Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-25 12:56 UTC · Community Announcements · bulostudio
New feature:Player: Added mouse control support.Trigger: Added a "continue used" test function.Game setting: Added support for simultaneous multi-button input.Particles: Added an emitter shapes preview.Smart Bomb Object: Can now trigger any explosion type and spawn them at the trigger position. Can be abused to create complex particle systems.1UP Extend: Can now be set to "None".File Management: Deleting a game now moves it to the Recycle Bin instead of deleting it permanently.Build Optimization: Invalid file formats (e.g., .psd, .zip) are now automatically excluded from standalone builds.Buil
2025-12-19 19:27 UTC · Community Announcements · bulostudio
Bug fixes:.player's respawn animation could never complete if the intro duration is 0.bomb HUD was always transparent (regression)
2025-12-17 21:27 UTC · Community Announcements · bulostudio
New featuresnew sound formats: mod, flac, aiffBomb HUD becomes transparent during Bomb cooldownBugs fixesremoved bullets stutteringmigration issue with old games, resulting in empty Text triggers in stand-alone gamesanimation starting time is not reset when an enemy startswrong particle locator position for one frame when an enemy spawned.ini stand-alone could be corrupted, resulting in a crash when starting the gamecrash modifying bullets' properties if the texture is missing
2025-11-15 10:38 UTC · Community Announcements · bulostudio
SHOWCASE #7Thanks again, all those great creations are what keep us improving the tool and the engine. (By the way, don't hesitate to visit our Discord: our community is great!)By order or appearance:00:00 SUFFERNOW FLOWERS OF HELL by suffernow 00:05 ATOMANTA by Remorasoft 00:11 REVERIE BREAKER by Aru 00:16 COLLIDESCAPE by ATRiBeaut! Software 00:22 Zaxtron EXPLUS by RUOK 00:27 THE FEROCIOUS MOUSE IN: HOP'S AWAKENING by Èden Cruz 00:33 NANOFORCE by Alec's Factory 00:38 METAL CRISIS by Mad Rabbit Digital 00:44 AGEHABACHI by YUKI You can find links for most of those games on our webpage:www.shmup
2025-10-29 17:15 UTC · Community Announcements · bulostudio
We are very happy to announce that the 1.7 update is now live on Steam!This update contains a lot of new features as well as numerous bug fixes. 01. New featuresEngineReduced stand-alone game loading time significantly: loading time can be cut by 3, depending on the type of assets.Consistent bullet patterns with low framerate: Some parts of the bullet code were frame-rate dependent. Now, the bullet behavior is the same for any framerate.A big part of the engine was rewritten under the hood: we'll soon add the ability to duplicate or rename game directories. Stay tuned!EditorObject name filter
2025-08-08 13:17 UTC · Community Announcements · bulostudio
New featurerelaxed the maximum created explosion from 99 to 399 Bug fixeswrong text size for 1 second when using the Old TV post FXparticle color interpolator sometimes flickeredlights didn't light sprite's back sidepossible crash with triggersexplosion editor light position displayed the x value for y and zcontinue window width was sometimes wrong
2025-07-14 09:51 UTC · Community Announcements · bulostudio
New featureweapon auto shoot Bug fixeswhen the player died, the chain counter wasn't reset to zerowhen the player dies, the Chase camera position is now reset (only in Default mode)better player respawn collision behaviorplayer stopped colliding with 3D objects after using continuethe dark background from continue never disappeareda parent enemy could start again a dead child enemypossible crash when loading an enemy bar texturepossible crash with trigger editorcrash when adding an electroLoco bigBoss asset to a level (regression)changing the type of enemy from normal to tank crashed (regressi
2025-04-03 20:20 UTC · Community Announcements · bulostudio
ANNIVERSARY The SHMUP Creator is 3 years old! Times flies! It's a good time to release our 6th showcase, a compilation of published or in-development games from the SHMUP Creator user community: SHOWCASE #6 Thanks again, all those great creations are what keep us improving the tool and the engine. (By the way, don't hesitate to visit our Discord: our community is great!) https://www.youtube.com/watch?v=NFWlJu234Vc By order or appearance: 00:00 ELEMENTAL EXOGEAR by To Faw Away Times 00:07 INSECTUM WAR by Bajo Studio 00:12 INTERSTELLAR SENTINEL 2 by Uplifting Goat LLC. 00:17 SINGULARITY STRIKE b
2025-01-31 15:53 UTC · Community Announcements · bulostudio
Bug fixes .avoid invalid characters in text input that could break game files (Like a level name with /"") .tentative bullet rendering order fix .possible crash caused by a previous bug fix (regression) .fixed several memory leaks
2025-01-14 18:23 UTC · Community Announcements · bulostudio
Bug fixes .avoid invalid characters in text input that could break game files (Like a level name with /"") .tentative bullet rendering order fix .possible crash caused by a previous bug fix (regression) .fixed several memory leaks
2024-12-16 17:07 UTC · Community Announcements · bulostudio
Bug fixes -crash when enabling shadows (regression) -game over picture stayed on-screen when coming back to the editor
2024-12-10 18:46 UTC · Community Announcements · bulostudio
New features: upgraded Ogre graphic engine to its latest version Bomb Trigger object is not triggering bomb cooldown anymore bullets hitting an invincible player don't spawn an invincible Particle effect anymore (Legacy behavior can be turned on with isBulletSpawnSfxOnInvinciblePlayer in the .game file) item Start particle effect can now play until the item is grabbed Bug fixes crash if an item particle effect was not found bullets should not use the wake zone to know if they are visible or not but the screen limits (stand-alone behavior) duplicating an object with shift-click didn't increment
2024-10-06 16:53 UTC · Community Announcements · bulostudio
It's time for our 5th showcase, a compilation of published or in-development games from the SHMUP Creator user community. We are very proud of our community you know :) You can find links for most of those games on our webpage: www.shmupcreator.com https://www.youtube.com/watch?v=EvUjIT-yDmI By order of appearance: 00:00 LUNATIC MACHINES by 2Koiraa 00:08 ATOMANTA by MagnaRemora 00:14 HEARTKEEPERS by Aru - Winged Fox 00:19 RAVAGE CÉLESTE by Huch Mow 00:25 TASK FORCE PANCHO by RUOK 00:31 GIGANTIC BLAST by Kanzaki 00:37 METAL CRISIS by DjEAR 00:41 BRIMSTONE06 by Gendgi Games 00:44 EXALTATOR NIL b
2024-09-20 12:52 UTC · Community Announcements · bulostudio
Bug fixes .items placed by hand outside of the screen shouldn't be activated until seen by the camera (regression) .in a stand-alone, player's start position could be wrong (regression) .player "orient by mouse" aim picture should never be in shadows .current layer is now properly saved with the game
2024-09-16 16:00 UTC · Community Announcements · bulostudio
New features .preload explosion pictures to avoid small hang when the explosion starts for the 1st time .button trigger new release mode .increased maximum bombs to 999999 .increased extend maximum value to 999.999.999 .updated FMOD sound engine Bug fixes .fixed several memory leaks .timers were wrong with low framerate (
Full appinfo as delivered by Steam PICS, changenumber 38663187. Also at /api/app/1289520/raw.
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