2026-06-27 09:53 UTC · Community Announcements · Andrea Jens
Hi everyone, Andrea here! Thank you for helping me make this game the success it was!As promised the new fan art pieces for the 10 years anniversary are now in the game, together with the heartwarming messages that you left to me in your submission form!Most of the new pieces can be unlocked via Story Mode, since some of them contain spoilers - so don't say you haven't been warned!On top of that, I have sneaked a couple of bug fixes in the current build!Fixed unwanted interaction with Shaz's 2T grab that lead to an infinite (1KT > repeat)... hopefullyFixed missing stance that could crash the g
2026-05-12 17:49 UTC · Community Announcements · Andrea Jens
Ten years? TEN YEARS!You've read it right: Schwarzerblitz is now a decade old! Development started in May 2016. Here's a relic of that time, featuring my old defunct laptop too in my Heildeberg room =PThe game has gone a long way since that point, reaching the form we all (?) love today! It's not a perfect game by any definitions and there is a lot that I could have improved - if it weren't my first 3D game at all.All in all, it was a wild ride, one that allowed me to become the developer I am today. I have no regrets, except not having Started With Online In Mind (sob). Nevertheless, this gam
2026-05-03 14:29 UTC · Community Announcements · Andrea Jens
Shaz's combo trial became impossible to finish due to a mistake in a configuration file in the last update. This fixes it.
2026-05-03 14:17 UTC · Community Announcements · Andrea Jens
A hard lock was caused by performing Mira's j.K close to the ring's edge after a ring out. The root cause hasn't been removed, but now the game won't hang if this happens again. Also, fixed an unintended Shaz infinite combo that started with a 2T 9P loop. The combo, if you fancy it, can be accessed by selecting v1.7 and previous Shaz using version select, but it's not affecting the current game revision anymore.
2025-08-11 17:37 UTC · Community Announcements · Andrea Jens
Schwarzerblitz v 1.7.0 (11.08.2025)As promised for a while, a new patch of Schwarzerblitz is now fresh out of the oven, taking into account feedback that came out of my experience at EVO too! Full patch notes follow!Thank you to all of you who played the game at EVO too, that was an incredible experience!System adjustmentsTrigger Guard resets combo scaling even when failedVersion Select updated to add 1.6Many attacks have now side momentum on hitVersion Select is now more accurate for some characters that had different parameters in the pastAdded Version Select for tournament modeNew contentTw
2025-07-11 19:05 UTC · Community Announcements · Andrea Jens
THAT'S RIGHT! Schwarzerblitz will be featured as a part of the indie fighting game developer expo as a part of EVO Las Vegas, from August 1 to August 3!Come with your friends and play Schwarzerblitz at the Der Mondhase indie booth, chat with the developer and - why not? - challenge him to a duel!Exploding Judo Federation will also be there too, with 3 new playable characters! If you are around, come and say hi! (if you say "INABA sends her worst regards" too, I'll know you read this announcement)!Join the fight and RIDE THE LIGHTNING!
2024-11-27 23:03 UTC · Community Announcements · Andrea Jens
One of Donner's combos in Donner's second trial ("Impact Cancel Combo #2") advanced the input by one step too much because of a configuration error. It was just a display glitch, the trial could be cleared anyway, but now the visuals will match the input shown.
2024-08-14 19:53 UTC · Community Announcements · Andrea Jens
Hello, Schwarzerblitz players! The 2024 Character Popularity Poll is over! Thanks to all who have taken part - this has been the largest Schwarzerblitz survey since the game's alpha launch in 2017! Now, for the results! Favorite Visual Design 84 votes, 3 choices per vote Top 5 Mystery Johnson (34 votes, 40.5%) Cyphr Wolfchild (24 votes, 28.6%) Shaz Aliart (21 votes, 25%) H-168 Krave (19 votes, 22.6%) The Evilobster (18 votes, 21.4%) Full results {STEAM_CLAN_IMAGE}/37436603/1f0e66090d6df3693758575c3335afc3b8475c65.png Favorite Moveset 84 votes, 3 choices per vote Top 5 Cyphr Wolfchild (24 votes
2024-08-05 17:35 UTC · Community Announcements · Andrea Jens
Hello, Schwarzerblitz players! A lot of time has passed since I launched a character popularity poll for this game! Now, after v1.6 has been shipped, it is time to make amends and hear your voice! The poll will be open till August 12, 2024 at this link! Filling it takes 2-3 minutes at most, so make sure to have your opinion heard! Thank you very much in advance for taking part to the survey and for having been part of this amazing journey! Note: If you have filled this already as a member of the Discord server, please don't fill it again - it's exactly the same poll!
2024-07-29 08:54 UTC · Community Announcements · Andrea Jens
A major bug that caused the input to lag on Steam Deck or Linux + Proton while playing with a joypad has finally been fixed. Thank you for your patience and massive thanks to everyone who helped fixing it! Long version The bug Several users reported input lag spikes after playing through the game's story or tutorial mode on Steam Deck. The issue only happened when playing with a joypad and only on Steam Deck or Linux + Proton (albeit more rarely), while Windows was completely unaffected. The cause Back in 2016, I edited the irrlicht source code to allow for detecting joypads more than once. Th
2024-07-16 17:35 UTC · Community Announcements · Andrea Jens
Schwarzerblitz v.1.6.1 (16.07.2024) Character changes Lucia 9P can now be cancelled on whiff (rationale: Lucia, contrary to most other characters, couldn't cancel any of her moves on whiff. This update gives her at least one whiff cancelable move) 9P has now Low invul from frame 1 9P (Supreme) can cancel into 1P Bug fixes Fixed bug that persisted since v1.0 that caused some text boxes and menus in Borderless Window mode to appear off-centered Fixed some older memory leaks that went undetected since v1.0 too Miscellaneous Added extra options for switching off joypads and switching off the joypa
2024-06-20 16:53 UTC · Community Announcements · Andrea Jens
Seven years after the first alpha version and four years after the Steam debut, the lightning strikes again! Schwarzerblitz receives one new massive update! A new playable character: Lucia Lunarossa joins the cast, this time for real! New costumes and some revamped animations Version select: choose your favorite old moveset from the alpha and beta times (must be toggled in the options) Unlockable story NPCs, playable in Versus Mode A short bonus story chapter New arcade endings for Lazor and Rattlebone A new, revamped juggle system New advanced combo trials Balance adjustments all around the b
2024-05-28 18:58 UTC · Community Announcements · Andrea Jens
A short technical delay Due at least two other indie fighting games coming out on May 30-31st and Steam Next Fest approaching, I've decided to postpone the release of Schwarzerblitz v1.6 to the middle of June. Wanna see your fan art in the game? To celebrate the upcoming launch, fan-art submissions are open for the in-game gallery. If you have drawn any Schwarzerblitz related art piece, feel free to contact me to have it added to the game. Rules as follow: latest submission: 15th June 2024 must be SFW must only feature Schwarzerblitz characters (characters from the short stories allowed) Open
2024-04-18 14:49 UTC · Community Announcements · Andrea Jens
One last huge update Schwarzerblitz v1.6 is coming soon as a last big update... and I need all the player feedback I can get! The release candidate version is available in the endless-beta branch of the game. To access it: Right Click on Schwarzerblitz in your Steam Library Select Beta Input the password mysteryjohnson to access the endless-beta channel Switch to the endless-beta channel and let the game update A new character Lucia Lunarossa, originally released as a Workshop character, will be added to the game in an official form as character #28, to be unlocked by clearing Arcade mode with
2023-12-17 10:12 UTC · Community Announcements · Andrea Jens
Song selection wasn't working when Player 2 had selection priority (e.g. vs AI selected with P2 controls). Furthermore, the icons were displayed with the wrong size. This has been fixed Fixed a small memory leak due to a menu not being destroyed after a Free Match was over.
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"pattern": "saveData.ini"
},
"1": {
"root": "gameinstall",
"path": "config",
"pattern": "joypadToXboxMap.ini"
},
"2": {
"root": "gameinstall",
"path": "config",
"pattern": "inputMap.ini"
}
}
}
}