Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-10-15 11:35 UTC · Community Announcements · Jelle Booij
Tastemaker was developed using the Unity game engine. Unity recently announced a security vulnerability affecting some versions of the engine. This patch should address the issue.You can read more about it here: https://unity.com/security/sept-2025-01To quote the blog above: "There is no evidence of any exploitation of the vulnerability nor has there been any impact on users or customers." So as far as I know, there is no need to worry, But: Please update your game to the latest version!
2024-05-27 14:40 UTC · Community Announcements · Jelle Booij
Hi everyone, It’s been a while since I last released an update for TasteMaker. I’m currently working hard on my next project, and as a solo developer, working on 2 projects simultaneously is quite challenging. However, I did want to release this small update for TasteMaker. There were some assets that were created earlier, so I polished them up for this release. Here is what’s new: 3 new painting frames A wall clock 3 new plant boxes with different color flowers I would love to release more updates in the future, but unfortunately, I can’t make any promises. {STEAM_CLAN_IMAGE}/37954720/b9466df
2023-06-29 13:32 UTC · Community Announcements · Jelle Booij
It’s been a while since the release and last update for TasteMaker. I’m currently hard at work on my next game, and making good progress on it. Despite being mostly focused on my next game, I did make some time to make this small update for TasteMaker. Tables The game did not have that many options when it came to tables. I tried to improve this by adding 5 new tables: A barrel table, 50s bar, glass table, wooden bar, and a round wooden table. {STEAM_CLAN_IMAGE}/37954720/83d7252f5aa4ed4953d55744fcb73ec00b55bebb.png Windows I also added 2 new windows. A horizontal rectangular glass window, and
2023-04-21 14:02 UTC · Community Announcements · Jelle Booij
After two years of early access, TasteMaker is now finally fully released! I’m very grateful for all the support and feedback I received during early access. As mentioned in an earlier blog, I will continue to support TasteMaker, but the updates will probably be smaller and less frequent as I will also be starting on my next game soon. The full release of TasteMaker comes with a number of exciting updates, and the game will be discounted by 40% this week. If you haven’t had a chance to play TasteMaker yet, this is a great opportunity. Translations Translating the game into multiple languages h
2023-03-30 13:30 UTC · Community Announcements · Jelle Booij
TasteMaker will be launching on Friday, April 21st After 2 years of early access and 35 updates, I’m excited to announce that TasteMaker will be leaving early access on Friday, April 21st at 14:00 UTC! I’m currently working on a launch update, which among other things, will include more decoration options, and translations to German, French, Spanish, Brazilian-Portuguese and Dutch. The game will also be discounted on launch, so if you haven’t had the chance to play TasteMaker yet, the launch will be a great opportunity. I will post a more detailed blog about the launch update on the day of rel
2023-03-03 16:51 UTC · Community Announcements · Jelle Booij
It’s been a while since I last released an update, but I have been hard at work improving and testing the game. I’m really excited to share this update and hope it was worth the wait. Tutorial Rework One of the biggest changes I made was removing the tutorial and incorporating it into the game. This has been my goal for a while now because I feel that the game can be taught more organically and intuitively this way. It allows me to space out the teaching of different game mechanics instead of trying to teach everything at once in a separate tutorial section. The tutorial window itself also rec
2023-02-20 08:13 UTC · Community Announcements · Jelle Booij
I’m working towards the 1.0 release of the game, and have decided to slightly increase the price from 9,99 to 11,99. This price increase will happen at the start of next month, most likely on the 3rd of March. Until that time you will still be able to get the game for 9,99. It has been a while since I last released an update, but I am working hard on a larger update that will hopefully be worth the wait. Determining the value of a game is hard because it is very subjective, But I hope that the updates made over the last 2 years, along with the upcoming update justify the increase in price. Reg
2023-01-05 07:35 UTC · Community Announcements · Jelle Booij
Happy new year everybody! This is a bit of a smaller update that I considered making a patch. But because it does contain some new content, I decided to write this short blog. Menu Changes I’m not quite happy with the current menu tree and want to change it a bit. I decided to start with changing the beverages. The cocktails did not make a lot of sense from a gameplay perspective so I removed 2 of the 3 cocktails and added beer instead. I also replaced the cocktail glass item with a beer glass item, and added a beer tap item. Beer was already a part of the game before it was released in early
2022-12-28 08:31 UTC · Community Announcements · Jelle Booij
- Fixed Ingredient delivery bug - Fixed table settings bug
2022-12-22 17:29 UTC · Community Announcements · Jelle Booij
While not everything I worked on in the past 2 weeks is ready to be shown yet, I did make a few important improvements and bug fixes that I wanted to release before the end of the year. This will probably be the last update for 2022. Hope you all have happy holidays! Zoning improvements When testing the game, I often found myself accidentally placing items outside of a zone. My restaurant would then break because employee’s couldn’t reach them. This caused a lot of confusion and frustration. I reworked the zone overlay to hopefully resolve this issue. The overlay now also gets enabled when you
2022-12-08 20:16 UTC · Community Announcements · Jelle Booij
Stat window rework I added a dish specific waiting time tab to the stat window. The rest of the window was also polished and reworked and I made sure that all the stats got saved properly, which was not the case before. {STEAM_CLAN_IMAGE}/37954720/e588e46813366d4651583bee2cd8754e90a16cb2.jpg Wall Removal Something that I see in tests quite frequently is that people don’t know how they can delete walls. I hope to solve this issue by adding a separate wall deletion tool. This tool has the added benefit that you can delete entire walls at once instead of having to click on each individual wall se
2022-12-01 17:26 UTC · Community Announcements · Jelle Booij
Update cycle I will be experimenting with different update schedules. There is unfortunately only so much I can get done in a week, and I feel that the weekly update schedule is starting to get a bit counter productive. Releasing an exciting update and doing what’s best for the game are different and sometimes conflicting goals, and not every change fits neatly inside a weekly update. This week's update is also very small mainly because I spend the most part of the week working on a feature that I can’t reveal yet. I’m not exactly sure what the new update schedule will look like yet and will r
2022-11-24 19:51 UTC · Community Announcements · Jelle Booij
This week's update is a bit smaller. I’m considering releasing updates less frequently in order to make them more substantial. Staff windows reworked Previously, you often had to switch between windows when managing staff. This update separates staff managing and staff hiring in 2 separate windows, which should hopefully make it a bit more organized and reduce the amount of window switching you have to do. I also added a tooltip in the priority window. This enables you to see an employee's stats without having to switch windows. {STEAM_CLAN_IMAGE}/37954720/d541a61861ef84809e11108b2b5c3e8febb35
2022-11-17 13:50 UTC · Community Announcements · Jelle Booij
Zoning Feedback I reworked the zoning system this week. The game already had a simple system to restrict where staff was allowed to go, but I believe that it was too limited and had some major issues. The main issue was that the game did not communicate whenever the employee could not reach a required item due to his/her zone being restricted. I tried to solve this by making employees adhere to their zone less strictly, but this made the zones less useful. In this update employees adhere to their zones very strictly again, and I added notifications whenever zoning related issues are a bottlene
2022-11-10 19:11 UTC · Community Announcements · Jelle Booij
Skin Colors Last week I added more variety to guest models. But there was one addition that I didn’t manage to finish in time, which is different skin colors. I did manage to add it to this update. {STEAM_CLAN_IMAGE}/37954720/192b28c5477ad1ac1f82011649b4d485ef50e2b8.jpg Placement Hints I reworked the hints that are displayed when you place items. They now appear whenever they are relevant instead of only after clicking while trying to place an item. I also made them look a bit more consistent. In addition to warnings, there are now also some hints that are displayed when placing items. The rot
Full appinfo as delivered by Steam PICS, changenumber 37443736. Also at /api/app/1289340/raw.
{
"appid": "1289340",
"common": {
"name": "Tastemaker",
"type": "Game",
"releasestate": "released",
"oslist": "windows",
"osarch": "",
"osextended": "",
"icon": "94a27b0d885381feed156f56072b9e2bebcc745b",
"logo": "d7bb1ed5717014794c5f534ed8680d58333449f9",
"logo_small": "d7bb1ed5717014794c5f534ed8680d58333449f9_thumb",
"clienttga": "a25790c1cbcf7908b8d0b73afef471db4c691cb1",
"linuxclienticon": "a8a0d1756778761344ef3d2650919c37dc551f24",
"clienticns": "a8a0d1756778761344ef3d2650919c37dc551f24",
"clienticon": "52dc005a514d178a1552132417b93455bfd5bd29",
"content_descriptors": {
"0": "1",
"1": "5"
},
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "2",
"test_timestamp": "1652313600",
"tested_build_id": "7648575",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"1": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsDoNotMatchDeckDevice"
},
"2": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsLegible"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "3",
"token": "#SteamMachine_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"1": {
"display": "3",
"token": "#SteamMachine_TestResult_ControllerGlyphsDoNotMatchDevice"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
},
"1": {
"display": "1",
"token": "#SteamOS_TestResult_DefaultControllerConfigNotFullyFunctional"
}
},
"configuration": {
"supported_input": "other",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "1",
"small_text": "0",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-stable",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "100",
"height_pct": "100"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "100",
"height_pct": "100"
},
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
}
}
},
"store_asset_mtime": "1688038998",
"associations": {
"0": {
"type": "developer",
"name": "Jelle Booij"
},
"1": {
"type": "publisher",
"name": "Jelle Booij"
}
},
"primary_genre": "28",
"genres": {
"0": "4",
"1": "23",
"2": "28",
"3": "2"
},
"category": {
"category_2": "1",
"category_22": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
},
"french": {
"supported": "true"
},
"german": {
"supported": "true"
},
"spanish": {
"supported": "true"
},
"brazilian": {
"supported": "true"
},
"dutch": {
"supported": "true"
}
},
"steam_release_date": "1682085667",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "1289340",
"content_descriptors_including_dlc": {
"0": "1",
"1": "5"
},
"store_tags": {
"0": "12472",
"1": "3810",
"2": "3920",
"3": "1643",
"4": "1702",
"5": "599",
"6": "4695",
"7": "9",
"8": "1654",
"9": "5300",
"10": "4191",
"11": "9204",
"12": "5851",
"13": "4791",
"14": "16689",
"15": "4845",
"16": "6426",
"17": "6869",
"18": "597",
"19": "4252"
},
"review_score": "8",
"review_percentage": "83"
},
"extended": {
"developer": "Jelle Booij",
"publisher": "Jelle Booij"
},
"config": {
"installdir": "Tastemaker",
"launch": {
"0": {
"executable": "TasteMaker.exe",
"type": "none",
"config": {
"oslist": "windows"
}
}
}
},
"depots": {
"1289341": {
"config": {
"oslist": "windows",
"language": ""
},
"manifests": {
"public": {
"gid": "779008320977647297",
"size": "419746092",
"download": "86438816"
},
"legacy": {
"gid": "4948611828177908425",
"size": "454628206",
"download": "89248880"
},
"experimental": {
"gid": "2468698305871624999",
"size": "416735252",
"download": "86038224"
}
}
},
"branches": {
"public": {
"buildid": "20401477",
"timeupdated": "1760528006",
"timebuildupdated": "1760527911"
},
"legacy": {
"buildid": "10011466",
"description": "old version of the game",
"timeupdated": "1672928431",
"timebuildupdated": "1669319465"
},
"experimental": {
"buildid": "14275747",
"timeupdated": "1714982885",
"timebuildupdated": "1714982811"
}
},
"privatebranches": "1"
}
}