": "linux",
"osarch": "64"
},
"manifests": {
"public": {
"gid": "2482229779890310007",
"size": "124736490",
"download": "35560976"
}
}
},
"baselanguages": "english",
"branches": {
"public": {
"buildid": "19472473",
"timeupdated": "1754325452",
"timebuildupdated": "1754325228"
}
}
}
}